DB/Gossip: Fix gossip for Fallen Hero of the Horde and remove cpp script.

This commit is contained in:
Malcrom
2012-02-18 15:38:51 -03:30
parent f7a0f59e80
commit f87da6d664
2 changed files with 45 additions and 110 deletions
@@ -19,13 +19,12 @@
/* ScriptData
SDName: Blasted_Lands
SD%Complete: 90
SDComment: Quest support: 2784, 2801, 3628. Missing some texts for Fallen Hero. Teleporter to Rise of the Defiler missing group support.
SDComment: Quest support: 3628. Teleporter to Rise of the Defiler missing group support.
SDCategory: Blasted Lands
EndScriptData */
/* ContentData
npc_deathly_usher
npc_fallen_hero_of_horde
EndContentData */
#include "ScriptPCH.h"
@@ -69,115 +68,7 @@ public:
};
/*######
## npc_fallen_hero_of_horde
######*/
enum HeroesOfOld
{
QUEST_HEROES_OF_OLD = 2702,
NPC_THUND_SPLITHOOF = 7750,
};
#define GOSSIP_H_F1 "Why are you here?"
#define GOSSIP_H_F2 "Continue story..."
#define GOSSIP_ITEM_FALLEN "Continue..."
#define GOSSIP_ITEM_FALLEN1 "What could be worse than death?"
#define GOSSIP_ITEM_FALLEN2 "Subordinates?"
#define GOSSIP_ITEM_FALLEN3 "What are the stones of binding?"
#define GOSSIP_ITEM_FALLEN4 "You can count on me, Hero"
#define GOSSIP_ITEM_FALLEN5 "I shall"
class npc_fallen_hero_of_horde : public CreatureScript
{
public:
npc_fallen_hero_of_horde() : CreatureScript("npc_fallen_hero_of_horde") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
player->SEND_GOSSIP_MENU(1392, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+11:
player->SEND_GOSSIP_MENU(1411, creature->GetGUID());
if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(2784);
if (player->GetTeam() == ALLIANCE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(1411, creature->GetGUID());
}
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
player->SEND_GOSSIP_MENU(1451, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+21:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
player->SEND_GOSSIP_MENU(1452, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+22:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
player->SEND_GOSSIP_MENU(1453, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+23:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
player->SEND_GOSSIP_MENU(1454, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+24:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
player->SEND_GOSSIP_MENU(1455, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+25:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
player->SEND_GOSSIP_MENU(1456, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+26:
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(2801);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == HORDE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == ALLIANCE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_HEROES_OF_OLD)
creature->SummonCreature(NPC_THUND_SPLITHOOF, -10630.3f, -2987.05f, 28.96f, 4.54f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 9000000);
return true;
}
};
void AddSC_blasted_lands()
{
new npc_deathly_usher();
new npc_fallen_hero_of_horde();
}