*(More) correct implementation of SPELL_EFFECT_PULL_TOWARDS_DEST(145)

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-09 02:31:42 +02:00
parent abd261b1a1
commit fa8a826656
4 changed files with 23 additions and 10 deletions
+2 -2
View File
@@ -152,7 +152,7 @@ class SpellCastTargets
m_dstTransGUID = target.m_dstTransGUID;
m_dstTransOffset = target.m_dstTransOffset;
m_dstPos.Relocate(target.m_dstPos);
m_dstPos = target.m_dstPos;
m_elevation = target.m_elevation;
m_speed = target.m_speed;
@@ -373,7 +373,7 @@ class Spell
void EffectSendTaxi(uint32 i);
void EffectSummonCritter(uint32 i);
void EffectKnockBack(uint32 i);
void EffectPlayerPull(uint32 i);
void EffectPullTowards(uint32 i);
void EffectDispelMechanic(uint32 i);
void EffectSummonDeadPet(uint32 i);
void EffectDestroyAllTotems(uint32 i);