*Implement attribute SPELL_ATTR_NEGATIVE_1
*Remove unneeded hacks from SpellMgr::_isPositiveSpell *Missing ! in prev commit. --HG-- branch : trunk
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@@ -254,7 +254,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
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#define SPELL_ATTR_CASTABLE_WHILE_DEAD 0x00800000 // 23 castable while dead?
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#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
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#define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
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#define SPELL_ATTR_UNK26 0x04000000 // 26 Aura
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#define SPELL_ATTR_NEGATIVE_1 0x04000000 // 26 Many negative spells have this attr
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#define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
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#define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
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#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
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