Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
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@@ -49,43 +49,43 @@ class npcs_dithers_and_arbington : public CreatureScript
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public:
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npcs_dithers_and_arbington() : CreatureScript("npcs_dithers_and_arbington") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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{
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case GOSSIP_ACTION_TRADE:
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pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
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pPlayer->GetSession()->SendListInventory(creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3980, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(3980, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3981, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(3981, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3982, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(3982, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3983, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(3983, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->CastSpell(pPlayer, 17529, false);
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creature->CastSpell(pPlayer, 17529, false);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pCreature->isVendor())
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if (creature->isQuestGiver())
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pPlayer->PrepareQuestMenu(creature->GetGUID());
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if (creature->isVendor())
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (pPlayer->GetQuestRewardStatus(5237) || pPlayer->GetQuestRewardStatus(5238))
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@@ -94,9 +94,9 @@ public:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
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pPlayer->SEND_GOSSIP_MENU(3985, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(3985, creature->GetGUID());
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}else
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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@@ -121,7 +121,7 @@ class npc_myranda_the_hag : public CreatureScript
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public:
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npc_myranda_the_hag() : CreatureScript("npc_myranda_the_hag") { }
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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@@ -132,20 +132,20 @@ public:
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (creature->isQuestGiver())
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pPlayer->PrepareQuestMenu(creature->GetGUID());
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if (pPlayer->GetQuestStatus(QUEST_SUBTERFUGE) == QUEST_STATUS_COMPLETE &&
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!pPlayer->GetQuestRewardStatus(QUEST_IN_DREAMS) && !pPlayer->HasAura(SPELL_SCARLET_ILLUSION))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(4773, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(4773, creature->GetGUID());
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return true;
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}
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else
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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@@ -161,9 +161,9 @@ class npc_the_scourge_cauldron : public CreatureScript
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public:
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npc_the_scourge_cauldron() : CreatureScript("npc_the_scourge_cauldron") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_the_scourge_cauldronAI (pCreature);
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return new npc_the_scourge_cauldronAI (creature);
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}
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struct npc_the_scourge_cauldronAI : public ScriptedAI
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@@ -246,9 +246,9 @@ class npc_andorhal_tower : public CreatureScript
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public:
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npc_andorhal_tower() : CreatureScript("npc_andorhal_tower") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_andorhal_towerAI (pCreature);
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return new npc_andorhal_towerAI (creature);
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}
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struct npc_andorhal_towerAI : public Scripted_NoMovementAI
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@@ -293,23 +293,23 @@ class npc_anchorite_truuen : public CreatureScript
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public:
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npc_anchorite_truuen() : CreatureScript("npc_anchorite_truuen") { }
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bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const *quest)
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bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
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{
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npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, pCreature->AI());
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npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, creature->AI());
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if (quest->GetQuestId() == QUEST_TOMB_LIGHTBRINGER)
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pEscortAI->Start(true, true, pPlayer->GetGUID());
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return false;
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}
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_anchorite_truuenAI(pCreature);
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return new npc_anchorite_truuenAI(creature);
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}
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struct npc_anchorite_truuenAI : public npc_escortAI
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{
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npc_anchorite_truuenAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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npc_anchorite_truuenAI(Creature* creature) : npc_escortAI(creature) { }
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uint32 m_uiChatTimer;
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