*Update THANKS and some clean with spaces in scripts.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2009-08-23 01:42:57 +02:00
parent 3596edde96
commit f873179769
66 changed files with 361 additions and 356 deletions
@@ -15,10 +15,10 @@ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLIGHT, GOSSIP_SENDER_MAIN, GO
bool GossipSelect_npc_acherus_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
if (pPlayer->GetPositionZ() >=316)
{
if (pPlayer->GetPositionZ() >=316)
{
pPlayer->GetSession()->SendDoFlight(24446, 1053);
pPlayer->GetSession()->SendDoFlight(24446, 1053);
}else{
pPlayer->GetSession()->SendDoFlight(24446, 1054);
}
@@ -14,18 +14,18 @@ pPlayer->SetTaxiCheater(true);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DOWN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(12887, pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(12887, pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_wyrmresttempel_middle_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
{
pPlayer->GetSession()->SendDoFlight(6376, 881);
}
if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
{
@@ -42,7 +42,7 @@ pPlayer->SetTaxiCheater(true);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TOP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MIDDLE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(12713, pCreature->GetGUID());
return true;
}
@@ -51,10 +51,10 @@ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MIDDLE, GOSSIP_SENDER_MAIN, GO
bool GossipSelect_npc_wyrmresttempel_bottom_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF + 4)
{
{
pPlayer->GetSession()->SendDoFlight(6376, 878);
}
if (uiAction == GOSSIP_ACTION_INFO_DEF + 3)
{
@@ -78,7 +78,7 @@ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ONEDOWN, GOSSIP_SENDER_MAIN, G
bool GossipSelect_npc_wyrmresttempel_top_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF + 5)
{
{
pPlayer->GetSession()->SendDoFlight(6376, 879);
}
@@ -17,7 +17,7 @@ enum
TYPE_TOMB_OF_SEVEN = 4,
TYPE_LYCEUM = 5,
TYPE_IRON_HALL = 6,
DATA_EMPEROR = 10,
DATA_PHALANX = 11,
@@ -47,7 +47,7 @@ enum
NPC_SEETHREL = 9038,
NPC_GLOOMREL = 9037,
NPC_DOOMREL = 9039,
GO_ARENA1 = 161525,
GO_ARENA2 = 161522,
GO_ARENA3 = 161524,
@@ -65,7 +65,7 @@ enum
GO_GOLEM_ROOM_N = 170573,
GO_GOLEM_ROOM_S = 170574,
GO_THONE_ROOM = 170575,
GO_SPECTRAL_CHALICE = 164869,
GO_CHEST_SEVEN = 169243
};
@@ -174,7 +174,7 @@ struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance
case GO_BAR_KEG_TRAP: GoBarKegTrapGUID = pGo->GetGUID(); break;
case GO_BAR_DOOR: GoBarDoorGUID = pGo->GetGUID(); break;
case GO_TOMB_ENTER: GoTombEnterGUID = pGo->GetGUID(); break;
case GO_TOMB_EXIT:
case GO_TOMB_EXIT:
GoTombExitGUID = pGo->GetGUID();
if (GhostKillCount >= 7)
HandleGameObject(0, true, pGo);
@@ -346,7 +346,7 @@ struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance
if (Unit* target = boss->SelectNearestTarget(500))
boss->AI()->AttackStart(target);
}
}
}
}
void TombOfSevenReset()
@@ -367,7 +367,7 @@ struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance
boss->GetMotionMaster()->MoveTargetedHome();
boss->SetLootRecipient(NULL);
}
boss->setFaction(FACTION_FRIEND);
boss->setFaction(FACTION_FRIEND);
}
}
GhostKillCount = 0;
