Don't call Item::AddToUpdateQueueOf if no player is specified as parameter for Item::SetState, since in this case, only data stored in the item_instance table is altered, not that of character_inventory.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-03-15 14:52:02 +01:00
parent c47b8a89c1
commit f9a3aedc14
2 changed files with 7 additions and 5 deletions
+4 -2
View File
@@ -625,11 +625,13 @@ void Item::SetState(ItemUpdateState state, Player *forplayer)
delete this;
return;
}
if (state != ITEM_UNCHANGED)
{
// new items must stay in new state until saved
if (uState != ITEM_NEW) uState = state;
if (uState != ITEM_NEW)
uState = state;
if (forplayer)
AddToUpdateQueueOf(forplayer);
}
else