[7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-19 18:23:10 -05:00
parent 3d62e6f07d
commit f9befe1d3d
15 changed files with 133 additions and 115 deletions
+7 -7
View File
@@ -41,7 +41,7 @@ void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
uint64 guid; //NPC guid
recv_data >> guid;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
@@ -168,7 +168,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
if (!item || !bid || !etime)
return; //check for cheaters
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
@@ -295,7 +295,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
if (!auctionId || !price)
return; //check for cheaters
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
@@ -421,7 +421,7 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
recv_data >> auctionId;
//sLog.outDebug( "Cancel AUCTION AuctionID: %u", auctionId);
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
@@ -506,7 +506,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
outbiddedCount = 0;
}
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
@@ -555,7 +555,7 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
recv_data >> guid;
recv_data >> listfrom; // not used in fact (this list not have page control in client)
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
@@ -602,7 +602,7 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
recv_data >> quality >> usable;
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+8 -8
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@@ -782,7 +782,7 @@ void WorldSession::HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket)
recvPacket >> vendorGuid;
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorGuid,UNIT_NPC_FLAG_TABARDDESIGNER);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid,UNIT_NPC_FLAG_TABARDDESIGNER);
if (!pCreature)
{
//"That's not an emblem vendor!"
@@ -905,7 +905,7 @@ void WorldSession::HandleGuildBankQuery( WorldPacket & recv_data )
uint8 unk;
recv_data >> GoGuid >> unk;
if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
if (uint32 GuildId = GetPlayer()->GetGuildId())
@@ -929,7 +929,7 @@ void WorldSession::HandleGuildBankTabColon( WorldPacket & recv_data )
uint8 TabId,unk1;
recv_data >> GoGuid >> TabId >> unk1;
if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
@@ -958,7 +958,7 @@ void WorldSession::HandleGuildBankDeposit( WorldPacket & recv_data )
if (!money)
return;
if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
@@ -1006,7 +1006,7 @@ void WorldSession::HandleGuildBankWithdraw( WorldPacket & recv_data )
if (!money)
return;
if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
@@ -1108,7 +1108,7 @@ void WorldSession::HandleGuildBankDepositItem( WorldPacket & recv_data )
return;
}
if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
@@ -1563,7 +1563,7 @@ void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
recv_data >> GoGuid;
recv_data >> TabId;
if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
@@ -1620,7 +1620,7 @@ void WorldSession::HandleGuildBankModifyTab( WorldPacket & recv_data )
if(IconIndex.empty())
return;
if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
+4 -4
View File
@@ -518,7 +518,7 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
if(!itemguid)
return;
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
@@ -623,7 +623,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
recv_data >> vendorguid >> slot;
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
@@ -710,7 +710,7 @@ void WorldSession::SendListInventory( uint64 vendorguid )
{
sLog.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" );
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog.outDebug( "WORLD: SendListInventory - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
@@ -837,7 +837,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
recvPacket >> guid;
// cheating protection
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_BANKER);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
if(!pCreature)
{
sLog.outDebug( "WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+8 -8
View File
@@ -55,7 +55,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
recv_data >> mailbox;
recv_data >> receiver;
if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
// recheck
@@ -281,7 +281,7 @@ void WorldSession::HandleMarkAsRead(WorldPacket & recv_data )
uint32 mailId;
recv_data >> mailbox;
if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
recv_data >> mailId;
@@ -308,7 +308,7 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data )
recv_data >> mailbox;
recv_data >> mailId;
if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
Player* pl = _player;
@@ -327,7 +327,7 @@ void WorldSession::HandleReturnToSender(WorldPacket & recv_data )
uint32 mailId;
recv_data >> mailbox;
if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
recv_data >> mailId;
@@ -435,7 +435,7 @@ void WorldSession::HandleTakeItem(WorldPacket & recv_data )
uint32 itemId;
recv_data >> mailbox;
if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
recv_data >> mailId;
@@ -530,7 +530,7 @@ void WorldSession::HandleTakeMoney(WorldPacket & recv_data )
recv_data >> mailbox;
recv_data >> mailId;
if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
Player *pl = _player;
@@ -564,7 +564,7 @@ void WorldSession::HandleGetMail(WorldPacket & recv_data )
uint64 mailbox;
recv_data >> mailbox;
if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
Player* pl = _player;
@@ -701,7 +701,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
recv_data >> mailbox >> mailId;
if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
Player *pl = _player;
+14 -14
View File
@@ -45,7 +45,7 @@ void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
