[7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. Author: VladimirMangos
--HG-- branch : trunk
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@@ -437,8 +437,6 @@ class ObjectMgr
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return mGameObjectForQuestSet.find(entry) != mGameObjectForQuestSet.end();
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}
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bool IsGameObjectOfTypeInRange(Player *player, uint64 guid, GameobjectTypes type) const;
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GossipText const* GetGossipText(uint32 Text_ID) const;
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WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
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