** Cleanup in ObjectAccessor/HashMapHolder:
* Correctly lock the HashMapHolder on access. * Use ObjectAccessor wrappers (GetPlayers, GetCreatures, GetGameObjects) instead of raw HashMapHolder<Type>::GetContainer. * General code style cleanup. --HG-- branch : trunk
This commit is contained in:
@@ -32,7 +32,7 @@ static void AttemptJoin(Player* _player)
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if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup())
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if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup())
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return;
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return;
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//TODO: Guard Player Map
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ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
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HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
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for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
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for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
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{
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{
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@@ -92,7 +92,7 @@ static void AttemptAddMore(Player* _player)
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if(!_player->m_lookingForGroup.more.canAutoJoin())
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if(!_player->m_lookingForGroup.more.canAutoJoin())
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return;
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return;
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//TODO: Guard Player map
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ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
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HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
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for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
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for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
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{
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{
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+3
-3
@@ -165,9 +165,9 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
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{
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{
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bool first = true;
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bool first = true;
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HashMapHolder<Player>::MapType &m = HashMapHolder<Player>::GetContainer();
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ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType::const_iterator itr = m.begin();
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HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers();
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for (; itr != m.end(); ++itr)
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for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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{
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AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
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AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
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if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) &&
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if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) &&
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@@ -5361,6 +5361,8 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
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}
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}
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CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
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CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
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ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
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HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
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for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
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for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
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itr->second->SetAtLoginFlag(atLogin);
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itr->second->SetAtLoginFlag(atLogin);
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@@ -220,7 +220,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
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data << clientcount; // clientcount place holder
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data << clientcount; // clientcount place holder
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data << clientcount; // clientcount place holder
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data << clientcount; // clientcount place holder
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//TODO: Guard Player map
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ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
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HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
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for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
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for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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{
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+44
-76
@@ -45,7 +45,10 @@
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INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
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INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
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INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
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INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
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ObjectAccessor::ObjectAccessor() {}
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ObjectAccessor::ObjectAccessor()
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{
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}
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ObjectAccessor::~ObjectAccessor()
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ObjectAccessor::~ObjectAccessor()
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{
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{
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for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
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for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
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@@ -55,8 +58,7 @@ ObjectAccessor::~ObjectAccessor()
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}
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}
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}
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}
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Creature*
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Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const& u, uint64 guid)
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ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
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{
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{
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if (IS_PLAYER_GUID(guid))
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if (IS_PLAYER_GUID(guid))
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return NULL;
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return NULL;
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@@ -67,30 +69,19 @@ ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
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return u.IsInWorld() ? u.GetMap()->GetCreature(guid) : NULL;
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return u.IsInWorld() ? u.GetMap()->GetCreature(guid) : NULL;
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}
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}
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/*
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Corpse* ObjectAccessor::GetCorpse(WorldObject const& u, uint64 guid)
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Unit*
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ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid)
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{
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if(!guid)
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return NULL;
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if(IS_PLAYER_GUID(guid))
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return FindPlayer(guid);
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return GetCreatureOrPetOrVehicle(u, guid);
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}
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*/
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Corpse*
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ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
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{
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{
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Corpse* ret = GetObjectInWorld(guid, (Corpse*)NULL);
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Corpse* ret = GetObjectInWorld(guid, (Corpse*)NULL);
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if (!ret)
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if (!ret)
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return NULL;
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return NULL;
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if (ret->GetMapId() != u.GetMapId())
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if (ret->GetMapId() != u.GetMapId())
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return NULL;
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return NULL;
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if (ret->GetInstanceId() != u.GetInstanceId())
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if (ret->GetInstanceId() != u.GetInstanceId())
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return NULL;
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return NULL;
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return ret;
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return ret;
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}
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}
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@@ -107,10 +98,8 @@ WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid)
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case HIGHGUID_TRANSPORT: return NULL;
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case HIGHGUID_TRANSPORT: return NULL;
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case HIGHGUID_CORPSE: return GetCorpse(p,guid);
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case HIGHGUID_CORPSE: return GetCorpse(p,guid);
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case HIGHGUID_MO_TRANSPORT: return NULL;
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case HIGHGUID_MO_TRANSPORT: return NULL;
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default: break;
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default: return NULL;
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}
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}
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return NULL;
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}
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}
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Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, uint32 typemask)
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Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, uint32 typemask)
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@@ -151,8 +140,7 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, u
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return NULL;
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return NULL;
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}
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}
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Player*
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Player* ObjectAccessor::FindPlayer(uint64 guid)
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ObjectAccessor::FindPlayer(uint64 guid)
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{
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{
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Player* plr = GetObjectInWorld(guid, (Player*)NULL);
