Don't call Item::AddToUpdateQueueOf if no player is specified as parameter for Item::SetState, since in this case, only data stored in the item_instance table is altered, not that of character_inventory.
--HG-- branch : trunk
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+2
-2
@@ -250,8 +250,8 @@ class Item : public Object
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void SetInTrade(bool b = true) { mb_in_trade = b; }
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bool IsInTrade() const { return mb_in_trade; }
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bool HasEnchantRequiredSkill(const Player *pPlayer) const;
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uint32 GetEnchantRequiredLevel() const;
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bool HasEnchantRequiredSkill(const Player *pPlayer) const;
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uint32 GetEnchantRequiredLevel() const;
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bool IsFitToSpellRequirements(SpellEntry const* spellInfo) const;
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bool IsTargetValidForItemUse(Unit* pUnitTarget);
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