*Add DeleteObjectWith owner function for gameobject deletion with updating owner object list
*Cleanups in Aura 1852 and recenlty added glyph code. --HG-- branch : trunk
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@@ -640,6 +640,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
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void Refresh();
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void Delete();
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void DeleteObjectWithOwner();
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void SetSpellId(uint32 id) { m_spellId = id;}
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uint32 GetSpellId() const { return m_spellId;}
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void getFishLoot(Loot *loot, Player* loot_owner);
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