@@ -386,7 +386,7 @@ struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance
void TombOfSevenEnd()
{
DoRespawnGameObject(GoChestGUID,DAY);
DoRespawnGameObject(GoChestGUID,DAY);
HandleGameObject(GoTombExitGUID,true);//event done, open exit door
HandleGameObject(GoTombEnterGUID,true);//event done, open entrance door
TombEventStarterGUID = 0;
@@ -187,7 +187,7 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
{
for(uint8 i = 0; i < 4; ++i)
{
Creature *pCreature = m_creature->SummonCreature(AddId[i], Locations[i][0], Locations[i][1], POS_Z, Locations[i][2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
Creature *pCreature = m_creature->SummonCreature(AddId[i], Locations[i][0], Locations[i][1], POS_Z, Locations[i][2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
if (pCreature)
{
AddGUID[i] = pCreature->GetGUID();
@@ -63,7 +63,7 @@ struct TRINITY_DLL_DECL boss_netherspiteAI : public ScriptedAI
pInstance = c->GetInstanceData();
for(int i=0; i<3; ++i)
{
{
PortalGUID[i] = 0;
BeamTarget[i] = 0;
BeamerGUID[i] = 0;
@@ -176,7 +176,7 @@ struct TRINITY_DLL_DECL boss_netherspiteAI : public ScriptedAI
if(Map* map = m_creature->GetMap())
{
Map::PlayerList const& players = map->GetPlayers();
// get the best suitable target
for(Map::PlayerList::const_iterator i = players.begin(); i!=players.end(); ++i)
{
@@ -303,7 +303,7 @@ struct TRINITY_DLL_DECL boss_netherspiteAI : public ScriptedAI
m_creature->AddAura(SPELL_NETHERBURN_AURA, m_creature);
EmpowermentTimer = 90000;
}else EmpowermentTimer -= diff;
if(PhaseTimer < diff)
{
if(!m_creature->IsNonMeleeSpellCasted(false))
@@ -345,7 +345,7 @@ CreatureAI* GetAI_boss_netherspite(Creature *_Creature)
void AddSC_boss_netherspite()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_netherspite";
newscript->GetAI = GetAI_boss_netherspite;
@@ -141,7 +141,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
{
// Not in progress
pInstance->SetData(TYPE_ARAN, NOT_STARTED);
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), true);
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
}
@@ -1053,7 +1053,7 @@ struct TRINITY_DLL_DECL boss_romuloAI : public ScriptedAI
EntryYellTimer = 8000;
AggroYellTimer = 15000;
}
ScriptedInstance* pInstance;
uint64 JulianneGUID;
@@ -1286,7 +1286,7 @@ void boss_julianneAI::UpdateAI(const uint32 diff)
DrinkPoisonTimer = 0;
}else DrinkPoisonTimer -= diff;
}
if (Phase == PHASE_ROMULO && !SummonedRomulo)
{
if (SummonRomuloTimer < diff)
@@ -1319,7 +1319,7 @@ void boss_julianneAI::UpdateAI(const uint32 diff)
ResurrectTimer = 1000;
}else ResurrectSelfTimer -= diff;
}
if (!UpdateVictim() || IsFakingDeath)
return;
@@ -143,7 +143,7 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
if (!pInstance)
return;
pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), true);
// Open the encounter door
}
@@ -158,7 +158,7 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
{
if (!pInstance)
return;
pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), false);
//Close the encounter door, open it in JustDied/Reset
}
@@ -612,7 +612,7 @@ struct TRINITY_DLL_DECL boss_ellris_duskhallowAI : public boss_priestess_lackey_
{
DoCast(m_creature,SPELL_SUMMON_IMP);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
@@ -960,7 +960,7 @@ enum
