*Update instance script functions.
--HG-- branch : trunk
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@@ -221,13 +221,13 @@ struct TRINITY_DLL_DECL NullCreatureAI : public ScriptedAI
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struct TRINITY_DLL_DECL BossAI : public ScriptedAI
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{
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BossAI(Creature *c, uint32 id) : ScriptedAI(c), bossId(id)
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, summons(me), instance((ScriptedInstance*)c->GetInstanceData())
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, summons(me), instance(c->GetInstanceData())
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{}
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uint32 bossId;
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EventMap events;
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SummonList summons;
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ScriptedInstance *instance;
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InstanceData *instance;
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void JustSummoned(Creature *summon);
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void SummonedCreatureDespawn(Creature *summon);
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