Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature

This commit is contained in:
click
2011-07-02 22:18:03 +02:00
parent 3ddc1cc4c4
commit f91ee24184
345 changed files with 3642 additions and 3642 deletions
@@ -56,9 +56,9 @@ class boss_anubrekhan : public CreatureScript
public:
boss_anubrekhan() : CreatureScript("boss_anubrekhan") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_anubrekhanAI (pCreature);
return new boss_anubrekhanAI (creature);
}
struct boss_anubrekhanAI : public BossAI
@@ -188,8 +188,8 @@ class mob_faerlina_add : public CreatureScript
struct mob_faerlina_addAI : public ScriptedAI
{
mob_faerlina_addAI(Creature* pCreature) : ScriptedAI(pCreature),
_instance(pCreature->GetInstanceScript())
mob_faerlina_addAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript())
{
}
@@ -212,9 +212,9 @@ class mob_faerlina_add : public CreatureScript
InstanceScript* const _instance;
};
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_faerlina_addAI(pCreature);
return new mob_faerlina_addAI(creature);
}
};
@@ -82,9 +82,9 @@ class boss_four_horsemen : public CreatureScript
public:
boss_four_horsemen() : CreatureScript("boss_four_horsemen") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_four_horsemenAI (pCreature);
return new boss_four_horsemenAI (creature);
}
struct boss_four_horsemenAI : public BossAI
@@ -50,9 +50,9 @@ class boss_gluth : public CreatureScript
public:
boss_gluth() : CreatureScript("boss_gluth") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_gluthAI (pCreature);
return new boss_gluthAI (creature);
}
struct boss_gluthAI : public BossAI
@@ -38,9 +38,9 @@ class boss_grobbulus : public CreatureScript
public:
boss_grobbulus() : CreatureScript("boss_grobbulus") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_grobbulusAI (pCreature);
return new boss_grobbulusAI (creature);
}
struct boss_grobbulusAI : public BossAI
@@ -110,14 +110,14 @@ class npc_grobbulus_poison_cloud : public CreatureScript
public:
npc_grobbulus_poison_cloud() : CreatureScript("npc_grobbulus_poison_cloud") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_grobbulus_poison_cloudAI(pCreature);
return new npc_grobbulus_poison_cloudAI(creature);
}
struct npc_grobbulus_poison_cloudAI : public Scripted_NoMovementAI
{
npc_grobbulus_poison_cloudAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature)
npc_grobbulus_poison_cloudAI(Creature* creature) : Scripted_NoMovementAI(creature)
{
Reset();
}
@@ -50,9 +50,9 @@ class boss_heigan : public CreatureScript
public:
boss_heigan() : CreatureScript("boss_heigan") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_heiganAI (pCreature);
return new boss_heiganAI (creature);
}
struct boss_heiganAI : public BossAI
@@ -638,9 +638,9 @@ public:
}
};
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_kelthuzadAI (pCreature);
return new boss_kelthuzadAI (creature);
}
};
@@ -41,9 +41,9 @@ class boss_loatheb : public CreatureScript
public:
boss_loatheb() : CreatureScript("boss_loatheb") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_loathebAI (pCreature);
return new boss_loathebAI (creature);
}
struct boss_loathebAI : public BossAI
@@ -61,9 +61,9 @@ class boss_maexxna : public CreatureScript
public:
boss_maexxna() : CreatureScript("boss_maexxna") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_maexxnaAI (pCreature);
return new boss_maexxnaAI (creature);
}
struct boss_maexxnaAI : public BossAI
@@ -152,9 +152,9 @@ class mob_webwrap : public CreatureScript
public:
mob_webwrap() : CreatureScript("mob_webwrap") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_webwrapAI (pCreature);
return new mob_webwrapAI (creature);
}
struct mob_webwrapAI : public NullCreatureAI
@@ -68,9 +68,9 @@ class boss_noth : public CreatureScript
public:
boss_noth() : CreatureScript("boss_noth") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_nothAI (pCreature);
return new boss_nothAI (creature);
}
struct boss_nothAI : public BossAI
@@ -55,9 +55,9 @@ class boss_patchwerk : public CreatureScript
public:
boss_patchwerk() : CreatureScript("boss_patchwerk") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_patchwerkAI (pCreature);
return new boss_patchwerkAI (creature);
}
struct boss_patchwerkAI : public BossAI
@@ -57,9 +57,9 @@ class boss_razuvious : public CreatureScript
public:
boss_razuvious() : CreatureScript("boss_razuvious") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_razuviousAI (pCreature);
return new boss_razuviousAI (creature);
}
struct boss_razuviousAI : public BossAI
@@ -74,9 +74,9 @@ class boss_sapphiron : public CreatureScript
public:
boss_sapphiron() : CreatureScript("boss_sapphiron") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_sapphironAI (pCreature);
return new boss_sapphironAI (creature);
}
struct boss_sapphironAI : public BossAI
@@ -99,9 +99,9 @@ class boss_thaddius : public CreatureScript
public:
boss_thaddius() : CreatureScript("boss_thaddius") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_thaddiusAI (pCreature);
return new boss_thaddiusAI (creature);
}
struct boss_thaddiusAI : public BossAI
@@ -259,9 +259,9 @@ class mob_stalagg : public CreatureScript
public:
mob_stalagg() : CreatureScript("mob_stalagg") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_stalaggAI(pCreature);
return new mob_stalaggAI(creature);
}
struct mob_stalaggAI : public ScriptedAI
@@ -345,9 +345,9 @@ class mob_feugen : public CreatureScript
public:
mob_feugen() : CreatureScript("mob_feugen") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_feugenAI(pCreature);
return new mob_feugenAI(creature);
}
struct mob_feugenAI : public ScriptedAI