SPELL_MULTI_SHOT = 31942,
SPELL_WING_CLIP = 44286,
SPELL_FREEZING_TRAP = 44136,
NPC_SLIVER = 24552
};
@@ -1163,7 +1163,7 @@ CreatureAI* GetAI_apoko(Creature* pCreature)
{
return new boss_apokoAI(pCreature);
}
enum
{
SPELL_GOBLIN_DRAGON_GUN = 44272,
@@ -376,7 +376,7 @@ struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public SpellAI
{
if (pDoneBy->GetGUID() != m_uiDuelerGUID && pDoneBy->GetOwnerGUID() != m_uiDuelerGUID) // other players cannot help
uiDamage = 0;
else if (uiDamage >= m_creature->GetHealth())
else if (uiDamage >= m_creature->GetHealth())
{
uiDamage = 0;
@@ -541,7 +541,7 @@ struct TRINITY_DLL_DECL npc_dark_rider_of_acherusAI : public ScriptedAI
}
void InitDespawnHorse(Unit *who)
{
{
if (!who)
return;
@@ -900,7 +900,7 @@ bool GOHello_go_inconspicuous_mine_car(Player* pPlayer, GameObject* pGO)
return true;
}
// npc 28912 quest 17217 boss 29001 mob 29007 go 191092
// npc 28912 quest 17217 boss 29001 mob 29007 go 191092
void AddSC_the_scarlet_enclave_c1()
{
@@ -970,7 +970,7 @@ void AddSC_the_scarlet_enclave_c1()
newscript->RegisterSelf();
}
/*
/*
DELETE FROM `script_texts` WHERE `entry` IN(-1609301, -1609302);
INSERT INTO `script_texts` (`entry`,`content_default`,`type`,`language`,`emote`,`comment`) VALUES
(-1609301, 'Come, weakling! Strike me down!', 0, 0, 0, 'SAY_DEATH_RIDER_FINAL'),
@@ -100,7 +100,7 @@ struct TRINITY_DLL_DECL npc_crusade_persuadedAI : public ScriptedAI
}
}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
if (uiSpeech_counter)
{
@@ -135,7 +135,7 @@ struct TRINITY_DLL_DECL npc_crusade_persuadedAI : public ScriptedAI
return;
}
if(!UpdateVictim())
return;
@@ -381,7 +381,7 @@ struct TRINITY_DLL_DECL mob_scarlet_courierAI : public ScriptedAI
uiStage = 2;
}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
if(uiStage && !me->isInCombat())
{
@@ -459,7 +459,7 @@ struct TRINITY_DLL_DECL mob_high_inquisitor_valrothAI : public ScriptedAI
DoCast(who, SPELL_VALROTH_SMITE);
}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
if (uiRenew_timer < diff)
{
@@ -647,7 +647,7 @@ struct TRINITY_DLL_DECL npc_a_special_surpriseAI : public ScriptedAI
PlayerGUID = pWho->GetGUID();
}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
if (PlayerGUID && !me->getVictim() && me->isAlive())
{
@@ -86,7 +86,7 @@ struct TRINITY_DLL_DECL npc_valkyr_battle_maidenAI : public PassiveAI
case 3:
me->DisappearAndDie();
break;
default:
default:
//Nothing To DO
break;
}
@@ -111,7 +111,7 @@ bool GossipHello_npc_shadowfang_prisoner(Player* pPlayer, Creature* pCreature)
if (pInstance && pInstance->GetData(TYPE_FREE_NPC) != DONE && pInstance->GetData(TYPE_RETHILGORE) == DONE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DOOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
return true;
@@ -102,7 +102,7 @@ struct TRINITY_DLL_DECL boss_baron_rivendareAI : public ScriptedAI
pInstance->SetData(TYPE_BARON,NOT_STARTED);
}
void AttackStart(Unit* who)
void AttackStart(Unit* who)
{
if (pInstance)//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door
pInstance->SetData(TYPE_BARON,IN_PROGRESS);
@@ -156,13 +156,13 @@ struct TRINITY_DLL_DECL instance_stratholme : public ScriptedInstance
case GO_ZIGGURAT1: ziggurat1GUID = pGo->GetGUID(); break;
case GO_ZIGGURAT2: ziggurat2GUID = pGo->GetGUID(); break;
