Core/Gossip: Fixed incorrect gossip menu texts introduced after dropping npc_gossip table
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@@ -14277,15 +14277,12 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
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ModifyMoney(-cost);
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}
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uint32 Player::GetGossipTextId(WorldObject *pSource)
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uint32 Player::GetGossipTextId(WorldObject* source)
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{
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if (!pSource || pSource->GetTypeId() != TYPEID_UNIT || !pSource->ToCreature()->GetDBTableGUIDLow())
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if (!source)
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return DEFAULT_GOSSIP_MESSAGE;
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if (uint32 pos = sObjectMgr->GetNpcGossip(pSource->ToCreature()->GetDBTableGUIDLow()))
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return pos;
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return DEFAULT_GOSSIP_MESSAGE;
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return GetGossipTextId(GetDefaultGossipMenuForSource(source));
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}
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uint32 Player::GetGossipTextId(uint32 menuId)
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@@ -14295,23 +14292,24 @@ uint32 Player::GetGossipTextId(uint32 menuId)
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if (!menuId)
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return textId;
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GossipMenusMapBounds pMenuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId);
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GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId);
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for (GossipMenusMap::const_iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr)
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{
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for (GossipMenusMap::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr)
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if (sConditionMgr->IsPlayerMeetToConditions(this, itr->second.conditions))
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textId = itr->second.text_id;
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}
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return textId;
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}
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uint32 Player::GetDefaultGossipMenuForSource(WorldObject *pSource)
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uint32 Player::GetDefaultGossipMenuForSource(WorldObject* source)
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{
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if (pSource->GetTypeId() == TYPEID_UNIT)
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return pSource->ToCreature()->GetCreatureInfo()->GossipMenuId;
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else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
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return((GameObject*)pSource)->GetGOInfo()->GetGossipMenuId();
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switch (source->GetTypeId())
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{
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case TYPEID_UNIT:
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return source->ToCreature()->GetCreatureInfo()->GossipMenuId;
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case TYPEID_GAMEOBJECT:
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return source->ToGameObject()->GetGOInfo()->GetGossipMenuId();
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}
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return 0;
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}
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@@ -1339,8 +1339,8 @@ class Player : public Unit, public GridObject<Player>
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void OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId);
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uint32 GetGossipTextId(uint32 menuId);
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uint32 GetGossipTextId(WorldObject *pSource);
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uint32 GetDefaultGossipMenuForSource(WorldObject *pSource);
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uint32 GetGossipTextId(WorldObject* source);
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static uint32 GetDefaultGossipMenuForSource(WorldObject* source);
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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