Properly implemented CONDITION_ACHIEVEMENT for the DB gossip system.
--HG-- branch : trunk
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-1
@@ -2297,6 +2297,7 @@ class Player : public Unit, public GridObject<Player>
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void InitRunes();
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AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
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AchievementMgr const& GetAchievementMgr() const { return m_achievementMgr; }
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit *unit = NULL, uint32 time = 0);
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void CompletedAchievement(AchievementEntry const* entry);
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@@ -2314,7 +2315,7 @@ class Player : public Unit, public GridObject<Player>
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uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
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void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
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Spell * m_spellModTakingSpell;
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Spell * m_spellModTakingSpell;
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protected:
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uint32 m_AreaID;
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