case GO_ZIGGURAT3: ziggurat3GUID = pGo->GetGUID(); break;
case GO_ZIGGURAT4:
ziggurat4GUID = pGo->GetGUID();
case GO_ZIGGURAT4:
ziggurat4GUID = pGo->GetGUID();
if (TYPE_BARON == DONE || TYPE_RAMSTEIN == DONE)
HandleGameObject(0, true, pGo);
break;
case GO_ZIGGURAT5:
ziggurat5GUID = pGo->GetGUID();
case GO_ZIGGURAT5:
ziggurat5GUID = pGo->GetGUID();
if (TYPE_BARON == DONE || TYPE_RAMSTEIN == DONE)
HandleGameObject(0, true, pGo);
break;
@@ -313,7 +313,7 @@ struct TRINITY_DLL_DECL instance_stratholme : public ScriptedInstance
std::ostringstream saveStream;
saveStream << Encounter[0] << " " << Encounter[1] << " " << Encounter[2] << " "
<< Encounter[3] << " " << Encounter[4] << " " << Encounter[5];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
@@ -145,7 +145,7 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit *who)
{
DoZoneInCombat();
@@ -408,7 +408,7 @@ struct TRINITY_DLL_DECL boss_alythessAI : public Scripted_NoMovementAI
if (pInstance)
pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit *who)
{
DoZoneInCombat();
@@ -131,7 +131,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
{
SathGUID = pInstance->GetData64(DATA_SATHROVARR);
DoorGUID = pInstance->GetData64(DATA_GO_FORCEFIELD);
if (GameObject *Door = pInstance->instance->GetGameObject(pInstance->GetData64(DoorGUID)))
Door->SetLootState(GO_JUST_DEACTIVATED);
}
@@ -231,7 +231,7 @@ struct TRINITY_DLL_DECL boss_muruAI : public Scripted_NoMovementAI
Timer[TIMER_HUMANOIDES] = 10000;
Timer[TIMER_PHASE] = 2000;
Timer[TIMER_SENTINEL] = 31500;
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetVisibility(VISIBILITY_ON);
@@ -485,7 +485,7 @@ struct TRINITY_DLL_DECL npc_dark_fiendAI : public ScriptedAI
}
else
{
if (m_creature->IsWithinDist(m_creature->getVictim(), 5))
{
DoCastAOE(SPELL_DARKFIEND_AOE, false);
@@ -70,7 +70,7 @@ struct TRINITY_DLL_DECL boss_renatakiAI : public ScriptedAI
SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
m_creature->SetDisplayId(11686);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Invisible = true;
@@ -199,7 +199,7 @@ struct TRINITY_DLL_DECL npc_engineer_spark_overgrindAI : public ScriptedAI
NpcFlags = c->GetUInt32Value(UNIT_NPC_FLAGS);
if (c->GetAreaId() == AREA_COVE || c->GetAreaId() == AREA_ISLE)
IsTreeEvent = true;
IsTreeEvent = true;
}
uint32 NormFaction;
@@ -62,7 +62,7 @@ struct TRINITY_DLL_DECL instance_blackfathom_deeps : public ScriptedInstance
void OnCreatureCreate(Creature* pCreature, bool add)
{
if (pCreature->GetEntry() == 4832)
if (pCreature->GetEntry() == 4832)
m_uiTwilightLordKelrisGUID = pCreature->GetGUID();
}
@@ -45,7 +45,7 @@ enum
#define GOSSIP_ITEM_POTION "Teach me the alchemy recipe"
bool GossipHello_npc_henry_stern (Player* pPlayer, Creature* pCreature)
{
{
if (pPlayer->GetBaseSkillValue(SKILL_COOKING) >= 175 && !pPlayer->HasSpell(SPELL_GOLDTHORN_TEA))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
@@ -13,7 +13,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DEF_RAZORFEN_KRAUL_H
#define DEF_RAZORFEN_KRAUL_H
@@ -75,7 +75,7 @@ struct TRINITY_DLL_DECL instance_razorfen_kraul : public ScriptedInstance
WardCheck_Timer = 4000;
}else
WardCheck_Timer -= diff;
}
}
void SetData(uint32 type, uint32 data)
{
@@ -184,7 +184,7 @@ void AddSC_razorfen_kraul()
