Core/Pets: Fix bugged reactstate behaviour after spline system implementation.
Signed-off-by: Machiavelli <[email protected]>
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@@ -38,15 +38,18 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
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return;
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float x, y, z;
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if (i_offset && i_target->IsWithinDistInMap(&owner,2*i_offset))
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{
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if (!owner.movespline->Finalized())
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return;
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owner.GetPosition(x, y, z);
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}
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else if (!i_offset)
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//! Following block of code deleted by MrSmite in issue 4891
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//! Code kept for learning and diagnostical purposes
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//
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// if (i_offset && i_target->IsWithinDistInMap(&owner,2*i_offset))
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// {
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// if (!owner.movespline->Finalized())
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// return;
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//
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// owner.GetPosition(x, y, z);
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// }
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// else
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if (!i_offset)
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{
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if (i_target->IsWithinMeleeRange(&owner))
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return;
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