*Alterac Valley. By Bogie and Balrok. Note: some core contents are modified. Will fix them later. Some sql are disabled because of possible conflict with offical DB. Use them at your own risk.
--HG-- branch : trunk
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@@ -611,7 +611,6 @@ class TRINITY_DLL_SPEC Creature : public Unit
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void GetCombatStartPosition(float &x, float &y, float &z) { x = CombatStartX; y = CombatStartY; z = CombatStartZ; }
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uint32 GetGlobalCooldown() const { return m_GlobalCooldown; }
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protected:
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bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL);
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bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
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@@ -660,6 +659,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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float CombatStartX;
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float CombatStartY;
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float CombatStartZ;
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private:
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GridReference<Creature> m_gridRef;
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CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
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