newscript->GetAI = &GetAI_npc_willix;
newscript->pQuestAccept = &QuestAccept_npc_willix;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_deaths_head_ward_keeper";
newscript->GetAI = &GetAI_npc_deaths_head_ward_keeper;
@@ -17,7 +17,7 @@
/* ScriptData
SDName: The_Barrens
SD%Complete: 90
SDComment: Quest support: 863, 898, 1719, 2458, 4921, 6981,
SDComment: Quest support: 863, 898, 1719, 2458, 4921, 6981,
SDCategory: Barrens
EndScriptData */
@@ -99,7 +99,7 @@ struct TRINITY_DLL_DECL instance_wailing_caverns : public ScriptedInstance
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
<< m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " "
<< m_auiEncounter[6] << " " << m_auiEncounter[7] << " " << m_auiEncounter[8];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
@@ -124,7 +124,7 @@ struct TRINITY_DLL_DECL npc_disciple_of_naralexAI : public npc_escortAI
void Reset()
{
}
void EnterCombat(Unit* who)
@@ -149,11 +149,11 @@ struct TRINITY_DLL_DECL npc_disciple_of_naralexAI : public npc_escortAI
}
void EnterEvadeMode()
{
{
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
m_creature->CombatStop(false);//do not interrupt channeling
m_creature->SetLootRecipient(NULL);
m_creature->SetLootRecipient(NULL);
if (GetIsBeingEscorted())
{
SetReturning(true);
@@ -161,7 +161,7 @@ struct TRINITY_DLL_DECL npc_disciple_of_naralexAI : public npc_escortAI
debug_log("TSCR: EscortAI (EnterEvadeMode() Override) has left combat and is now returning to last point");
}
else
m_creature->GetMotionMaster()->MoveTargetedHome();
m_creature->GetMotionMaster()->MoveTargetedHome();
}
void UpdateAI(const uint32 diff)
@@ -192,7 +192,7 @@ struct TRINITY_DLL_DECL npc_disciple_of_naralexAI : public npc_escortAI
{
eventProgress++;
DoScriptText(SAY_BANISH_THE_SPIRITS, m_creature);
DoCast(m_creature, SPELL_SERPENTINE_CLEANSING);
DoCast(m_creature, SPELL_SERPENTINE_CLEANSING);
//CAST_AI(npc_escortAI, m_creature->AI())->SetCanDefend(false);
eventTimer = 30000;
m_creature->SummonCreature(NPC_DEVIATE_VIPER, -61.5261, 273.676, -92.8442, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
@@ -279,7 +279,7 @@ struct TRINITY_DLL_DECL npc_disciple_of_naralexAI : public npc_escortAI
Map::PlayerList const &players = pMap->GetPlayers();
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
itr->getSource()->CompletedAchievement(AchievWC);
}
}
}
if (m_creature->HasAura(SPELL_NARALEXS_AWAKENING))
m_creature->RemoveAura(SPELL_NARALEXS_AWAKENING);
@@ -120,8 +120,8 @@ struct TRINITY_DLL_DECL boss_elder_nadoxAI : public ScriptedAI
Map::PlayerList const &players = pMap->GetPlayers();
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
itr->getSource()->CompletedAchievement(AchievRespectYourElders);
}
}
}
}
}
if (pInstance)
@@ -232,12 +232,12 @@ struct TRINITY_DLL_DECL npc_sinkhole_kill_creditAI : public ScriptedAI
DoCast(m_creature, SPELL_EXPLODE_CART, true);
DoCast(m_creature, SPELL_SUMMON_CART, true);
if (GameObject* cart = m_creature->FindNearestGameObject(188160,3))
cart->SetUInt32Value(GAMEOBJECT_FACTION, 14);
cart->SetUInt32Value(GAMEOBJECT_FACTION, 14);
Phase_Timer = 3000;
Phase = 2;
break;
case 2:
if (GameObject* cart = m_creature->FindNearestGameObject(188160,3))
