Battlefields/WG: Refactored duplicated code
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@@ -383,6 +383,8 @@ class BattlefieldWG : public Battlefield
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void AddBrokenTower(TeamId team);
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void DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 incrementNumber = 1);
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void RemoveAurasFromPlayer(Player* player);
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/**
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* \brief Called when battlefield is setup, at server start
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@@ -390,13 +392,13 @@ class BattlefieldWG : public Battlefield
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bool SetupBattlefield();
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/// Return pointer to relic object
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GameObject *GetRelic()
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GameObject* GetRelic()
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{
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return m_relic;
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}
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/// Define relic object
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void SetRelic(GameObject * relic)
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void SetRelic(GameObject* relic)
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{
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m_relic = relic;
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}
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