** Cleanup in ObjectAccessor/HashMapHolder:
* Correctly lock the HashMapHolder on access. * Use ObjectAccessor wrappers (GetPlayers, GetCreatures, GetGameObjects) instead of raw HashMapHolder<Type>::GetContainer. * General code style cleanup. --HG-- branch : trunk
This commit is contained in:
@@ -32,7 +32,7 @@ static void AttemptJoin(Player* _player)
|
|||||||
if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup())
|
if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
//TODO: Guard Player Map
|
ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
|
||||||
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
|
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
|
||||||
for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
|
for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
|
||||||
{
|
{
|
||||||
@@ -92,7 +92,7 @@ static void AttemptAddMore(Player* _player)
|
|||||||
if(!_player->m_lookingForGroup.more.canAutoJoin())
|
if(!_player->m_lookingForGroup.more.canAutoJoin())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
//TODO: Guard Player map
|
ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
|
||||||
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
|
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
|
||||||
for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
|
for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
|
||||||
{
|
{
|
||||||
|
|||||||
+3
-3
@@ -165,9 +165,9 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
|
|||||||
{
|
{
|
||||||
bool first = true;
|
bool first = true;
|
||||||
|
|
||||||
HashMapHolder<Player>::MapType &m = HashMapHolder<Player>::GetContainer();
|
ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
|
||||||
HashMapHolder<Player>::MapType::const_iterator itr = m.begin();
|
HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers();
|
||||||
for (; itr != m.end(); ++itr)
|
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
|
||||||
{
|
{
|
||||||
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
|
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
|
||||||
if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) &&
|
if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) &&
|
||||||
|
|||||||
@@ -5361,6 +5361,8 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
|
|||||||
}
|
}
|
||||||
|
|
||||||
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
|
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
|
||||||
|
|
||||||
|
ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
|
||||||
HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
|
HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
|
||||||
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
|
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
|
||||||
itr->second->SetAtLoginFlag(atLogin);
|
itr->second->SetAtLoginFlag(atLogin);
|
||||||
|
|||||||
@@ -220,7 +220,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
|
|||||||
data << clientcount; // clientcount place holder
|
data << clientcount; // clientcount place holder
|
||||||
data << clientcount; // clientcount place holder
|
data << clientcount; // clientcount place holder
|
||||||
|
|
||||||
//TODO: Guard Player map
|
ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
|
||||||
HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
|
HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
|
||||||
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
|
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
|
||||||
{
|
{
|
||||||
|
|||||||
+92
-124
@@ -45,7 +45,10 @@
|
|||||||
INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
|
INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
|
||||||
INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
|
INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
|
||||||
|
|
||||||
ObjectAccessor::ObjectAccessor() {}
|
ObjectAccessor::ObjectAccessor()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
ObjectAccessor::~ObjectAccessor()
|
ObjectAccessor::~ObjectAccessor()
|
||||||
{
|
{
|
||||||
for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
|
for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
|
||||||
@@ -55,71 +58,57 @@ ObjectAccessor::~ObjectAccessor()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Creature*
|
Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const& u, uint64 guid)
