Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
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@@ -41,9 +41,9 @@ class mobs_ghoul_flayer : public CreatureScript
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public:
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mobs_ghoul_flayer() : CreatureScript("mobs_ghoul_flayer") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mobs_ghoul_flayerAI (pCreature);
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return new mobs_ghoul_flayerAI (creature);
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}
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struct mobs_ghoul_flayerAI : public ScriptedAI
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@@ -72,23 +72,23 @@ class npc_augustus_the_touched : public CreatureScript
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public:
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npc_augustus_the_touched() : CreatureScript("npc_augustus_the_touched") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
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pPlayer->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (creature->isQuestGiver())
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pPlayer->PrepareQuestMenu(creature->GetGUID());
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if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(6164))
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if (creature->isVendor() && pPlayer->GetQuestRewardStatus(6164))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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@@ -105,17 +105,17 @@ class npc_darrowshire_spirit : public CreatureScript
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public:
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npc_darrowshire_spirit() : CreatureScript("npc_darrowshire_spirit") { }
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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{
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pPlayer->SEND_GOSSIP_MENU(3873, pCreature->GetGUID());
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pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
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pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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pPlayer->SEND_GOSSIP_MENU(3873, creature->GetGUID());
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pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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return true;
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}
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_darrowshire_spiritAI (pCreature);
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return new npc_darrowshire_spiritAI (creature);
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}
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struct npc_darrowshire_spiritAI : public ScriptedAI
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@@ -148,22 +148,22 @@ class npc_tirion_fordring : public CreatureScript
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public:
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npc_tirion_fordring() : CreatureScript("npc_tirion_fordring") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(4493, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(4493, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(4494, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(4494, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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pPlayer->SEND_GOSSIP_MENU(4495, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(4495, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -173,15 +173,15 @@ public:
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (creature->isQuestGiver())
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pPlayer->PrepareQuestMenu(creature->GetGUID());
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if (pPlayer->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && pPlayer->getStandState() == UNIT_STAND_STATE_SIT)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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