* Corpse related cleanup (author: Hunuza)
* Avoid saving of the corpse in arenas (author: VladimirMangos) --HG-- branch : trunk
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@@ -252,6 +252,7 @@ class ObjectAccessor
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void AddCorpse(Corpse* corpse);
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void AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map);
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Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
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void RemoveOldCorpses();
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typedef ACE_Thread_Mutex LockType;
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