|
||||||
ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
|
|
||||||
{
|
{
|
||||||
if(IS_PLAYER_GUID(guid))
|
if (IS_PLAYER_GUID(guid))
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
if(IS_PET_GUID(guid))
|
if (IS_PET_GUID(guid))
|
||||||
return GetPet(guid);
|
return GetPet(guid);
|
||||||
|
|
||||||
return u.IsInWorld() ? u.GetMap()->GetCreature(guid) : NULL;
|
return u.IsInWorld() ? u.GetMap()->GetCreature(guid) : NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
Corpse* ObjectAccessor::GetCorpse(WorldObject const& u, uint64 guid)
|
||||||
Unit*
|
|
||||||
ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid)
|
|
||||||
{
|
{
|
||||||
if(!guid)
|
Corpse* ret = GetObjectInWorld(guid, (Corpse*)NULL);
|
||||||
|
|
||||||
|
if (!ret)
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
if(IS_PLAYER_GUID(guid))
|
if (ret->GetMapId() != u.GetMapId())
|
||||||
return FindPlayer(guid);
|
return NULL;
|
||||||
|
|
||||||
return GetCreatureOrPetOrVehicle(u, guid);
|
if (ret->GetInstanceId() != u.GetInstanceId())
|
||||||
}
|
return NULL;
|
||||||
*/
|
|
||||||
|
|
||||||
Corpse*
|
|
||||||
ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
|
|
||||||
{
|
|
||||||
Corpse * ret = GetObjectInWorld(guid, (Corpse*)NULL);
|
|
||||||
if(!ret)
|
|
||||||
return NULL;
|
|
||||||
if(ret->GetMapId() != u.GetMapId())
|
|
||||||
return NULL;
|
|
||||||
if(ret->GetInstanceId() != u.GetInstanceId())
|
|
||||||
return NULL;
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid)
|
WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
|
||||||
{
|
{
|
||||||
switch(GUID_HIPART(guid))
|
switch (GUID_HIPART(guid))
|
||||||
{
|
{
|
||||||
case HIGHGUID_PLAYER: return FindPlayer(guid);
|
case HIGHGUID_PLAYER: return FindPlayer(guid);
|
||||||
case HIGHGUID_GAMEOBJECT: return p.GetMap()->GetGameObject(guid);
|
case HIGHGUID_GAMEOBJECT: return p.GetMap()->GetGameObject(guid);
|
||||||
case HIGHGUID_VEHICLE:
|
case HIGHGUID_VEHICLE:
|
||||||
case HIGHGUID_UNIT: return p.GetMap()->GetCreature(guid);
|
case HIGHGUID_UNIT: return p.GetMap()->GetCreature(guid);
|
||||||
case HIGHGUID_PET: return GetPet(guid);
|
case HIGHGUID_PET: return GetPet(guid);
|
||||||
case HIGHGUID_DYNAMICOBJECT:return p.GetMap()->GetDynamicObject(guid);
|
case HIGHGUID_DYNAMICOBJECT: return p.GetMap()->GetDynamicObject(guid);
|
||||||
case HIGHGUID_TRANSPORT: return NULL;
|
case HIGHGUID_TRANSPORT: return NULL;
|
||||||
case HIGHGUID_CORPSE: return GetCorpse(p,guid);
|
case HIGHGUID_CORPSE: return GetCorpse(p,guid);
|
||||||
case HIGHGUID_MO_TRANSPORT: return NULL;
|
case HIGHGUID_MO_TRANSPORT: return NULL;
|
||||||
default: break;
|
default: return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
return NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask)
|
Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, uint32 typemask)
|
||||||
{
|
{
|
||||||
switch(GUID_HIPART(guid))
|
switch (GUID_HIPART(guid))
|
||||||
{
|
{
|
||||||
case HIGHGUID_ITEM:
|
case HIGHGUID_ITEM:
|
||||||
if(typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
|
if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
|
||||||
return ((Player const &)p).GetItemByGuid( guid );
|
return ((Player const&)p).GetItemByGuid(guid);
|
||||||
break;
|
break;
|
||||||
case HIGHGUID_PLAYER:
|
case HIGHGUID_PLAYER:
|
||||||
if(typemask & TYPEMASK_PLAYER)
|
if(typemask & TYPEMASK_PLAYER)
|
||||||
@@ -151,135 +140,133 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, u
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
Player*
|
Player* ObjectAccessor::FindPlayer(uint64 guid)
|
||||||
ObjectAccessor::FindPlayer(uint64 guid)
|
|
||||||
{
|
{
|
||||||
Player * plr = GetObjectInWorld(guid, (Player*)NULL);
|
Player* plr = GetObjectInWorld(guid, (Player*)NULL);
|
||||||
if(!plr || !plr->IsInWorld())
|
if (!plr || !plr->IsInWorld())
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
return plr;
|
return plr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Player*
|
Player* ObjectAccessor::FindPlayerByName(const char* name)
|
||||||
ObjectAccessor::FindPlayerByName(const char *name)
|
|
||||||
{
|
{
|
||||||
//TODO: Player Guard
|
|
||||||
Guard guard(*HashMapHolder<Player>::GetLock());
|
Guard guard(*HashMapHolder<Player>::GetLock());
|
||||||
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
