Battlefields/WG: Refactored duplicated code

This commit is contained in:
Subv
2012-08-20 13:48:49 -04:00
committed by Kandera
parent ce17607595
commit f9c9622f86
2 changed files with 18 additions and 47 deletions
@@ -383,6 +383,8 @@ class BattlefieldWG : public Battlefield
void AddBrokenTower(TeamId team);
void DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 incrementNumber = 1);
void RemoveAurasFromPlayer(Player* player);
/**
* \brief Called when battlefield is setup, at server start
@@ -390,13 +392,13 @@ class BattlefieldWG : public Battlefield
bool SetupBattlefield();
/// Return pointer to relic object
GameObject *GetRelic()
GameObject* GetRelic()
{
return m_relic;
}
/// Define relic object
void SetRelic(GameObject * relic)
void SetRelic(GameObject* relic)
{
m_relic = relic;
}