Core/Spells:
- Fix channeling spells with infinite duration (-1) - Allowed SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND and SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND in SendCastResult (more reasons todo)
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@@ -3254,6 +3254,12 @@ void Spell::handle_immediate()
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m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags);
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SendChannelStart(duration);
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}
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else if (duration == -1)
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{
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m_spellState = SPELL_STATE_CASTING;
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m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags);
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SendChannelStart(duration);
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}
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}
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PrepareTargetProcessing();
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@@ -3279,7 +3285,6 @@ void Spell::handle_immediate()
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if (m_spellInfo->IsRangedWeaponSpell() && m_spellInfo->IsChanneled())
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TakeAmmo();
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if (m_spellState != SPELL_STATE_CASTING)
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finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
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}
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@@ -3666,9 +3671,9 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas
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switch (result)
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{
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case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
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data << uint32(spellInfo->RequiresSpellFocus);
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data << uint32(spellInfo->RequiresSpellFocus); // SpellFocusObject.dbc id
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break;
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case SPELL_FAILED_REQUIRES_AREA:
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case SPELL_FAILED_REQUIRES_AREA: // AreaTable.dbc id
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// hardcode areas limitation case
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switch (spellInfo->Id)
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{
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@@ -3701,14 +3706,15 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas
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data << uint32(spellInfo->TotemCategory[1]);
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break;
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case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
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case SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND:
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case SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND:
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data << uint32(spellInfo->EquippedItemClass);
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data << uint32(spellInfo->EquippedItemSubClassMask);
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//data << uint32(spellInfo->EquippedItemInventoryTypeMask);
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break;
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case SPELL_FAILED_TOO_MANY_OF_ITEM:
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{
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uint32 item = 0;
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for (int8 x = 0;x < 3; x++)
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for (int8 x = 0; x < 3; x++)
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if (spellInfo->Effects[x].ItemType)
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item = spellInfo->Effects[x].ItemType;
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ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
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@@ -3757,7 +3763,7 @@ void Spell::SendSpellStart()
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data << uint8(m_cast_count); // pending spell cast?
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data << uint32(m_spellInfo->Id); // spellId
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data << uint32(castFlags); // cast flags
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data << uint32(m_timer); // delay?
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data << int32(m_timer); // delay?
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m_targets.Write(data);
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@@ -3856,7 +3862,7 @@ void Spell::SendSpellGo()
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}
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}
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if (castFlags & CAST_FLAG_UNKNOWN_18) // unknown wotlk
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if (castFlags & CAST_FLAG_UNKNOWN_18)
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{
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data << float(0);
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data << uint32(0);
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@@ -3865,7 +3871,7 @@ void Spell::SendSpellGo()
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if (castFlags & CAST_FLAG_AMMO)
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WriteAmmoToPacket(&data);
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if (castFlags & CAST_FLAG_UNKNOWN_20) // unknown wotlk
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if (castFlags & CAST_FLAG_UNKNOWN_20)
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{
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data << uint32(0);
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data << uint32(0);
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@@ -6260,7 +6266,7 @@ void Spell::Delayed() // only called in DealDamage()
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AddPctN(delaytime, -delayReduce);
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if (int32(m_timer) + delaytime > m_casttime)
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if (m_timer + delaytime > m_casttime)
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{
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delaytime = m_casttime - m_timer;
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m_timer = m_casttime;
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@@ -6295,7 +6301,7 @@ void Spell::DelayedChannel()
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AddPctN(delaytime, -delayReduce);
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if (int32(m_timer) <= delaytime)
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if (m_timer <= delaytime)
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{
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delaytime = m_timer;
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m_timer = 0;
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@@ -647,7 +647,7 @@ class Spell
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// -------------------------------------------
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uint32 m_spellState;
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uint32 m_timer;
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int32 m_timer;
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TriggerCastFlags _triggeredCastFlags;
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