*(More) correct implementation of SPELL_EFFECT_PULL_TOWARDS_DEST(145)
--HG-- branch : trunk
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@@ -152,7 +152,7 @@ class SpellCastTargets
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m_dstTransGUID = target.m_dstTransGUID;
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m_dstTransOffset = target.m_dstTransOffset;
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m_dstPos.Relocate(target.m_dstPos);
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m_dstPos = target.m_dstPos;
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m_elevation = target.m_elevation;
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m_speed = target.m_speed;
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@@ -373,7 +373,7 @@ class Spell
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void EffectSendTaxi(uint32 i);
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void EffectSummonCritter(uint32 i);
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void EffectKnockBack(uint32 i);
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void EffectPlayerPull(uint32 i);
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void EffectPullTowards(uint32 i);
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void EffectDispelMechanic(uint32 i);
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void EffectSummonDeadPet(uint32 i);
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void EffectDestroyAllTotems(uint32 i);
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