|
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
|
||||||
HashMapHolder<Player>::MapType::iterator iter = m.begin();
|
for (HashMapHolder<Player>::MapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||||
for (; iter != m.end(); ++iter)
|
if (iter->second->IsInWorld() && strcmp(name, iter->second->GetName()) == 0)
|
||||||
if(iter->second->IsInWorld() && ( ::strcmp(name, iter->second->GetName()) == 0 ))
|
|
||||||
return iter->second;
|
return iter->second;
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void ObjectAccessor::SaveAllPlayers()
|
||||||
ObjectAccessor::SaveAllPlayers()
|
|
||||||
{
|
{
|
||||||
Guard guard(*HashMapHolder<Player>::GetLock());
|
Guard guard(*HashMapHolder<Player>::GetLock());
|
||||||
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
|
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
|
||||||
HashMapHolder<Player>::MapType::iterator itr = m.begin();
|
for (HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
|
||||||
for (; itr != m.end(); ++itr)
|
|
||||||
itr->second->SaveToDB();
|
itr->second->SaveToDB();
|
||||||
}
|
}
|
||||||
|
|
||||||
Pet*
|
Pet* ObjectAccessor::GetPet(uint64 guid)
|
||||||
ObjectAccessor::GetPet(uint64 guid)
|
|
||||||
{
|
{
|
||||||
return GetObjectInWorld(guid, (Pet*)NULL);
|
return GetObjectInWorld(guid, (Pet*)NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
Corpse*
|
Corpse* ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
|
||||||
ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
|
|
||||||
{
|
{
|
||||||
Guard guard(i_corpseGuard);
|
Guard guard(i_corpseGuard);
|
||||||
|
|
||||||
Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
|
Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
|
||||||
if( iter == i_player2corpse.end() ) return NULL;
|
if (iter == i_player2corpse.end())
|
||||||
|
return NULL;
|
||||||
|
|
||||||
assert(iter->second->GetType() != CORPSE_BONES);
|
assert(iter->second->GetType() != CORPSE_BONES);
|
||||||
|
|
||||||
return iter->second;
|
return iter->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void ObjectAccessor::RemoveCorpse(Corpse* corpse)
|
||||||
ObjectAccessor::RemoveCorpse(Corpse *corpse)
|
|
||||||
{
|
{
|
||||||
assert(corpse && corpse->GetType() != CORPSE_BONES);
|
assert(corpse && corpse->GetType() != CORPSE_BONES);
|
||||||
|
|
||||||
if(corpse->FindMap())
|
if (corpse->FindMap())
|
||||||
corpse->FindMap()->Remove(corpse, false);
|
corpse->FindMap()->Remove(corpse, false);
|
||||||
else
|
else
|
||||||
corpse->RemoveFromWorld();
|
corpse->RemoveFromWorld();
|
||||||
|
|
||||||
Guard guard(i_corpseGuard);
|
// Critical section
|
||||||
Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID());
|
{
|
||||||
if( iter == i_player2corpse.end() ) // i do not know when it happens but it happens
|
Guard guard(i_corpseGuard);
|
||||||
return;
|
|
||||||
|
|
||||||
// build mapid*cellid -> guid_set map
|
Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID());
|
||||||
CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
|
if (iter == i_player2corpse.end()) // TODO: Fix this
|
||||||
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
return;
|
||||||
|
|
||||||
objmgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID());
|
// build mapid*cellid -> guid_set map
|
||||||
|
CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
|
||||||
|
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
||||||
|
|
||||||
i_player2corpse.erase(iter);
|
objmgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID());
|
||||||
|
|
||||||
|
i_player2corpse.erase(iter);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void ObjectAccessor::AddCorpse(Corpse* corpse)
|
||||||
ObjectAccessor::AddCorpse(Corpse *corpse)
|
|
||||||
{
|
{
|
||||||
assert(corpse && corpse->GetType() != CORPSE_BONES);
|
assert(corpse && corpse->GetType() != CORPSE_BONES);
|
||||||
|
|
||||||
Guard guard(i_corpseGuard);
|
// Critical section
|
||||||
assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end());
|
{
|
||||||
i_player2corpse[corpse->GetOwnerGUID()] = corpse;
|
Guard guard(i_corpseGuard);
|
||||||
|
|
||||||
// build mapid*cellid -> guid_set map
|
assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end());
|
||||||
CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
|
i_player2corpse[corpse->GetOwnerGUID()] = corpse;
