*Update instance script functions.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-11 03:17:13 -05:00
parent 4fef015112
commit f9f5d078fd
22 changed files with 83 additions and 56 deletions
+2 -2
View File
@@ -221,13 +221,13 @@ struct TRINITY_DLL_DECL NullCreatureAI : public ScriptedAI
struct TRINITY_DLL_DECL BossAI : public ScriptedAI
{
BossAI(Creature *c, uint32 id) : ScriptedAI(c), bossId(id)
, summons(me), instance((ScriptedInstance*)c->GetInstanceData())
, summons(me), instance(c->GetInstanceData())
{}
uint32 bossId;
EventMap events;
SummonList summons;
ScriptedInstance *instance;
InstanceData *instance;
void JustSummoned(Creature *summon);
void SummonedCreatureDespawn(Creature *summon);
@@ -17,20 +17,7 @@
class TRINITY_DLL_DECL ScriptedInstance : public InstanceData
{
public:
ScriptedInstance(Map *map) : InstanceData(map) {}
~ScriptedInstance() {}
//All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 Data) { return 0; }
virtual void SetData64(uint32 Data, uint64 Value) { }
// Called every instance update
virtual void Update(uint32) {}
// Save and Load instance data to the database
const char* Save() { return NULL; }
void Load(const char* in) { }
};
#endif
@@ -191,7 +191,7 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
return 0;
}
const char* Save()
std::string GetSaveData()
{
return str_data.c_str();
}
@@ -129,7 +129,7 @@ struct TRINITY_DLL_DECL instance_ahnkahet : public ScriptedInstance
return 0;
}
const char* Save()
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
@@ -117,7 +117,7 @@ struct TRINITY_DLL_DECL instance_azjol_nerub : public ScriptedInstance
return 0;
}
const char* Save()
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
@@ -303,7 +303,7 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
return 0;
}
const char* Save()
std::string GetSaveData()
{
return str_data.c_str();
}
@@ -265,7 +265,7 @@ struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance
return 0;
}
const char* Save()
std::string GetSaveData()
{
return str_data.c_str();
}
@@ -279,7 +279,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
}else debug_log("TSCR: Instance Hyjal: UpdateWorldState, but PlayerList is empty!");
}
const char* Save()
std::string GetSaveData()
{
return str_data.c_str();
}
@@ -236,7 +236,7 @@ struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance
}
return 0;
}
const char* Save()
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
@@ -209,7 +209,7 @@ struct TRINITY_DLL_DECL instance_steam_vault : public ScriptedInstance
return 0;
}
const char* Save()
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
@@ -144,7 +144,7 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
return 0;
}
const char* Save()
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
@@ -247,7 +247,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
}
}
const char* Save()
std::string GetSaveData()
{
return str_data.c_str();
}
@@ -77,9 +77,9 @@ inline uint32 GetEruptionSection(float x, float y)
return 3;
}
struct TRINITY_DLL_DECL instance_naxxramas : public ScriptedInstance
struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
{
instance_naxxramas(Map *map) : ScriptedInstance(map)
instance_naxxramas(Map *map) : InstanceData(map)
, Sapphiron(NULL)
{
SetBossNumber(MAX_BOSS_NUMBER);
@@ -88,12 +88,14 @@ struct TRINITY_DLL_DECL instance_naxxramas : public ScriptedInstance
std::set<GameObject*> HeiganEruption[4];
Creature *Sapphiron;
std::set<Creature*> Worshipper;
void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
case 15989: Sapphiron = add ? creature : NULL; break;
case 16506: if(add) Worshipper.insert(creature); else Worshipper.erase(creature); break;
}
}
@@ -117,6 +119,20 @@ struct TRINITY_DLL_DECL instance_naxxramas : public ScriptedInstance
AddDoor(go, add);
}
void SetBossState(uint32 id, EncounterState state)
{
InstanceData::SetBossState(id, state);
switch(id)
{
case BOSS_FAERLINA:
if(state == NOT_STARTED)
for(std::set<Creature*>::iterator itr = Worshipper.begin(); itr != Worshipper.end(); ++itr)
if(!(*itr)->isAlive())
(*itr)->Respawn();
break;
}
}
void SetData(uint32 id, uint32 value)
{
switch(id)
@@ -185,7 +185,7 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
return 0;
}
const char* Save()
std::string GetSaveData()
{
return str_data.c_str();
}
@@ -236,7 +236,7 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance
{
}
const char* Save()
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
@@ -129,7 +129,7 @@ struct TRINITY_DLL_DECL instance_the_eye : public ScriptedInstance
return 0;
}
const char* Save()
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
@@ -231,7 +231,7 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
return 0;
}
const char* Save()
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
@@ -179,7 +179,7 @@ struct TRINITY_DLL_DECL instance_zulaman : public ScriptedInstance
instance->SendToPlayers(&data);
}
const char* Save()
std::string GetSaveData()
{
std::ostringstream ss;
ss << "S " << BossKilled << " " << ChestLooted << " " << QuestMinute;