Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
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@@ -43,9 +43,9 @@ class mobs_spitelashes : public CreatureScript
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public:
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mobs_spitelashes() : CreatureScript("mobs_spitelashes") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mobs_spitelashesAI (pCreature);
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return new mobs_spitelashesAI (creature);
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}
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struct mobs_spitelashesAI : public ScriptedAI
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@@ -120,7 +120,7 @@ class npc_loramus_thalipedes : public CreatureScript
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public:
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npc_loramus_thalipedes() : CreatureScript("npc_loramus_thalipedes") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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@@ -132,23 +132,23 @@ public:
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
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pPlayer->SEND_GOSSIP_MENU(1813, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(1813, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+21:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
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pPlayer->SEND_GOSSIP_MENU(1814, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(1814, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+22:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
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pPlayer->SEND_GOSSIP_MENU(1815, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(1815, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+23:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
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pPlayer->SEND_GOSSIP_MENU(1816, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(1816, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+24:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
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pPlayer->SEND_GOSSIP_MENU(1817, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(1817, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+25:
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -158,10 +158,10 @@ public:
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (creature->isQuestGiver())
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pPlayer->PrepareQuestMenu(creature->GetGUID());
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if (pPlayer->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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@@ -169,7 +169,7 @@ public:
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if (pPlayer->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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@@ -267,31 +267,31 @@ class mob_rizzle_sprysprocket : public CreatureScript
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public:
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mob_rizzle_sprysprocket() : CreatureScript("mob_rizzle_sprysprocket") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->CastSpell(pPlayer, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
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CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, pCreature->AI())->Must_Die_Timer = 3000;
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CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, pCreature->AI())->Must_Die = true;
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creature->CastSpell(pPlayer, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
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CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die_Timer = 3000;
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CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die = true;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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{
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if (pPlayer->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
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return true;
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(10811, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(10811, creature->GetGUID());
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return true;
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}
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_rizzle_sprysprocketAI (pCreature);
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return new mob_rizzle_sprysprocketAI (creature);
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}
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struct mob_rizzle_sprysprocketAI : public ScriptedAI
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@@ -463,9 +463,9 @@ class mob_depth_charge : public CreatureScript
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public:
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mob_depth_charge() : CreatureScript("mob_depth_charge") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_depth_chargeAI (pCreature);
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return new mob_depth_chargeAI (creature);
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}
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struct mob_depth_chargeAI : public ScriptedAI
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