|
||||||
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
|
||||||
|
|
||||||
objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId());
|
// build mapid*cellid -> guid_set map
|
||||||
|
CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
|
||||||
|
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
||||||
|
|
||||||
|
objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map)
|
||||||
ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map)
|
|
||||||
{
|
{
|
||||||
Guard guard(i_corpseGuard);
|
Guard guard(i_corpseGuard);
|
||||||
|
|
||||||
for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
|
for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
|
||||||
if(iter->second->GetGrid() == gridpair)
|
|
||||||
{
|
{
|
||||||
// verify, if the corpse in our instance (add only corpses which are)
|
if (iter->second->GetGrid() == gridpair)
|
||||||
if (map->Instanceable())
|
|
||||||
{
|
{
|
||||||
if (iter->second->GetInstanceId() == map->GetInstanceId())
|
// verify, if the corpse in our instance (add only corpses which are)
|
||||||
|
if (map->Instanceable())
|
||||||
{
|
{
|
||||||
grid.AddWorldObject(iter->second);
|
if (iter->second->GetInstanceId() == map->GetInstanceId())
|
||||||
|
grid.AddWorldObject(iter->second);
|
||||||
}
|
}
|
||||||
}
|
else
|
||||||
else
|
grid.AddWorldObject(iter->second);
|
||||||
{
|
|
||||||
grid.AddWorldObject(iter->second);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Corpse*
|
Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
|
||||||
ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
|
|
||||||
{
|
{
|
||||||
Corpse *corpse = GetCorpseForPlayerGUID(player_guid);
|
Corpse* corpse = GetCorpseForPlayerGUID(player_guid);
|
||||||
if(!corpse)
|
if(!corpse)
|
||||||
{
|
{
|
||||||
//in fact this function is called from several places
|
//in fact this function is called from several places
|
||||||
//even when player doesn't have a corpse, not an error
|
//even when player doesn't have a corpse, not an error
|
||||||
|
// TODO: really, now...
|
||||||
//sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
|
//sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
DEBUG_LOG("Deleting Corpse and spawning bones.");
|
DEBUG_LOG("Deleting Corpse and spawning bones.");
|
||||||
|
|
||||||
Map *map = corpse->FindMap();
|
Map* map = corpse->FindMap();
|
||||||
|
|
||||||
// remove corpse from player_guid -> corpse map
|
// remove corpse from player_guid -> corpse map
|
||||||
RemoveCorpse(corpse);
|
RemoveCorpse(corpse);
|
||||||
@@ -298,7 +285,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
|
|||||||
delete corpse;
|
delete corpse;
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
Corpse *bones = NULL;
|
Corpse* bones = NULL;
|
||||||
// create the bones only if the map and the grid is loaded at the corpse's location
|
// create the bones only if the map and the grid is loaded at the corpse's location
|
||||||
// ignore bones creating option in case insignia
|
// ignore bones creating option in case insignia
|
||||||
if (map && (insignia ||
|
if (map && (insignia ||
|
||||||
@@ -314,7 +301,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
|
|||||||
|
|
||||||
bones->SetGrid(corpse->GetGrid());
|
bones->SetGrid(corpse->GetGrid());
|
||||||
// bones->m_time = m_time; // don't overwrite time
|
// bones->m_time = m_time; // don't overwrite time
|
||||||
// bones->m_inWorld = m_inWorld; // don't overwrite world state
|
// bones->m_inWorld = m_inWorld; // don't overwrite in-world state
|
||||||
// bones->m_type = m_type; // don't overwrite type
|
// bones->m_type = m_type; // don't overwrite type
|
||||||
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
|
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
|
||||||
bones->SetPhaseMask(corpse->GetPhaseMask(), false);
|
bones->SetPhaseMask(corpse->GetPhaseMask(), false);
|
||||||
@@ -324,7 +311,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
|
|||||||
|
|
||||||
for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
||||||
{
|
{
|
||||||
if(corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
|
if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
|
||||||
bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
|
bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -338,13 +325,15 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
