*Transport events implemented. Need DB support for travelmasters. New script command 18: SCRIPT_COMMAND_PLAYSOUND.

--HG--
branch : trunk
This commit is contained in:
TrullyONE
2009-01-03 07:26:39 +02:00
parent b1f8e0b2f0
commit f9c739139d
7 changed files with 108 additions and 26 deletions
+6 -2
View File
@@ -321,7 +321,9 @@ class ObjectMgr
typedef std::vector<std::string> ScriptNameMap;
Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
UNORDERED_MAP<uint32, uint32> TransportEventMap;
Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
@@ -533,6 +535,8 @@ class ObjectMgr
void LoadEventScripts();
void LoadSpellScripts();
void LoadWaypointScripts();
void LoadTransportEvents();
bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
@@ -588,7 +592,7 @@ class ObjectMgr
void LoadNpcTextId();
void LoadVendors();
void LoadTrainerSpell();
std::string GeneratePetName(uint32 entry);
uint32 GetBaseXP(uint32 level);