uint64 guid;
recv_data >> guid;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TABARDDESIGNER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
@@ -76,7 +76,7 @@ void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data )
recv_data >> guid;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_BANKER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_BANKER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
@@ -117,7 +117,7 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
{
sLog.outDebug( "WORLD: SendTrainerList" );
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TRAINER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
@@ -203,7 +203,7 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
recv_data >> guid >> spellId;
sLog.outDebug( "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId );
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_TRAINER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
@@ -269,7 +269,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
uint64 guid;
recv_data >> guid;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_NONE);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
sLog.outDebug( "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
@@ -328,7 +328,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
sLog.outDebug("string read: %s", code.c_str());
}
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_NONE);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
@@ -361,7 +361,7 @@ void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )
recv_data >> guid;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_SPIRITHEALER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
@@ -422,7 +422,7 @@ void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data )
if(!GetPlayer()->isAlive())
return;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID,UNIT_NPC_FLAG_INNKEEPER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
@@ -490,7 +490,7 @@ void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data )
recv_data >> npcGUID;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
@@ -573,7 +573,7 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
if(!GetPlayer()->isAlive())
return;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
@@ -640,7 +640,7 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
recv_data >> npcGUID >> petnumber;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
@@ -699,7 +699,7 @@ void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data )
recv_data >> npcGUID;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
@@ -745,7 +745,7 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
recv_data >> npcGUID >> pet_number;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
@@ -802,7 +802,7 @@ void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data )
recv_data >> npcGUID >> itemGUID >> guildBank;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_REPAIR);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
sLog.outDebug( "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
-46
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@@ -48,52 +48,6 @@ INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ZThread::FastMutex);
ObjectAccessor::ObjectAccessor() {}
ObjectAccessor::~ObjectAccessor() {}
Creature*
ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask)
{
// unit checks
if (!guid)
return NULL;
// exist
Creature *unit = GetCreature(player, guid);
if (!unit)
return NULL;
// player check
if(!player.CanInteractWithNPCs(!unit->isSpiritService()))
return NULL;
// appropriate npc type
if(npcflagmask && !unit->HasFlag( UNIT_NPC_FLAGS, npcflagmask ))
return NULL;
// alive or spirit healer
if(!unit->isAlive() && (!unit->isSpiritService() || player.isAlive() ))
return NULL;
// not allow interaction under control
if(unit->GetCharmerOrOwnerGUID())
return NULL;
// not enemy
if( unit->IsHostileTo(&player))
return NULL;
// not unfriendly
if(FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction()))
if(factionTemplate->faction)
if(FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
if(faction->reputationListID >= 0 && player.GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
return NULL;
// not too far
if(!unit->IsWithinDistInMap(&player,INTERACTION_DISTANCE))
return NULL;
return unit;
}
Creature*
ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
{
-1
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@@ -139,7 +139,6 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
}
static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
static Creature* GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask);
static Creature* GetCreature(WorldObject const &, uint64);
static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
static Unit* GetUnit(WorldObject const &, uint64);
-17
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@@ -4364,23 +4364,6 @@ void ObjectMgr::LoadInstanceTemplate()
sLog.outString();
}
bool ObjectMgr::IsGameObjectOfTypeInRange(Player *player, uint64 guid, GameobjectTypes type) const
{
if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
{
if(go->GetGoType() == type)
{
// TODO: find out how the client calculates the maximal usage distance to spellless working
// gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number
if (go->IsWithinDistInMap(player, 10.0f))
return true;
sLog.outError("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
go->GetGUIDLow(), player->GetName(), player->GetGUIDLow(), go->GetDistance(player));
}
}
return false;
}
GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
{
GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
-2
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@@ -437,8 +437,6 @@ class ObjectMgr
