*Update instance script functions.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-11 03:17:13 -05:00
parent 4fef015112
commit f9f5d078fd
22 changed files with 83 additions and 56 deletions
+35 -6
View File
@@ -26,8 +26,9 @@
void InstanceData::SaveToDB()
{
if(!Save()) return;
std::string data = Save();
std::string data = GetSaveData();
if(data.empty())
return;
CharacterDatabase.escape_string(data);
CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId());
}
@@ -124,13 +125,41 @@ void InstanceData::SetBossState(uint32 id, EncounterState state)
if(id < bosses.size())
{
BossInfo *bossInfo = &bosses[id];
if(bossInfo->state == state)
return;
bossInfo->state = state;
if(bossInfo->state == TO_BE_DECIDED) // loading
bossInfo->state = state;
else
{
if(bossInfo->state == state)
return;
bossInfo->state = state;
SaveToDB();
}
for(uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
for(DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
UpdateDoorState(*i);
}
}
std::string InstanceData::LoadBossState(const char * data)
{
if(!data) return NULL;
std::istringstream loadStream(data);
uint32 buff;
uint32 bossId = 0;
for(std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i, ++bossId)
{
loadStream >> buff;
if(buff < TO_BE_DECIDED)
SetBossState(bossId, (EncounterState)buff);
}
return loadStream.str();
}
std::string InstanceData::GetBossSaveData()
{
std::ostringstream saveStream;
for(std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i)
saveStream << (uint32)i->state << " ";
return saveStream.str();
}
+8 -13
View File
@@ -37,7 +37,8 @@ enum EncounterState
IN_PROGRESS = 1,
FAIL = 2,
DONE = 3,
SPECIAL = 4
SPECIAL = 4,
TO_BE_DECIDED = 5,
};
typedef std::set<GameObject*> DoorSet;
@@ -51,7 +52,7 @@ enum DoorType
struct BossInfo
{
BossInfo() : state(NOT_STARTED) {}
BossInfo() : state(TO_BE_DECIDED) {}
EncounterState state;
DoorSet door[MAX_DOOR_TYPES];
};
@@ -85,10 +86,10 @@ class TRINITY_DLL_SPEC InstanceData
virtual void Initialize() {}
//On load
virtual void Load(const char* /*data*/) {}
virtual void Load(const char * data) { LoadBossState(data); }
//When save is needed, this function generates the data
virtual const char* Save() { return ""; }
virtual std::string GetSaveData() { return GetBossSaveData(); }
void SaveToDB();
@@ -121,7 +122,7 @@ class TRINITY_DLL_SPEC InstanceData
//use HandleGameObject(GUID,boolen,NULL); in any other script
void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL);
void SetBossState(uint32 id, EncounterState state);
virtual void SetBossState(uint32 id, EncounterState state);
protected:
void LoadDoorData(const DoorData *data);
@@ -129,14 +130,8 @@ class TRINITY_DLL_SPEC InstanceData
void AddDoor(GameObject *door, bool add);
void UpdateDoorState(GameObject *door);
std::string GetBossSave()
{
std::ostringstream saveStream;
for(std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i)
saveStream << (uint32)i->state << " ";
return saveStream.str();
}
std::string LoadBossState(const char * data);
std::string GetBossSaveData();
private:
std::vector<BossInfo> bosses;
DoorInfoMap doors;
+4 -4
View File
@@ -165,11 +165,11 @@ void InstanceSave::SaveToDB()
if(map)
{
assert(map->IsDungeon());
InstanceData *iData = ((InstanceMap *)map)->GetInstanceData();
if(iData && iData->Save())
if(InstanceData *iData = ((InstanceMap*)map)->GetInstanceData())
{
data = iData->Save();
CharacterDatabase.escape_string(data);
data = iData->GetSaveData();
if(!data.empty())
CharacterDatabase.escape_string(data);
}
}
+1 -1
View File
@@ -2503,7 +2503,7 @@ void InstanceMap::CreateInstanceData(bool load)
{
Field* fields = result->Fetch();
const char* data = fields[0].GetString();
if(data)
if(data && data != "")
{
sLog.outDebug("Loading instance data for `%s` with id %u", objmgr.GetScriptName(i_script_id), i_InstanceId);
i_data->Load(data);