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Player* plr = GetObjectInWorld(guid, (Player*)NULL);
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if (!plr || !plr->IsInWorld())
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if (!plr || !plr->IsInWorld())
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@@ -161,50 +149,44 @@ ObjectAccessor::FindPlayer(uint64 guid)
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return plr;
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return plr;
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}
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}
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Player*
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Player* ObjectAccessor::FindPlayerByName(const char* name)
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ObjectAccessor::FindPlayerByName(const char *name)
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{
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{
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//TODO: Player Guard
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Guard guard(*HashMapHolder<Player>::GetLock());
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Guard guard(*HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
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HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
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HashMapHolder<Player>::MapType::iterator iter = m.begin();
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for (HashMapHolder<Player>::MapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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for (; iter != m.end(); ++iter)
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if (iter->second->IsInWorld() && strcmp(name, iter->second->GetName()) == 0)
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if(iter->second->IsInWorld() && ( ::strcmp(name, iter->second->GetName()) == 0 ))
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return iter->second;
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return iter->second;
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return NULL;
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return NULL;
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}
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}
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void
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void ObjectAccessor::SaveAllPlayers()
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ObjectAccessor::SaveAllPlayers()
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{
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{
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Guard guard(*HashMapHolder<Player>::GetLock());
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Guard guard(*HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
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HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
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HashMapHolder<Player>::MapType::iterator itr = m.begin();
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for (HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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for (; itr != m.end(); ++itr)
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itr->second->SaveToDB();
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itr->second->SaveToDB();
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}
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}
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Pet*
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Pet* ObjectAccessor::GetPet(uint64 guid)
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ObjectAccessor::GetPet(uint64 guid)
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{
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{
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return GetObjectInWorld(guid, (Pet*)NULL);
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return GetObjectInWorld(guid, (Pet*)NULL);
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}
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}
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Corpse*
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Corpse* ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
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ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
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{
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{
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Guard guard(i_corpseGuard);
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Guard guard(i_corpseGuard);
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Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
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Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
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if( iter == i_player2corpse.end() ) return NULL;
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if (iter == i_player2corpse.end())
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return NULL;
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assert(iter->second->GetType() != CORPSE_BONES);
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assert(iter->second->GetType() != CORPSE_BONES);
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return iter->second;
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return iter->second;
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}
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}
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void
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void ObjectAccessor::RemoveCorpse(Corpse* corpse)
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ObjectAccessor::RemoveCorpse(Corpse *corpse)
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{
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{
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assert(corpse && corpse->GetType() != CORPSE_BONES);
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assert(corpse && corpse->GetType() != CORPSE_BONES);
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@@ -213,9 +195,12 @@ ObjectAccessor::RemoveCorpse(Corpse *corpse)
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else
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else
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corpse->RemoveFromWorld();
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corpse->RemoveFromWorld();
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// Critical section
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{
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Guard guard(i_corpseGuard);
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Guard guard(i_corpseGuard);
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Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID());
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Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID());
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if( iter == i_player2corpse.end() ) // i do not know when it happens but it happens
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if (iter == i_player2corpse.end()) // TODO: Fix this
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return;
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return;
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// build mapid*cellid -> guid_set map
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// build mapid*cellid -> guid_set map
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@@ -226,13 +211,16 @@ ObjectAccessor::RemoveCorpse(Corpse *corpse)
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i_player2corpse.erase(iter);
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i_player2corpse.erase(iter);
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}
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}
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}
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void
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void ObjectAccessor::AddCorpse(Corpse* corpse)
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ObjectAccessor::AddCorpse(Corpse *corpse)
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{
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{
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assert(corpse && corpse->GetType() != CORPSE_BONES);
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assert(corpse && corpse->GetType() != CORPSE_BONES);
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// Critical section
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{
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Guard guard(i_corpseGuard);
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Guard guard(i_corpseGuard);
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assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end());
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assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end());
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i_player2corpse[corpse->GetOwnerGUID()] = corpse;
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i_player2corpse[corpse->GetOwnerGUID()] = corpse;
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@@ -242,37 +230,36 @@ ObjectAccessor::AddCorpse(Corpse *corpse)
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objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId());
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objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId());
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}
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}
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}
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void
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void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map)
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ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map)
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|
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{
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{
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Guard guard(i_corpseGuard);
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Guard guard(i_corpseGuard);
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|
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for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
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for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
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|
{
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if (iter->second->GetGrid() == gridpair)
|
if (iter->second->GetGrid() == gridpair)
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{
|
{
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// verify, if the corpse in our instance (add only corpses which are)
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// verify, if the corpse in our instance (add only corpses which are)
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if (map->Instanceable())
|
if (map->Instanceable())
|
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{
|
{
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if (iter->second->GetInstanceId() == map->GetInstanceId())
|
if (iter->second->GetInstanceId() == map->GetInstanceId())
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{
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grid.AddWorldObject(iter->second);
|
grid.AddWorldObject(iter->second);
|
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}
|
}
|
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}
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|
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else
|
else
|
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{
|
|
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grid.AddWorldObject(iter->second);
|
grid.AddWorldObject(iter->second);
|
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}
|
}
|
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}
|
}
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}
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}
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Corpse*
|
Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
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ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
|
|
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{
|
{
|
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Corpse* corpse = GetCorpseForPlayerGUID(player_guid);
|
Corpse* corpse = GetCorpseForPlayerGUID(player_guid);
|
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if(!corpse)
|
if(!corpse)
|
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{
|
{
|
||||||
//in fact this function is called from several places
|
//in fact this function is called from several places
|
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//even when player doesn't have a corpse, not an error
|
//even when player doesn't have a corpse, not an error
|
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|
// TODO: really, now...