return mGameObjectForQuestSet.find(entry) != mGameObjectForQuestSet.end();
}
bool IsGameObjectOfTypeInRange(Player *player, uint64 guid, GameobjectTypes type) const;
GossipText const* GetGossipText(uint32 Text_ID) const;
WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
+2 -2
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@@ -82,7 +82,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
sLog.outDebug("Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
// prevent cheating
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guidNPC,UNIT_NPC_FLAG_PETITIONER);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC,UNIT_NPC_FLAG_PETITIONER);
if (!pCreature)
{
sLog.outDebug("WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
@@ -906,7 +906,7 @@ void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data)
void WorldSession::SendPetitionShowList(uint64 guid)
{
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_PETITIONER);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
if (!pCreature)
{
sLog.outDebug("WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+83 -1
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@@ -2011,6 +2011,88 @@ bool Player::CanInteractWithNPCs(bool alive) const
return true;
}
Creature*
Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
{
// unit checks
if (!guid)
return NULL;
if(!IsInWorld())
return NULL;
// exist
Creature *unit = ObjectAccessor::GetCreature(*this,guid);
if (!unit)
return NULL;
// player check
if(!CanInteractWithNPCs(!unit->isSpiritService()))
return NULL;
// appropriate npc type
if(npcflagmask && !unit->HasFlag( UNIT_NPC_FLAGS, npcflagmask ))
return NULL;
// alive or spirit healer
if(!unit->isAlive() && (!unit->isSpiritService() || isAlive() ))
return NULL;
// not allow interaction under control
if(unit->GetCharmerOrOwnerGUID())
return NULL;
// not enemy
if( unit->IsHostileTo(this))
return NULL;
// not unfriendly
if(FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction()))
if(factionTemplate->faction)
if(FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
if(faction->reputationListID >= 0 && GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
return NULL;
// not too far
if(!unit->IsWithinDistInMap(this,INTERACTION_DISTANCE))
return NULL;
return unit;
}
GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const
{
if(GameObject *go = ObjectAccessor::GetGameObject(*this,guid))
{
if(go->GetGoType() == type)
{
float maxdist;
switch(type)
{
// TODO: find out how the client calculates the maximal usage distance to spellless working
// gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number
case GAMEOBJECT_TYPE_GUILD_BANK:
case GAMEOBJECT_TYPE_MAILBOX:
maxdist = 10.0f;
break;
case GAMEOBJECT_TYPE_FISHINGHOLE:
maxdist = 20.0f+CONTACT_DISTANCE; // max spell range
break;
default:
maxdist = INTERACTION_DISTANCE;
break;
}
if (go->IsWithinDistInMap(this, maxdist))
return go;
sLog.outError("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
go->GetGUIDLow(), GetName(), GetGUIDLow(), go->GetDistance(this));
}
}
return NULL;
}
bool Player::IsUnderWater() const
{
return IsInWater() &&
@@ -17260,7 +17342,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
return false;
}
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*this, vendorguid,UNIT_NPC_FLAG_VENDOR);
Creature *pCreature = GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog.outDebug( "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
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@@ -860,7 +860,9 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
void SendInstanceResetWarning(uint32 mapid, uint32 time);
Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
bool CanInteractWithNPCs(bool alive = true) const;
GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;
bool ToggleAFK();
bool ToggleDND();
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@@ -91,7 +91,7 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
sLog.outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_NONE);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
sLog.outDebug ("WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
+1 -1
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@@ -46,7 +46,7 @@ void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data )
uint64 guid;
recv_data >> guid;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TRAINER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTalentWipeOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+3 -3
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@@ -80,7 +80,7 @@ void WorldSession::HandleTaxiQueryAvailableNodes( WorldPacket & recv_data )
recv_data >> guid;
// cheating checks
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_FLIGHTMASTER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTaxiQueryAvailableNodes - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
@@ -167,7 +167,7 @@ void WorldSession::HandleActivateTaxiFarOpcode ( WorldPacket & recv_data )
recv_data >> guid >> _totalcost >> node_count;
Creature *npc = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_FLIGHTMASTER);
Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
sLog.outDebug( "WORLD: HandleActivateTaxiFarOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)) );
@@ -268,7 +268,7 @@ void WorldSession::HandleActivateTaxiOpcode( WorldPacket & recv_data )
recv_data >> guid >> nodes[0] >> nodes[1];
sLog.outDebug( "WORLD: Received CMSG_ACTIVATETAXI from %d to %d" ,nodes[0],nodes[1]);
Creature *npc = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_FLIGHTMASTER);
Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
sLog.outDebug( "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)) );