Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
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@@ -56,9 +56,9 @@ class boss_anubrekhan : public CreatureScript
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public:
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boss_anubrekhan() : CreatureScript("boss_anubrekhan") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_anubrekhanAI (pCreature);
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return new boss_anubrekhanAI (creature);
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}
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struct boss_anubrekhanAI : public BossAI
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@@ -188,8 +188,8 @@ class mob_faerlina_add : public CreatureScript
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struct mob_faerlina_addAI : public ScriptedAI
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{
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mob_faerlina_addAI(Creature* pCreature) : ScriptedAI(pCreature),
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_instance(pCreature->GetInstanceScript())
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mob_faerlina_addAI(Creature* creature) : ScriptedAI(creature),
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_instance(creature->GetInstanceScript())
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{
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}
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@@ -212,9 +212,9 @@ class mob_faerlina_add : public CreatureScript
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InstanceScript* const _instance;
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};
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_faerlina_addAI(pCreature);
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return new mob_faerlina_addAI(creature);
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}
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};
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@@ -82,9 +82,9 @@ class boss_four_horsemen : public CreatureScript
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public:
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boss_four_horsemen() : CreatureScript("boss_four_horsemen") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_four_horsemenAI (pCreature);
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return new boss_four_horsemenAI (creature);
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}
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struct boss_four_horsemenAI : public BossAI
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@@ -50,9 +50,9 @@ class boss_gluth : public CreatureScript
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public:
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boss_gluth() : CreatureScript("boss_gluth") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_gluthAI (pCreature);
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return new boss_gluthAI (creature);
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}
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struct boss_gluthAI : public BossAI
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@@ -38,9 +38,9 @@ class boss_grobbulus : public CreatureScript
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public:
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boss_grobbulus() : CreatureScript("boss_grobbulus") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_grobbulusAI (pCreature);
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return new boss_grobbulusAI (creature);
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}
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struct boss_grobbulusAI : public BossAI
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@@ -110,14 +110,14 @@ class npc_grobbulus_poison_cloud : public CreatureScript
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public:
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npc_grobbulus_poison_cloud() : CreatureScript("npc_grobbulus_poison_cloud") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_grobbulus_poison_cloudAI(pCreature);
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return new npc_grobbulus_poison_cloudAI(creature);
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}
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struct npc_grobbulus_poison_cloudAI : public Scripted_NoMovementAI
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{
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npc_grobbulus_poison_cloudAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature)
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npc_grobbulus_poison_cloudAI(Creature* creature) : Scripted_NoMovementAI(creature)
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{
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Reset();
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}
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@@ -50,9 +50,9 @@ class boss_heigan : public CreatureScript
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public:
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boss_heigan() : CreatureScript("boss_heigan") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_heiganAI (pCreature);
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return new boss_heiganAI (creature);
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}
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struct boss_heiganAI : public BossAI
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@@ -638,9 +638,9 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_kelthuzadAI (pCreature);
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return new boss_kelthuzadAI (creature);
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}
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};
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@@ -41,9 +41,9 @@ class boss_loatheb : public CreatureScript
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public:
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boss_loatheb() : CreatureScript("boss_loatheb") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_loathebAI (pCreature);
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return new boss_loathebAI (creature);
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}
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struct boss_loathebAI : public BossAI
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@@ -61,9 +61,9 @@ class boss_maexxna : public CreatureScript
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public:
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boss_maexxna() : CreatureScript("boss_maexxna") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_maexxnaAI (pCreature);
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return new boss_maexxnaAI (creature);
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}
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struct boss_maexxnaAI : public BossAI
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@@ -152,9 +152,9 @@ class mob_webwrap : public CreatureScript
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public:
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mob_webwrap() : CreatureScript("mob_webwrap") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_webwrapAI (pCreature);
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return new mob_webwrapAI (creature);
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}
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struct mob_webwrapAI : public NullCreatureAI
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@@ -68,9 +68,9 @@ class boss_noth : public CreatureScript
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public:
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boss_noth() : CreatureScript("boss_noth") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_nothAI (pCreature);
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return new boss_nothAI (creature);
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}
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struct boss_nothAI : public BossAI
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@@ -55,9 +55,9 @@ class boss_patchwerk : public CreatureScript
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public:
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boss_patchwerk() : CreatureScript("boss_patchwerk") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_patchwerkAI (pCreature);
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return new boss_patchwerkAI (creature);
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}
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struct boss_patchwerkAI : public BossAI
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@@ -57,9 +57,9 @@ class boss_razuvious : public CreatureScript
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public:
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boss_razuvious() : CreatureScript("boss_razuvious") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_razuviousAI (pCreature);
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return new boss_razuviousAI (creature);
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}
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struct boss_razuviousAI : public BossAI
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@@ -74,9 +74,9 @@ class boss_sapphiron : public CreatureScript
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public:
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boss_sapphiron() : CreatureScript("boss_sapphiron") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_sapphironAI (pCreature);
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return new boss_sapphironAI (creature);
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}
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struct boss_sapphironAI : public BossAI
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@@ -99,9 +99,9 @@ class boss_thaddius : public CreatureScript
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public:
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boss_thaddius() : CreatureScript("boss_thaddius") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_thaddiusAI (pCreature);
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return new boss_thaddiusAI (creature);
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}
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struct boss_thaddiusAI : public BossAI
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@@ -259,9 +259,9 @@ class mob_stalagg : public CreatureScript
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public:
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mob_stalagg() : CreatureScript("mob_stalagg") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_stalaggAI(pCreature);
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return new mob_stalaggAI(creature);
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}
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struct mob_stalaggAI : public ScriptedAI
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@@ -345,9 +345,9 @@ class mob_feugen : public CreatureScript
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public:
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mob_feugen() : CreatureScript("mob_feugen") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_feugenAI(pCreature);
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return new mob_feugenAI(creature);
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}
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struct mob_feugenAI : public ScriptedAI
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