DB/Gossip: Fix gossip for Fallen Hero of the Horde and remove cpp script.
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@@ -19,13 +19,12 @@
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/* ScriptData
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SDName: Blasted_Lands
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SD%Complete: 90
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SDComment: Quest support: 2784, 2801, 3628. Missing some texts for Fallen Hero. Teleporter to Rise of the Defiler missing group support.
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SDComment: Quest support: 3628. Teleporter to Rise of the Defiler missing group support.
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SDCategory: Blasted Lands
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EndScriptData */
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/* ContentData
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npc_deathly_usher
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npc_fallen_hero_of_horde
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EndContentData */
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#include "ScriptPCH.h"
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@@ -69,115 +68,7 @@ public:
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};
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/*######
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## npc_fallen_hero_of_horde
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######*/
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enum HeroesOfOld
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{
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QUEST_HEROES_OF_OLD = 2702,
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NPC_THUND_SPLITHOOF = 7750,
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};
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#define GOSSIP_H_F1 "Why are you here?"
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#define GOSSIP_H_F2 "Continue story..."
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#define GOSSIP_ITEM_FALLEN "Continue..."
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#define GOSSIP_ITEM_FALLEN1 "What could be worse than death?"
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#define GOSSIP_ITEM_FALLEN2 "Subordinates?"
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#define GOSSIP_ITEM_FALLEN3 "What are the stones of binding?"
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#define GOSSIP_ITEM_FALLEN4 "You can count on me, Hero"
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#define GOSSIP_ITEM_FALLEN5 "I shall"
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class npc_fallen_hero_of_horde : public CreatureScript
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{
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public:
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npc_fallen_hero_of_horde() : CreatureScript("npc_fallen_hero_of_horde") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
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player->SEND_GOSSIP_MENU(1392, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+11:
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player->SEND_GOSSIP_MENU(1411, creature->GetGUID());
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if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
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player->AreaExploredOrEventHappens(2784);
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if (player->GetTeam() == ALLIANCE)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(1411, creature->GetGUID());
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}
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
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player->SEND_GOSSIP_MENU(1451, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+21:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
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player->SEND_GOSSIP_MENU(1452, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+22:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
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player->SEND_GOSSIP_MENU(1453, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+23:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
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player->SEND_GOSSIP_MENU(1454, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+24:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
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player->SEND_GOSSIP_MENU(1455, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+25:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
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player->SEND_GOSSIP_MENU(1456, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+26:
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player->CLOSE_GOSSIP_MENU();
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player->AreaExploredOrEventHappens(2801);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == HORDE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == ALLIANCE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_HEROES_OF_OLD)
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creature->SummonCreature(NPC_THUND_SPLITHOOF, -10630.3f, -2987.05f, 28.96f, 4.54f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 9000000);
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return true;
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}
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};
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void AddSC_blasted_lands()
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{
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new npc_deathly_usher();
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new npc_fallen_hero_of_horde();
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}
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