|
|||||||
return bones;
|
return bones;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void ObjectAccessor::Update(uint32 diff)
|
||||||
ObjectAccessor::Update(uint32 diff)
|
|
||||||
{
|
{
|
||||||
UpdateDataMapType update_players;
|
UpdateDataMapType update_players;
|
||||||
|
|
||||||
|
// Critical section
|
||||||
{
|
{
|
||||||
Guard guard(i_updateGuard);
|
Guard guard(i_updateGuard);
|
||||||
while(!i_objects.empty())
|
|
||||||
|
while (!i_objects.empty())
|
||||||
{
|
{
|
||||||
Object* obj = *i_objects.begin();
|
Object* obj = *i_objects.begin();
|
||||||
assert(obj && obj->IsInWorld());
|
assert(obj && obj->IsInWorld());
|
||||||
@@ -362,28 +351,7 @@ ObjectAccessor::Update(uint32 diff)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Define the static members of HashMapHolder
|
||||||
/*void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
|
|
||||||
{
|
|
||||||
WorldObject const* viewPoint = player->GetViewPoint();
|
|
||||||
Map* m = player->GetMap();
|
|
||||||
|
|
||||||
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
||||||
Cell cell(p);
|
|
||||||
|
|
||||||
m->UpdatePlayerVisibility(player, cell, p);
|
|
||||||
if (player!=viewPoint)
|
|
||||||
{
|
|
||||||
CellPair pView(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
|
|
||||||
Cell cellView(pView);
|
|
||||||
|
|
||||||
m->UpdateObjectsVisibilityFor(player, cellView, pView);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
m->UpdateObjectsVisibilityFor(player, cell, p);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
/// Define the static member of HashMapHolder
|
|
||||||
|
|
||||||
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
|
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
|
||||||
template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock;
|
template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock;
|
||||||
|
|||||||
+54
-49
@@ -48,9 +48,9 @@ class HashMapHolder
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
typedef UNORDERED_MAP< uint64, T* > MapType;
|
typedef UNORDERED_MAP<uint64, T*> MapType;
|
||||||
typedef ACE_Thread_Mutex LockType;
|
typedef ACE_Thread_Mutex LockType;
|
||||||
typedef Trinity::GeneralLock<LockType > Guard;
|
typedef Trinity::GeneralLock<LockType> Guard;
|
||||||
|
|
||||||
static void Insert(T* o)
|
static void Insert(T* o)
|
||||||
{
|
{
|
||||||
@@ -74,6 +74,7 @@ class HashMapHolder
|
|||||||
static MapType& GetContainer() { return m_objectMap; }
|
static MapType& GetContainer() { return m_objectMap; }
|
||||||
|
|
||||||
static LockType* GetLock() { return &i_lock; }
|
static LockType* GetLock() { return &i_lock; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
//Non instanceable only static
|
//Non instanceable only static
|
||||||
@@ -85,15 +86,15 @@ class HashMapHolder
|
|||||||
|
|
||||||
class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> >
|
class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> >
|
||||||
{
|
{
|
||||||
|
|
||||||
friend class Trinity::OperatorNew<ObjectAccessor>;
|
friend class Trinity::OperatorNew<ObjectAccessor>;
|
||||||
ObjectAccessor();
|
ObjectAccessor();
|
||||||
~ObjectAccessor();
|
~ObjectAccessor();
|
||||||
ObjectAccessor(const ObjectAccessor &);
|
ObjectAccessor(const ObjectAccessor&);
|
||||||
ObjectAccessor& operator=(const ObjectAccessor &);
|
ObjectAccessor& operator=(const ObjectAccessor&);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
typedef UNORDERED_MAP<uint64, Corpse* > Player2CorpsesMapType;
|
|
||||||
|
typedef UNORDERED_MAP<uint64, Corpse*> Player2CorpsesMapType;
|
||||||
typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType;
|
typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType;
|
||||||
|
|
||||||
template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/)
|
template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/)
|
||||||
@@ -103,19 +104,19 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
|
|||||||
|
|
||||||
static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/)
|
static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/)
|
||||||
{
|
{
|
||||||
if(!guid)
|
if (!guid)
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
if (IS_PLAYER_GUID(guid))
|
if (IS_PLAYER_GUID(guid))
|
||||||
{
|
{
|
||||||
