Dungeon Finder: Add LFG support to groups
--HG-- branch : trunk
This commit is contained in:
@@ -48,6 +48,9 @@ Group::Group()
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m_guid = 0;
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m_counter = 0;
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m_maxEnchantingLevel= 0;
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m_LfgQueued = false;
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m_LfgStatus = 1;
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m_LfgDungeonEntry = 0;
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for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
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m_targetIcons[i] = 0;
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@@ -199,6 +202,7 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup)
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member.group = subgroup;
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member.flags = memberFlags;
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member.roles = 0;
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m_memberSlots.push_back(member);
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@@ -207,6 +211,15 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup)
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return true;
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}
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void Group::ConvertToLFG()
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{
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m_groupType = GroupType(m_groupType | GROUPTYPE_LFG | GROUPTYPE_UNK1);
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m_lootMethod = NEED_BEFORE_GREED;
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if (!isBGGroup())
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CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), GUID_LOPART(m_guid));
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SendUpdate();
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}
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void Group::ConvertToRaid()
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{
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m_groupType = GroupType(m_groupType | GROUPTYPE_RAID);
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@@ -290,8 +303,12 @@ Player* Group::GetInvited(const std::string& name) const
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bool Group::AddMember(const uint64 &guid, const char* name)
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{
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if (isLfgQueued())
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sLFGMgr.Leave(NULL, this);
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if (!_addMember(guid, name))
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return false;
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SendUpdate();
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Player *player = sObjectMgr.GetPlayer(guid);
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@@ -336,7 +353,7 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
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{
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BroadcastGroupUpdate();
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if (!isBGGroup())
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if (isLfgQueued())
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sLFGMgr.Leave(NULL, this);
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// remove member and change leader (if need) only if strong more 2 members _before_ member remove
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@@ -1081,12 +1098,16 @@ void Group::SendUpdate()
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data << uint8(m_groupType); // group type (flags in 3.3)
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data << uint8(citr->group);
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data << uint8(citr->flags);
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data << uint8(isBGGroup() ? 1 : 0); // 2.0.x, isBattlegroundGroup?
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if (m_groupType & GROUPTYPE_LFD)
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if (isLFGGroup())
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{
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data << uint8(0);
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data << uint32(0);
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uint32 lowguid = GetLowGUID();
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data << uint8(1);
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data << uint8(m_LfgStatus);
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data << uint32(m_LfgDungeonEntry);
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}
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else
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data << uint8(isBGGroup() ? 1 : 0); // 2.0.x, isBattlegroundGroup?
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data << uint64(m_guid);
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data << uint32(m_counter++); // 3.3, value increases every time this packet gets sent
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data << uint32(GetMembersCount()-1);
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@@ -1104,7 +1125,7 @@ void Group::SendUpdate()
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data << uint8(onlineState); // online-state
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data << uint8(citr2->group); // groupid
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data << uint8(citr2->flags); // See enum GroupMemberFlags
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data << uint8(0); // 3.3
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data << uint8(citr2->roles); // Lfg Roles
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}
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data << uint64(m_leaderGuid); // leader guid
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if (GetMembersCount()-1)
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@@ -1214,6 +1235,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, uint8 group)
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member.name = name;
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member.group = group;
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member.flags = 0;
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member.roles = 0;
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m_memberSlots.push_back(member);
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SubGroupCounterIncrease(group);
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