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//sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
|
//sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
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return NULL;
|
return NULL;
|
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}
|
}
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@@ -314,7 +301,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
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|
|
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bones->SetGrid(corpse->GetGrid());
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bones->SetGrid(corpse->GetGrid());
|
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// bones->m_time = m_time; // don't overwrite time
|
// bones->m_time = m_time; // don't overwrite time
|
||||||
// bones->m_inWorld = m_inWorld; // don't overwrite world state
|
// bones->m_inWorld = m_inWorld; // don't overwrite in-world state
|
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// bones->m_type = m_type; // don't overwrite type
|
// bones->m_type = m_type; // don't overwrite type
|
||||||
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
|
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
|
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bones->SetPhaseMask(corpse->GetPhaseMask(), false);
|
bones->SetPhaseMask(corpse->GetPhaseMask(), false);
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@@ -338,12 +325,14 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
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return bones;
|
return bones;
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}
|
}
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|
|
||||||
void
|
void ObjectAccessor::Update(uint32 diff)
|
||||||
ObjectAccessor::Update(uint32 diff)
|
|
||||||
{
|
{
|
||||||
UpdateDataMapType update_players;
|
UpdateDataMapType update_players;
|
||||||
|
|
||||||
|
// Critical section
|
||||||
{
|
{
|
||||||
Guard guard(i_updateGuard);
|
Guard guard(i_updateGuard);
|
||||||
|
|
||||||
while (!i_objects.empty())
|
while (!i_objects.empty())
|
||||||
{
|
{
|
||||||
Object* obj = *i_objects.begin();
|
Object* obj = *i_objects.begin();
|
||||||
@@ -362,28 +351,7 @@ ObjectAccessor::Update(uint32 diff)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Define the static members of HashMapHolder
|
||||||
/*void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
|
|
||||||
{
|
|
||||||
WorldObject const* viewPoint = player->GetViewPoint();
|
|
||||||
Map* m = player->GetMap();
|
|
||||||
|
|
||||||
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
||||||
Cell cell(p);
|
|
||||||
|
|
||||||
m->UpdatePlayerVisibility(player, cell, p);
|
|
||||||
if (player!=viewPoint)
|
|
||||||
{
|
|
||||||
CellPair pView(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
|
|
||||||
Cell cellView(pView);
|
|
||||||
|
|
||||||
m->UpdateObjectsVisibilityFor(player, cellView, pView);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
m->UpdateObjectsVisibilityFor(player, cell, p);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
/// Define the static member of HashMapHolder
|
|
||||||
|
|
||||||
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
|
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
|
||||||
template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock;
|
template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock;
|
||||||
|
|||||||
+20
-15
@@ -74,6 +74,7 @@ class HashMapHolder
|
|||||||
static MapType& GetContainer() { return m_objectMap; }
|
static MapType& GetContainer() { return m_objectMap; }
|
||||||
|
|
||||||
static LockType* GetLock() { return &i_lock; }
|
static LockType* GetLock() { return &i_lock; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
//Non instanceable only static
|
//Non instanceable only static
|
||||||
@@ -85,7 +86,6 @@ class HashMapHolder
|
|||||||
|
|
||||||
class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> >
|
class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> >
|
||||||
{
|
{
|
||||||
|
|
||||||
friend class Trinity::OperatorNew<ObjectAccessor>;
|
friend class Trinity::OperatorNew<ObjectAccessor>;
|
||||||
ObjectAccessor();
|
ObjectAccessor();
|
||||||
~ObjectAccessor();
|
~ObjectAccessor();
|
||||||
@@ -93,6 +93,7 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
|
|||||||
ObjectAccessor& operator=(const ObjectAccessor&);
|
ObjectAccessor& operator=(const ObjectAccessor&);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
typedef UNORDERED_MAP<uint64, Corpse*> Player2CorpsesMapType;
|
typedef UNORDERED_MAP<uint64, Corpse*> Player2CorpsesMapType;
|
||||||
typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType;
|
typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType;
|
||||||
|
|
||||||
@@ -134,14 +135,16 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
|
|||||||
|
|
||||||
return u;
|
return u;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Other object types than player are unloaded while out of world
|
// Other object types than player are unloaded while out of world
|
||||||
return GetObjectInWorld(guid, ((Unit*)NULL));
|
return GetObjectInWorld(guid, (Unit*)NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
|
template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
|
||||||
{
|
{
|
||||||
T* obj = HashMapHolder<T>::Find(guid);
|
T* obj = HashMapHolder<T>::Find(guid);
|
||||||
if(!obj || obj->GetMapId() != mapid) return NULL;
|
if (!obj || obj->GetMapId() != mapid)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
CellPair p = Trinity::ComputeCellPair(x, y);
|
CellPair p = Trinity::ComputeCellPair(x, y);
|
||||||
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
||||||
@@ -160,8 +163,10 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
|
|||||||
int32 dx = int32(p.x_coord) - int32(q.x_coord);
|
int32 dx = int32(p.x_coord) - int32(q.x_coord);
|
||||||
int32 dy = int32(p.y_coord) - int32(q.y_coord);
|
int32 dy = int32(p.y_coord) - int32(q.y_coord);
|
||||||
|
|
||||||
if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj;
|
if (dx > -2 && dx < 2 && dy > -2 && dy < 2)
|
||||||
else return NULL;
|
return obj;
|
||||||
|
else
|
||||||
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
static WorldObject* GetWorldObject(WorldObject const&, uint64);
|
static WorldObject* GetWorldObject(WorldObject const&, uint64);
|
||||||
@@ -177,16 +182,19 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
|
|||||||
|
|
||||||
Player* FindPlayerByName(const char* name) ;
|
Player* FindPlayerByName(const char* name) ;
|
||||||
|
|
||||||
|
// when using this, you must use the hashmapholder's lock
|
||||||
HashMapHolder<Player>::MapType& GetPlayers()
|
HashMapHolder<Player>::MapType& GetPlayers()
|
||||||
{
|
{
|
||||||
return HashMapHolder<Player>::GetContainer();
|
return HashMapHolder<Player>::GetContainer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// when using this, you must use the hashmapholder's lock
|
||||||
HashMapHolder<Creature>::MapType& GetCreatures()
|
HashMapHolder<Creature>::MapType& GetCreatures()
|
||||||
{
|
{
|
||||||
return HashMapHolder<Creature>::GetContainer();
|
return HashMapHolder<Creature>::GetContainer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// when using this, you must use the hashmapholder's lock
|
||||||
HashMapHolder<GameObject>::MapType& GetGameObjects()
|
HashMapHolder<GameObject>::MapType& GetGameObjects()
|
||||||
{
|
{
|
||||||
return HashMapHolder<GameObject>::GetContainer();
|
return HashMapHolder<GameObject>::GetContainer();
|
||||||
@@ -205,9 +213,7 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
|
|||||||
void RemoveObject(Player* pl)
|
void RemoveObject(Player* pl)
|
||||||
{
|
{
|
||||||
HashMapHolder<Player>::Remove(pl);
|
HashMapHolder<Player>::Remove(pl);
|
||||||
|
RemoveUpdateObject((Object*)pl);
|
||||||
Guard guard(i_updateGuard);
|
|
||||||
i_objects.erase((Object *)pl);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SaveAllPlayers();
|
void SaveAllPlayers();
|
||||||
@@ -232,21 +238,20 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
|
|||||||
void AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map);
|
void AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map);
|
||||||
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
|
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
|
||||||
|
|
||||||
//static void UpdateVisibilityForPlayer(Player* player);
|
typedef ACE_Thread_Mutex LockType;
|
||||||
|
typedef Trinity::GeneralLock<LockType> Guard;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
Player2CorpsesMapType i_player2corpse;
|
Player2CorpsesMapType i_player2corpse;
|
||||||
|
|
||||||
typedef ACE_Thread_Mutex LockType;
|
|
||||||
typedef Trinity::GeneralLock<LockType > Guard;
|
|
||||||
|
|
||||||
static void _buildChangeObjectForPlayer(WorldObject*, UpdateDataMapType&);
|
static void _buildChangeObjectForPlayer(WorldObject*, UpdateDataMapType&);
|
||||||
static void _buildPacket(Player*, Object*, UpdateDataMapType&);
|
static void _buildPacket(Player*, Object*, UpdateDataMapType&);
|
||||||
void _update(void);
|
void _update();
|
||||||
|
|
||||||
std::set<Object*> i_objects;
|
std::set<Object*> i_objects;
|
||||||
LockType i_playerGuard;
|
|
||||||
LockType i_updateGuard;
|
LockType i_updateGuard;
|
||||||
LockType i_corpseGuard;
|
LockType i_corpseGuard;
|
||||||
LockType i_petGuard;
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user