Unit * u = (Unit*)HashMapHolder<Player>::Find(guid);
|
Unit* u = (Unit*)HashMapHolder<Player>::Find(guid);
|
||||||
if(!u || !u->IsInWorld())
|
if (!u || !u->IsInWorld())
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
return u;
|
return u;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(IS_PET_GUID(guid))
|
if (IS_PET_GUID(guid))
|
||||||
return (Unit*)HashMapHolder<Pet>::Find(guid);
|
return (Unit*)HashMapHolder<Pet>::Find(guid);
|
||||||
|
|
||||||
return (Unit*)HashMapHolder<Creature>::Find(guid);
|
return (Unit*)HashMapHolder<Creature>::Find(guid);
|
||||||
@@ -123,34 +124,36 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
|
|||||||
|
|
||||||
static Unit* GetUnitInOrOutOfWorld(uint64 guid, Unit* /*fake*/)
|
static Unit* GetUnitInOrOutOfWorld(uint64 guid, Unit* /*fake*/)
|
||||||
{
|
{
|
||||||
if(!guid)
|
if (!guid)
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
if (IS_PLAYER_GUID(guid))
|
if (IS_PLAYER_GUID(guid))
|
||||||
{
|
{
|
||||||
Unit * u = (Unit*)HashMapHolder<Player>::Find(guid);
|
Unit* u = (Unit*)HashMapHolder<Player>::Find(guid);
|
||||||
if(!u)
|
if(!u)
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
return u;
|
return u;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Other object types than player are unloaded while out of world
|
// Other object types than player are unloaded while out of world
|
||||||
return GetObjectInWorld(guid, ((Unit*)NULL));
|
return GetObjectInWorld(guid, (Unit*)NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
|
template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
|
||||||
{
|
{
|
||||||
T* obj = HashMapHolder<T>::Find(guid);
|
T* obj = HashMapHolder<T>::Find(guid);
|
||||||
if(!obj || obj->GetMapId() != mapid) return NULL;
|
if (!obj || obj->GetMapId() != mapid)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
CellPair p = Trinity::ComputeCellPair(x,y);
|
CellPair p = Trinity::ComputeCellPair(x, y);
|
||||||
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
||||||
{
|
{
|
||||||
sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
|
sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(),obj->GetPositionY());
|
CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
||||||
if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
||||||
{
|
{
|
||||||
sLog.outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
|
sLog.outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
|
||||||
@@ -160,65 +163,68 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
|
|||||||
int32 dx = int32(p.x_coord) - int32(q.x_coord);
|
int32 dx = int32(p.x_coord) - int32(q.x_coord);
|
||||||
int32 dy = int32(p.y_coord) - int32(q.y_coord);
|
int32 dy = int32(p.y_coord) - int32(q.y_coord);
|
||||||
|
|
||||||
if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj;
|
if (dx > -2 && dx < 2 && dy > -2 && dy < 2)
|
||||||
else return NULL;
|
return obj;
|
||||||
|
else
|
||||||
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
static WorldObject* GetWorldObject(WorldObject const &, uint64);
|
static WorldObject* GetWorldObject(WorldObject const&, uint64);
|
||||||
static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
|
static Object* GetObjectByTypeMask(WorldObject const&, uint64, uint32 typemask);
|
||||||
static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
|
static Creature* GetCreatureOrPetOrVehicle(WorldObject const&, uint64);
|
||||||
static Unit* GetUnit(WorldObject const &, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); }
|
static Unit* GetUnit(WorldObject const&, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); }
|
||||||
static Unit* GetUnitInOrOutOfWorld(WorldObject const &, uint64 guid) { return GetUnitInOrOutOfWorld(guid, (Unit*)NULL); }
|
static Unit* GetUnitInOrOutOfWorld(WorldObject const&, uint64 guid) { return GetUnitInOrOutOfWorld(guid, (Unit*)NULL); }
|
||||||
static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); }
|
static Pet* GetPet(Unit const&, uint64 guid) { return GetPet(guid); }
|
||||||
static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); }
|
static Player* GetPlayer(Unit const&, uint64 guid) { return FindPlayer(guid); }
|
||||||
static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
|
static Corpse* GetCorpse(WorldObject const& u, uint64 guid);
|
||||||
static Pet* GetPet(uint64 guid);
|
static Pet* GetPet(uint64 guid);
