[7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. Author: VladimirMangos
--HG-- branch : trunk
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@@ -139,7 +139,6 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
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}
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static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
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static Creature* GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask);
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static Creature* GetCreature(WorldObject const &, uint64);
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static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
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static Unit* GetUnit(WorldObject const &, uint64);
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