* Remove UNIT_FLAG_OOC_NOT_ATTACKABLE from Zumrah when he enters combat.
--HG-- branch : trunk
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@@ -245,6 +245,7 @@ bool AreaTrigger_at_zumrah(Player* pPlayer, AreaTriggerEntry *at)
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return false;
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Zumrah->setFaction(ZUMRAH_HOSTILE_FACTION);
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Zumrah->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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return true;
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}
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