Shadowfang Keep: Fixed door issue after restart or server crash by D_Skywalk.
--HG-- branch : trunk
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+3
-3
@@ -81,17 +81,17 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
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case GO_COURTYARD_DOOR:
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DoorCourtyardGUID = pGo->GetGUID();
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if (m_auiEncounter[0] == DONE)
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DoUseDoorOrButton(DoorCourtyardGUID);
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HandleGameObject(NULL, true, pGo);
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break;
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case GO_SORCERER_DOOR:
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DoorSorcererGUID = pGo->GetGUID();
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if (m_auiEncounter[2] == DONE)
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DoUseDoorOrButton(DoorSorcererGUID);
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HandleGameObject(NULL, true, pGo);
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break;
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case GO_ARUGAL_DOOR:
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DoorArugalGUID = pGo->GetGUID();
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if (m_auiEncounter[3] == DONE)
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DoUseDoorOrButton(DoorArugalGUID);
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HandleGameObject(NULL, true, pGo);
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break;
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}
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}
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