*Also search worldobjectlist for active creature when spell target is target_entry.
--HG-- branch : trunk
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@@ -1280,7 +1280,7 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u
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Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry);
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Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry);
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if(TargetType != SPELL_TARGETS_ENTRY)
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//if(TargetType != SPELL_TARGETS_ENTRY)
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{
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{
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TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
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TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
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cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
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cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
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