*Transport events implemented. Need DB support for travelmasters. New script command 18: SCRIPT_COMMAND_PLAYSOUND.
--HG-- branch : trunk
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@@ -321,7 +321,9 @@ class ObjectMgr
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typedef std::vector<std::string> ScriptNameMap;
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Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
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UNORDERED_MAP<uint32, uint32> TransportEventMap;
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Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
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Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
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static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
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@@ -533,6 +535,8 @@ class ObjectMgr
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void LoadEventScripts();
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void LoadSpellScripts();
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void LoadWaypointScripts();
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void LoadTransportEvents();
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bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
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bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
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@@ -588,7 +592,7 @@ class ObjectMgr
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void LoadNpcTextId();
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void LoadVendors();
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void LoadTrainerSpell();
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std::string GeneratePetName(uint32 entry);
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uint32 GetBaseXP(uint32 level);
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