Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
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@@ -42,9 +42,9 @@ class boss_kri : public CreatureScript
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public:
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boss_kri() : CreatureScript("boss_kri") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_kriAI (pCreature);
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return new boss_kriAI (creature);
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}
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struct boss_kriAI : public ScriptedAI
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@@ -139,9 +139,9 @@ class boss_vem : public CreatureScript
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public:
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boss_vem() : CreatureScript("boss_vem") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_vemAI (pCreature);
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return new boss_vemAI (creature);
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}
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struct boss_vemAI : public ScriptedAI
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@@ -232,9 +232,9 @@ class boss_yauj : public CreatureScript
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public:
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boss_yauj() : CreatureScript("boss_yauj") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_yaujAI (pCreature);
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return new boss_yaujAI (creature);
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}
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struct boss_yaujAI : public ScriptedAI
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@@ -169,9 +169,9 @@ class boss_eye_of_cthun : public CreatureScript
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public:
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boss_eye_of_cthun() : CreatureScript("boss_eye_of_cthun") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new eye_of_cthunAI (pCreature);
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return new eye_of_cthunAI (creature);
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}
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struct eye_of_cthunAI : public Scripted_NoMovementAI
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@@ -473,9 +473,9 @@ class boss_cthun : public CreatureScript
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public:
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boss_cthun() : CreatureScript("boss_cthun") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new cthunAI (pCreature);
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return new cthunAI (creature);
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}
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struct cthunAI : public Scripted_NoMovementAI
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@@ -932,9 +932,9 @@ class mob_eye_tentacle : public CreatureScript
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public:
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mob_eye_tentacle() : CreatureScript("mob_eye_tentacle") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new eye_tentacleAI (pCreature);
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return new eye_tentacleAI (creature);
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}
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struct eye_tentacleAI : public Scripted_NoMovementAI
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@@ -1005,9 +1005,9 @@ class mob_claw_tentacle : public CreatureScript
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public:
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mob_claw_tentacle() : CreatureScript("mob_claw_tentacle") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new claw_tentacleAI (pCreature);
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return new claw_tentacleAI (creature);
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}
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struct claw_tentacleAI : public Scripted_NoMovementAI
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@@ -1115,9 +1115,9 @@ class mob_giant_claw_tentacle : public CreatureScript
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public:
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mob_giant_claw_tentacle() : CreatureScript("mob_giant_claw_tentacle") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new giant_claw_tentacleAI (pCreature);
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return new giant_claw_tentacleAI (creature);
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}
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struct giant_claw_tentacleAI : public Scripted_NoMovementAI
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@@ -1234,9 +1234,9 @@ class mob_giant_eye_tentacle : public CreatureScript
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public:
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mob_giant_eye_tentacle() : CreatureScript("mob_giant_eye_tentacle") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new giant_eye_tentacleAI (pCreature);
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return new giant_eye_tentacleAI (creature);
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}
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struct giant_eye_tentacleAI : public Scripted_NoMovementAI
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@@ -1298,9 +1298,9 @@ class mob_giant_flesh_tentacle : public CreatureScript
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public:
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mob_giant_flesh_tentacle() : CreatureScript("mob_giant_flesh_tentacle") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new flesh_tentacleAI (pCreature);
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return new flesh_tentacleAI (creature);
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}
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struct flesh_tentacleAI : public Scripted_NoMovementAI
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@@ -42,9 +42,9 @@ class boss_fankriss : public CreatureScript
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public:
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boss_fankriss() : CreatureScript("boss_fankriss") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_fankrissAI (pCreature);
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return new boss_fankrissAI (creature);
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}
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struct boss_fankrissAI : public ScriptedAI
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@@ -40,9 +40,9 @@ class boss_huhuran : public CreatureScript
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public:
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boss_huhuran() : CreatureScript("boss_huhuran") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_huhuranAI (pCreature);
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return new boss_huhuranAI (creature);
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}
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struct boss_huhuranAI : public ScriptedAI
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@@ -38,9 +38,9 @@ class boss_ouro : public CreatureScript
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public:
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boss_ouro() : CreatureScript("boss_ouro") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_ouroAI (pCreature);
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return new boss_ouroAI (creature);
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}
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struct boss_ouroAI : public ScriptedAI
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@@ -42,9 +42,9 @@ class boss_sartura : public CreatureScript
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public:
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boss_sartura() : CreatureScript("boss_sartura") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_sarturaAI (pCreature);
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return new boss_sarturaAI (creature);
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}
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struct boss_sarturaAI : public ScriptedAI
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@@ -185,9 +185,9 @@ class mob_sartura_royal_guard : public CreatureScript
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public:
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mob_sartura_royal_guard() : CreatureScript("mob_sartura_royal_guard") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_sartura_royal_guardAI (pCreature);
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return new mob_sartura_royal_guardAI (creature);
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}
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struct mob_sartura_royal_guardAI : public ScriptedAI
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@@ -56,9 +56,9 @@ class boss_skeram : public CreatureScript
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public:
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boss_skeram() : CreatureScript("boss_skeram") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_skeramAI (pCreature);
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return new boss_skeramAI (creature);
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}
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struct boss_skeramAI : public ScriptedAI
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@@ -388,9 +388,9 @@ class boss_veknilash : public CreatureScript
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public:
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boss_veknilash() : CreatureScript("boss_veknilash") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_veknilashAI (pCreature);
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return new boss_veknilashAI (creature);
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}
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struct boss_veknilashAI : public boss_twinemperorsAI
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@@ -474,9 +474,9 @@ class boss_veklor : public CreatureScript
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public:
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boss_veklor() : CreatureScript("boss_veklor") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_veklorAI (pCreature);
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return new boss_veklorAI (creature);
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}
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struct boss_veklorAI : public boss_twinemperorsAI
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@@ -60,9 +60,9 @@ class mob_anubisath_sentinel : public CreatureScript
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public:
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mob_anubisath_sentinel() : CreatureScript("mob_anubisath_sentinel") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new aqsentinelAI (pCreature);
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return new aqsentinelAI (creature);
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}
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struct aqsentinelAI : public ScriptedAI
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