if (GameObject* cart = m_creature->FindNearestGameObject(188160,3))
cart->UseDoorOrButton();
DoCast(m_creature, SPELL_EXPLODE_CART, true);
Phase_Timer = 3000;
@@ -278,7 +278,7 @@ struct TRINITY_DLL_DECL npc_sinkhole_kill_creditAI : public ScriptedAI
break;
}
} else Phase_Timer -= diff;
}
};
@@ -42,7 +42,7 @@ struct TRINITY_DLL_DECL npc_plaguehound_trackerAI : public npc_escortAI
{
npc_plaguehound_trackerAI(Creature* pCreature) : npc_escortAI(pCreature) { }
void Reset()
{
InitScriptData();
@@ -28,7 +28,7 @@
#define SPELL_POSION_BOLT_VOLLEY HEROIC(28796,54098)
#define SPELL_RAIN_OF_FIRE HEROIC(28794,54099)
#define SPELL_FRENZY HEROIC(28798,54100)
#define SPELL_FRENZY HEROIC(28798,54100)
#define SPELL_WIDOWS_EMBRACE HEROIC(28732,54097)
enum Events
@@ -97,7 +97,7 @@ struct TRINITY_DLL_DECL boss_faerlinaAI : public BossAI
events.ScheduleEvent(EVENT_FIRE, 5000 + rand()%15000);
return;
case EVENT_FRENZY:
DoCast(me,SPELL_FRENZY);
DoCast(me,SPELL_FRENZY);
events.ScheduleEvent(EVENT_FRENZY, 60000 + rand()%20000);
return;
}
@@ -254,7 +254,7 @@ struct TRINITY_DLL_DECL boss_kelthuzadAI : public BossAI
}
events.RepeatEvent(20000);
return;
return;
}
case EVENT_FISSURE:
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
@@ -111,7 +111,7 @@ struct TRINITY_DLL_DECL boss_maexxnaAI : public BossAI
break;
}
}
}
}
if (!enraged && HealthBelowPct(30))
{
@@ -160,7 +160,7 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
{
if (!InstanceData::SetBossState(id, state))
return false;
if (id == BOSS_HORSEMEN && state == DONE && HorsemenChest)
HorsemenChest->SetRespawnTime(HorsemenChest->GetRespawnDelay());
@@ -16,8 +16,8 @@
/* ScriptData
SDName: Boss_Anomalus
SD%Complete:
SDComment:
SD%Complete:
SDComment:
SDCategory: The Nexus, The Nexus
EndScriptData */
@@ -73,11 +73,11 @@ struct TRINITY_DLL_DECL boss_anomalusAI : public ScriptedAI
bool HeroicMode;
uint8 Phase;
uint32 SPELL_SPARK_Timer;
uint32 SPELL_SPARK_Timer;
uint32 SPELL_CREATE_RIFT_Timer;
uint64 ChaoticRiftGUID;
void Reset()
void Reset()
{
Phase = 0;
SPELL_SPARK_Timer = 5000;
@@ -90,7 +90,7 @@ struct TRINITY_DLL_DECL boss_anomalusAI : public ScriptedAI
pInstance->SetData(DATA_ANOMALUS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
@@ -98,7 +98,7 @@ struct TRINITY_DLL_DECL boss_anomalusAI : public ScriptedAI
pInstance->SetData(DATA_ANOMALUS_EVENT, IN_PROGRESS);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
@@ -121,7 +121,7 @@ struct TRINITY_DLL_DECL boss_anomalusAI : public ScriptedAI
pInstance->SetData(DATA_ANOMALUS_EVENT, DONE);
}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
@@ -214,7 +214,7 @@ struct TRINITY_DLL_DECL boss_anomalusAI : public ScriptedAI
SPELL_CREATE_RIFT_Timer = 25000;
}else SPELL_CREATE_RIFT_Timer -=diff;
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
};
@@ -250,7 +250,7 @@ struct TRINITY_DLL_DECL mob_chaotic_riftAI : public Scripted_NoMovementAI
DeadChaoticRift = true;
}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
@@ -294,7 +294,7 @@ void AddSC_boss_anomalus()
newscript->Name="boss_anomalus";
newscript->GetAI = &GetAI_boss_anomalus;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="mob_chaotic_rift";
newscript->GetAI = &GetAI_mob_chaotic_rift;
@@ -16,8 +16,8 @@
/* ScriptData
SDName: Boss_Keristrasza