|
||||||
static Player* FindPlayer(uint64);
|
static Player* FindPlayer(uint64);
|
||||||
|
|
||||||
Player* FindPlayerByName(const char *name) ;
|
Player* FindPlayerByName(const char* name) ;
|
||||||
|
|
||||||
|
// when using this, you must use the hashmapholder's lock
|
||||||
HashMapHolder<Player>::MapType& GetPlayers()
|
HashMapHolder<Player>::MapType& GetPlayers()
|
||||||
{
|
{
|
||||||
return HashMapHolder<Player>::GetContainer();
|
return HashMapHolder<Player>::GetContainer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// when using this, you must use the hashmapholder's lock
|
||||||
HashMapHolder<Creature>::MapType& GetCreatures()
|
HashMapHolder<Creature>::MapType& GetCreatures()
|
||||||
{
|
{
|
||||||
return HashMapHolder<Creature>::GetContainer();
|
return HashMapHolder<Creature>::GetContainer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// when using this, you must use the hashmapholder's lock
|
||||||
HashMapHolder<GameObject>::MapType& GetGameObjects()
|
HashMapHolder<GameObject>::MapType& GetGameObjects()
|
||||||
{
|
{
|
||||||
return HashMapHolder<GameObject>::GetContainer();
|
return HashMapHolder<GameObject>::GetContainer();
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T> void AddObject(T *object)
|
template<class T> void AddObject(T* object)
|
||||||
{
|
{
|
||||||
HashMapHolder<T>::Insert(object);
|
HashMapHolder<T>::Insert(object);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T> void RemoveObject(T *object)
|
template<class T> void RemoveObject(T* object)
|
||||||
{
|
{
|
||||||
HashMapHolder<T>::Remove(object);
|
HashMapHolder<T>::Remove(object);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RemoveObject(Player *pl)
|
void RemoveObject(Player* pl)
|
||||||
{
|
{
|
||||||
HashMapHolder<Player>::Remove(pl);
|
HashMapHolder<Player>::Remove(pl);
|
||||||
|
RemoveUpdateObject((Object*)pl);
|
||||||
Guard guard(i_updateGuard);
|
|
||||||
i_objects.erase((Object *)pl);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SaveAllPlayers();
|
void SaveAllPlayers();
|
||||||
|
|
||||||
void AddUpdateObject(Object *obj)
|
void AddUpdateObject(Object* obj)
|
||||||
{
|
{
|
||||||
Guard guard(i_updateGuard);
|
Guard guard(i_updateGuard);
|
||||||
i_objects.insert(obj);
|
i_objects.insert(obj);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RemoveUpdateObject(Object *obj)
|
void RemoveUpdateObject(Object* obj)
|
||||||
{
|
{
|
||||||
Guard guard(i_updateGuard);
|
Guard guard(i_updateGuard);
|
||||||
i_objects.erase( obj );
|
i_objects.erase( obj );
|
||||||
@@ -227,26 +233,25 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
|
|||||||
void Update(uint32 diff);
|
void Update(uint32 diff);
|
||||||
|
|
||||||
Corpse* GetCorpseForPlayerGUID(uint64 guid);
|
Corpse* GetCorpseForPlayerGUID(uint64 guid);
|
||||||
void RemoveCorpse(Corpse *corpse);
|
void RemoveCorpse(Corpse* corpse);
|
||||||
void AddCorpse(Corpse *corpse);
|
void AddCorpse(Corpse* corpse);
|
||||||
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
|
void AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map);
|
||||||
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
|
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
|
||||||
|
|
||||||
//static void UpdateVisibilityForPlayer(Player* player);
|
typedef ACE_Thread_Mutex LockType;
|
||||||
|
typedef Trinity::GeneralLock<LockType> Guard;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
Player2CorpsesMapType i_player2corpse;
|
Player2CorpsesMapType i_player2corpse;
|
||||||
|
|
||||||
typedef ACE_Thread_Mutex LockType;
|
static void _buildChangeObjectForPlayer(WorldObject*, UpdateDataMapType&);
|
||||||
typedef Trinity::GeneralLock<LockType > Guard;
|
static void _buildPacket(Player*, Object*, UpdateDataMapType&);
|
||||||
|
void _update();
|
||||||
|
|
||||||
|
std::set<Object*> i_objects;
|
||||||
|
|
||||||
static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &);
|
|
||||||
static void _buildPacket(Player *, Object *, UpdateDataMapType &);
|
|
||||||
void _update(void);
|
|
||||||
std::set<Object *> i_objects;
|
|
||||||
LockType i_playerGuard;
|
|
||||||
LockType i_updateGuard;
|
LockType i_updateGuard;
|
||||||
LockType i_corpseGuard;
|
LockType i_corpseGuard;
|
||||||
LockType i_petGuard;
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user