Make sure crafting spells with non-random loot are not allowed to be casted if inventory is full. Fixes issue #2791
--HG-- branch : trunk
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@@ -6196,6 +6196,7 @@ SpellCastResult Spell::CheckItems()
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switch (m_spellInfo->Effect[i])
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{
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case SPELL_EFFECT_CREATE_ITEM:
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case SPELL_EFFECT_CREATE_ITEM_2:
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{
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if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
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{
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