[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
This commit is contained in:
@@ -1190,7 +1190,7 @@ void BattleGroundMgr::Update(uint32 diff)
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{
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DistributeArenaPoints();
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m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"I64FMTD"'", m_NextAutoDistributionTime);
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"UI64FMTD"'", m_NextAutoDistributionTime);
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}
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m_AutoDistributionTimeChecker = 600000; // check 10 minutes
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}
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@@ -1761,7 +1761,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
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{
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sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now.");
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m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
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CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ('"I64FMTD"')", m_NextAutoDistributionTime);
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CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ('"UI64FMTD"')", m_NextAutoDistributionTime);
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}
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else
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{
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