From f94bd733e3226b790e869691e3bf5d7a920628bb Mon Sep 17 00:00:00 2001 From: Lopin Date: Fri, 19 Aug 2011 21:09:12 +0200 Subject: [PATCH] Core/GameObject: Fixed build on Linux --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 1dab8d51b5..5308c30a19 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -147,7 +147,7 @@ void GameObject::RemoveFromWorld() if (Unit* owner = GetOwner()) owner->RemoveGameObject(this, false); else - sLog->outError("Delete GameObject (GUID: %u Entry: %u, Name: %s) that have references in not found creature %u GO list. Crash possible later.", GetGUIDLow(), GetGOInfo()->entry, GetGOInfo()->name, GUID_LOPART(owner_guid)); + sLog->outError("Delete GameObject (GUID: %u Entry: %u, Name: %s) that have references in not found creature %u GO list. Crash possible later.", GetGUIDLow(), GetGOInfo()->entry, GetGOInfo()->name.c_str(), GUID_LOPART(owner_guid)); } WorldObject::RemoveFromWorld(); sObjectAccessor->RemoveObject(this);