diff --git a/src/game/Player.cpp b/src/game/Player.cpp index ac25064002..7cd9661388 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -17521,9 +17521,10 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool else // distance for show creature { // Units far than max visible distance for creature or not in our map are not visible too - if (!target->IsWithinDistInMap(u, u->isActive() - ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance())) - : (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))) + if (!target->IsWithinDistInMap(u + , u->isActive() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance())) + : (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)) + , is3dDistance)) return false; }