Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
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@@ -50,14 +50,14 @@ class npc_tapoke_slim_jahn : public CreatureScript
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public:
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npc_tapoke_slim_jahn() : CreatureScript("npc_tapoke_slim_jahn") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_tapoke_slim_jahnAI(pCreature);
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return new npc_tapoke_slim_jahnAI(creature);
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}
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struct npc_tapoke_slim_jahnAI : public npc_escortAI
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{
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npc_tapoke_slim_jahnAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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npc_tapoke_slim_jahnAI(Creature* creature) : npc_escortAI(creature) { }
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bool m_bFriendSummoned;
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@@ -144,11 +144,11 @@ class npc_mikhail : public CreatureScript
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public:
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npc_mikhail() : CreatureScript("npc_mikhail") { }
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bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
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bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
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{
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if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT11)
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{
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Creature* pSlim = pCreature->FindNearestCreature(NPC_TAPOKE_SLIM_JAHN, 25.0f);
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Creature* pSlim = creature->FindNearestCreature(NPC_TAPOKE_SLIM_JAHN, 25.0f);
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if (!pSlim)
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return false;
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