Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature

This commit is contained in:
click
2011-07-02 22:18:03 +02:00
parent 3ddc1cc4c4
commit f91ee24184
345 changed files with 3642 additions and 3642 deletions
+58 -58
View File
@@ -50,80 +50,80 @@ class npcs_ashyen_and_keleth : public CreatureScript
public:
npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
bool OnGossipHello(Player* pPlayer, Creature* creature)
{
if (pPlayer->GetReputationRank(942) > REP_NEUTRAL)
{
if (pCreature->GetEntry() == 17900)
if (creature->GetEntry() == 17900)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (pCreature->GetEntry() == 17901)
if (creature->GetEntry() == 17901)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
}
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pCreature->setPowerType(POWER_MANA);
pCreature->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case
pCreature->SetPower(POWER_MANA, 200);
creature->setPowerType(POWER_MANA);
creature->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case
creature->SetPower(POWER_MANA, 200);
if (pCreature->GetEntry() == 17900) //check which Creature we are dealing with
if (creature->GetEntry() == 17900) //check which Creature we are dealing with
{
switch (pPlayer->GetReputationRank(942))
{ //mark of lore
case REP_FRIENDLY:
pCreature->CastSpell(pPlayer, 31808, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
creature->CastSpell(pPlayer, 31808, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_HONORED:
pCreature->CastSpell(pPlayer, 31810, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
creature->CastSpell(pPlayer, 31810, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_REVERED:
pCreature->CastSpell(pPlayer, 31811, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
creature->CastSpell(pPlayer, 31811, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_EXALTED:
pCreature->CastSpell(pPlayer, 31815, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
creature->CastSpell(pPlayer, 31815, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
default:
break;
}
}
if (pCreature->GetEntry() == 17901)
if (creature->GetEntry() == 17901)
{
switch (pPlayer->GetReputationRank(942)) //mark of war
{
case REP_FRIENDLY:
pCreature->CastSpell(pPlayer, 31807, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
creature->CastSpell(pPlayer, 31807, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_HONORED:
pCreature->CastSpell(pPlayer, 31812, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
creature->CastSpell(pPlayer, 31812, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_REVERED:
pCreature->CastSpell(pPlayer, 31813, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
creature->CastSpell(pPlayer, 31813, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_EXALTED:
pCreature->CastSpell(pPlayer, 31814, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
creature->CastSpell(pPlayer, 31814, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
default:
break;
}
}
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
}
return true;
}
@@ -181,28 +181,28 @@ public:
}
};
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_cooshcooshAI (pCreature);
return new npc_cooshcooshAI (creature);
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
bool OnGossipHello(Player* pPlayer, Creature* creature)
{
if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(9441, pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(9441, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->setFaction(FACTION_HOSTILE_CO);
pCreature->AI()->AttackStart(pPlayer);
creature->setFaction(FACTION_HOSTILE_CO);
creature->AI()->AttackStart(pPlayer);
}
return true;
}
@@ -221,28 +221,28 @@ class npc_elder_kuruti : public CreatureScript
public:
npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
bool OnGossipHello(Player* pPlayer, Creature* creature)
{
if (pPlayer->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(9226, pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(9226, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(9227, pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(9227, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(9229, pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(9229, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
@@ -258,7 +258,7 @@ public:
else
pPlayer->SendEquipError(msg, NULL, NULL, itemId);
}
pPlayer->SEND_GOSSIP_MENU(9231, pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(9231, creature->GetGUID());
break;
}
}
@@ -274,21 +274,21 @@ class npc_mortog_steamhead : public CreatureScript
public:
npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
bool OnGossipHello(Player* pPlayer, Creature* creature)
{
if (pCreature->isVendor() && pPlayer->GetReputationRank(942) == REP_EXALTED)
if (creature->isVendor() && pPlayer->GetReputationRank(942) == REP_EXALTED)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
};
@@ -356,21 +356,21 @@ public:
}
};
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
{
DoScriptText(SAY_START, pCreature, pPlayer);
DoScriptText(SAY_START, creature, pPlayer);
if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, pCreature->AI()))
if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, creature->AI()))
pEscortAI->Start(false, false, pPlayer->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_kayra_longmaneAI(pCreature);
return new npc_kayra_longmaneAI(creature);
}
};
@@ -391,29 +391,29 @@ class npc_timothy_daniels : public CreatureScript
public:
npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
bool OnGossipHello(Player* pPlayer, Creature* creature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (creature->isQuestGiver())
pPlayer->PrepareQuestMenu(creature->GetGUID());
if (pCreature->isVendor())
if (creature->isVendor())
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID());
break;
case GOSSIP_ACTION_TRADE:
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(creature->GetGUID());
break;
}