SD%Complete:
SDComment:
SD%Complete:
SDComment:
SDCategory: The Nexus, The Nexus
EndScriptData */
@@ -70,7 +70,7 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
uint32 CheckIntenseColdTimer;
bool MoreThanTwoIntenseCold; // needed for achievement: Intense Cold(2036)
void Reset()
void Reset()
{
CRYSTALFIRE_BREATH_Timer = 14000;
CRYSTAL_CHAINS_CRYSTALIZE_Timer = HeroicMode ? 30000 : 11000;
@@ -88,7 +88,7 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
pInstance->SetData(DATA_KERISTRASZA_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
DoCastAOE(SPELL_INTENSE_COLD);
@@ -97,7 +97,7 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
pInstance->SetData(DATA_KERISTRASZA_EVENT, IN_PROGRESS);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
@@ -166,7 +166,7 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
}
}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
@@ -220,7 +220,7 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
CRYSTAL_CHAINS_CRYSTALIZE_Timer = HeroicMode ? 30000 : 11000;
}else CRYSTAL_CHAINS_CRYSTALIZE_Timer -= diff;
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
};
@@ -253,7 +253,7 @@ void AddSC_boss_keristrasza()
newscript->Name = "boss_keristrasza";
newscript->GetAI = &GetAI_boss_keristrasza;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "containment_sphere";
newscript->pGOHello = &GOHello_containment_sphere;
@@ -16,8 +16,8 @@
/* ScriptData
SDName: Boss_Magus_Telestra
SD%Complete:
SDComment:
SD%Complete:
SDComment:
SDCategory: The Nexus, The Nexus
EndScriptData */
@@ -59,7 +59,7 @@ float CenterOfRoom[1][4] =
struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
{
boss_magus_telestraAI(Creature* c) : ScriptedAI(c)
boss_magus_telestraAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
HeroicMode = c->GetMap()->IsHeroic();
@@ -80,8 +80,8 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
uint8 Phase;
uint32 SPELL_ICE_NOVA_Timer;
uint32 SPELL_FIREBOMB_Timer;
uint32 SPELL_ICE_NOVA_Timer;
uint32 SPELL_FIREBOMB_Timer;
uint32 SPELL_GRAVITY_WELL_Timer;
uint32 Cooldown;
@@ -89,8 +89,8 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
{
Phase = 0;
//These times are probably wrong
SPELL_ICE_NOVA_Timer = 7000;
SPELL_FIREBOMB_Timer = 0;
SPELL_ICE_NOVA_Timer = 7000;
SPELL_FIREBOMB_Timer = 0;
SPELL_GRAVITY_WELL_Timer = 15000;
Cooldown = 0;
@@ -107,7 +107,7 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
@@ -157,8 +157,8 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
}
return 0;
}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
@@ -217,13 +217,13 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
}
if ((Phase == 0) && (m_creature->GetHealth() <= (m_creature->GetMaxHealth() * 0.5)))
{
{
Phase = 1;
m_creature->CastStop();
m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
FireMagusGUID = SplitPersonality(MOB_FIRE_MAGUS);
FrostMagusGUID = SplitPersonality(MOB_FROST_MAGUS);
FrostMagusGUID = SplitPersonality(MOB_FROST_MAGUS);
ArcaneMagusGUID = SplitPersonality(MOB_ARCANE_MAGUS);
FireMagusDead = false;
FrostMagusDead = false;
@@ -236,14 +236,14 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
return;
}
if (HeroicMode && (Phase == 2) && (m_creature->GetHealth() <= (m_creature->GetMaxHealth() * 0.1)))
