Shadowfang Keep: Fixed door issue after restart or server crash by D_Skywalk.

--HG--
branch : trunk
This commit is contained in:
maanuel
2009-12-24 17:27:22 -03:00
parent ec7cc6c3cc
commit f911bdd20d
@@ -81,17 +81,17 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
case GO_COURTYARD_DOOR:
DoorCourtyardGUID = pGo->GetGUID();
if (m_auiEncounter[0] == DONE)
DoUseDoorOrButton(DoorCourtyardGUID);
HandleGameObject(NULL, true, pGo);
break;
case GO_SORCERER_DOOR:
DoorSorcererGUID = pGo->GetGUID();
if (m_auiEncounter[2] == DONE)
DoUseDoorOrButton(DoorSorcererGUID);
HandleGameObject(NULL, true, pGo);
break;
case GO_ARUGAL_DOOR:
DoorArugalGUID = pGo->GetGUID();
if (m_auiEncounter[3] == DONE)
DoUseDoorOrButton(DoorArugalGUID);
HandleGameObject(NULL, true, pGo);
break;
}
}