ICC/Sindragosa:
POINT_FROSTWYRM_LAND now is EFFECT_MOTION_TYPE
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@@ -646,7 +646,7 @@ class npc_spinestalker : public CreatureScript
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void MovementInform(uint32 type, uint32 point)
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void MovementInform(uint32 type, uint32 point)
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{
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{
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if (type != POINT_MOTION_TYPE || point != POINT_FROSTWYRM_LAND)
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if (type != EFFECT_MOTION_TYPE || point != POINT_FROSTWYRM_LAND)
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return;
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return;
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me->setActive(false);
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me->setActive(false);
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@@ -761,7 +761,7 @@ class npc_rimefang : public CreatureScript
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void MovementInform(uint32 type, uint32 point)
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void MovementInform(uint32 type, uint32 point)
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{
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{
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if (type != POINT_MOTION_TYPE || point != POINT_FROSTWYRM_LAND)
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if (type != EFFECT_MOTION_TYPE || point != POINT_FROSTWYRM_LAND)
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return;
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return;
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me->setActive(false);
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me->setActive(false);
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