Core/ScriptSystem: Add compile time type check of function assigned to hooks -
prevents incorrect function calls. Since this rev you have to put PrepareAuraScript(<yourscriptclassnamehere>) at the beginning of every aura script. --HG-- branch : trunk
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@@ -360,6 +360,17 @@ class AuraScript : public _SpellScript
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AuraEffectApplicationModeFnType pEffectHandlerScript;
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AuraEffectHandleModes mode;
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};
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#define AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
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class EffectPeriodicHandlerFunction : public AuraScript::EffectPeriodicHandler { public: EffectPeriodicHandlerFunction(AuraEffectPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectPeriodicHandler((AuraScript::AuraEffectPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
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class EffectUpdatePeriodicHandlerFunction : public AuraScript::EffectUpdatePeriodicHandler { public: EffectUpdatePeriodicHandlerFunction(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectUpdatePeriodicHandler((AuraScript::AuraEffectUpdatePeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
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class EffectCalcAmountHandlerFunction : public AuraScript::EffectCalcAmountHandler { public: EffectCalcAmountHandlerFunction(AuraEffectCalcAmountFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcAmountHandler((AuraScript::AuraEffectCalcAmountFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
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class EffectCalcPeriodicHandlerFunction : public AuraScript::EffectCalcPeriodicHandler { public: EffectCalcPeriodicHandlerFunction(AuraEffectCalcPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcPeriodicHandler((AuraScript::AuraEffectCalcPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
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class EffectCalcSpellModHandlerFunction : public AuraScript::EffectCalcSpellModHandler { public: EffectCalcSpellModHandlerFunction(AuraEffectCalcSpellModFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcSpellModHandler((AuraScript::AuraEffectCalcSpellModFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
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class EffectApplyHandlerFunction : public AuraScript::EffectApplyHandler { public: EffectApplyHandlerFunction(AuraEffectApplicationModeFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode) : AuraScript::EffectApplyHandler((AuraScript::AuraEffectApplicationModeFnType)_pEffectHandlerScript, _effIndex, _effName, _mode) {} }; \
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#define PrepareAuraScript(CLASSNAME) AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
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public:
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bool _Validate(SpellEntry const * entry);
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bool _Load(Aura * aura);
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@@ -377,43 +388,43 @@ class AuraScript : public _SpellScript
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// executed when periodic aura effect is applied with specified mode to target
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// example: OnEffectApply += AuraEffectApplyFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
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HookList<EffectApplyHandler> OnEffectApply;
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#define AuraEffectApplyFn(F, I, N, M) EffectApplyHandler((AuraEffectApplicationModeFnType)&F, I, N, M)
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#define AuraEffectApplyFn(F, I, N, M) EffectApplyHandlerFunction((AuraEffectApplicationModeFnType)&F, I, N, M)
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// executed when periodic aura effect is removed with specified mode from target
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// example: OnEffectRemove += AuraEffectRemoveFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
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// where function is: void function (AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode);
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HookList<EffectApplyHandler> OnEffectRemove;
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#define AuraEffectRemoveFn(F, I, N, M) EffectApplyHandler((AuraEffectApplicationModeFnType)&F, I, N, M)
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#define AuraEffectRemoveFn(F, I, N, M) EffectApplyHandlerFunction((AuraEffectApplicationModeFnType)&F, I, N, M)
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// executed when periodic aura effect ticks on target
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// example: OnEffectPeriodic += AuraEffectPeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// where function is: void function (AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode);
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HookList<EffectPeriodicHandler> OnEffectPeriodic;
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#define AuraEffectPeriodicFn(F, I, N) EffectPeriodicHandler((AuraEffectPeriodicFnType)&F, I, N)
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#define AuraEffectPeriodicFn(F, I, N) EffectPeriodicHandlerFunction((AuraEffectPeriodicFnType)&F, I, N)
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// executed when periodic aura effect is updated
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// example: OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// where function is: void function (AuraEffect const * aurEff, AuraApplication const * aurApp);
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HookList<EffectUpdatePeriodicHandler> OnEffectUpdatePeriodic;
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#define AuraEffectUpdatePeriodicFn(F, I, N) EffectUpdatePeriodicHandler((AuraEffectUpdatePeriodicFnType)&F, I, N)
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#define AuraEffectUpdatePeriodicFn(F, I, N) EffectUpdatePeriodicHandlerFunction((AuraEffectUpdatePeriodicFnType)&F, I, N)
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// executed when aura effect calculates amount
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// example: OnEffectCalcAmount += AuraEffectCalcAmounFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// where function is: void function (AuraEffect * aurEff, int32 & amount, bool & canBeRecalculated);
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HookList<EffectCalcAmountHandler> OnEffectCalcAmount;
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#define AuraEffectCalcAmountFn(F, I, N) EffectCalcAmountHandler((AuraEffectCalcAmountFnType)&F, I, N)
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#define AuraEffectCalcAmountFn(F, I, N) EffectCalcAmountHandlerFunction((AuraEffectCalcAmountFnType)&F, I, N)
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// executed when aura effect calculates periodic data
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// example: OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// where function is: void function (AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude);
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HookList<EffectCalcPeriodicHandler> OnEffectCalcPeriodic;
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#define AuraEffectCalcPeriodicFn(F, I, N) EffectCalcPeriodicHandler((AuraEffectCalcPeriodicFnType)&F, I, N)
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#define AuraEffectCalcPeriodicFn(F, I, N) EffectCalcPeriodicHandlerFunction((AuraEffectCalcPeriodicFnType)&F, I, N)
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// executed when aura effect calculates spellmod
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// example: OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// where function is: void function (AuraEffect const * aurEff, SpellModifier *& spellMod);
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HookList<EffectCalcSpellModHandler> OnEffectCalcSpellMod;
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#define AuraEffectCalcSpellModFn(F, I, N) EffectCalcSpellModHandler((AuraEffectCalcSpellModFnType)&F, I, N)
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#define AuraEffectCalcSpellModFn(F, I, N) EffectCalcSpellModHandlerFunction((AuraEffectCalcSpellModFnType)&F, I, N)
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// AuraScript interface - hook/effect execution manipulators
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