{
if (HeroicMode && (Phase == 2) && (m_creature->GetHealth() <= (m_creature->GetMaxHealth() * 0.1)))
{
Phase = 3;
m_creature->CastStop();
m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
FireMagusGUID = SplitPersonality(MOB_FIRE_MAGUS);
FrostMagusGUID = SplitPersonality(MOB_FROST_MAGUS);
FrostMagusGUID = SplitPersonality(MOB_FROST_MAGUS);
ArcaneMagusGUID = SplitPersonality(MOB_ARCANE_MAGUS);
FireMagusDead = false;
FrostMagusDead = false;
@@ -263,7 +263,7 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
else
{
Cooldown -= diff;
return;
return;
}
}
@@ -297,7 +297,7 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
SPELL_FIREBOMB_Timer = 2000;
}else SPELL_FIREBOMB_Timer -=diff;
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
};
@@ -16,8 +16,8 @@
/* ScriptData
SDName: Boss_Ormorok
SD%Complete:
SDComment:
SD%Complete:
SDComment:
SDCategory: The Nexus, The Nexus
EndScriptData */
@@ -55,7 +55,7 @@ enum
struct TRINITY_DLL_DECL boss_ormorokAI : public ScriptedAI
{
boss_ormorokAI(Creature *c) : ScriptedAI(c)
boss_ormorokAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
HeroicMode = c->GetMap()->IsHeroic();
@@ -79,9 +79,9 @@ struct TRINITY_DLL_DECL boss_ormorokAI : public ScriptedAI
uint32 SPELL_SPELL_REFLECTION_Timer;
uint32 SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer;
void Reset()
void Reset()
{
SPELL_CRYSTAL_SPIKES_Timer = 12000;
SPELL_CRYSTAL_SPIKES_Timer = 12000;
SPELL_TRAMPLE_Timer = 10000;
SPELL_SPELL_REFLECTION_Timer = 30000;
SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer = 17000;
@@ -92,7 +92,7 @@ struct TRINITY_DLL_DECL boss_ormorokAI : public ScriptedAI
pInstance->SetData(DATA_ORMOROK_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
@@ -100,7 +100,7 @@ struct TRINITY_DLL_DECL boss_ormorokAI : public ScriptedAI
pInstance->SetData(DATA_ORMOROK_EVENT, IN_PROGRESS);
}
void JustDied(Unit* killer)
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
@@ -113,7 +113,7 @@ struct TRINITY_DLL_DECL boss_ormorokAI : public ScriptedAI
DoScriptText(SAY_KILL, m_creature);
}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
{
@@ -209,7 +209,7 @@ struct TRINITY_DLL_DECL boss_ormorokAI : public ScriptedAI
SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer = 17000;
}else SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer -=diff;
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
};
@@ -235,7 +235,7 @@ struct TRINITY_DLL_DECL mob_crystal_spikeAI : public Scripted_NoMovementAI
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); //
}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
if (SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer < diff)
{
@@ -248,8 +248,8 @@ struct TRINITY_DLL_DECL mob_crystal_spikeAI : public Scripted_NoMovementAI
DoCast(m_creature, HeroicMode ? SPELL_CRYSTALL_SPIKE_DAMAGE_H : SPELL_CRYSTALL_SPIKE_DAMAGE_N);
SPELL_CRYSTALL_SPIKE_DAMAGE_Timer = 10000;
}else SPELL_CRYSTALL_SPIKE_DAMAGE_Timer -=diff;
}
};
}
};
struct TRINITY_DLL_DECL mob_crystalline_tanglerAI : public ScriptedAI
{
@@ -262,7 +262,7 @@ struct TRINITY_DLL_DECL mob_crystalline_tanglerAI : public ScriptedAI
SPELL_ROOTS_Timer = 1000;
}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
if (SPELL_ROOTS_Timer < diff)
{
@@ -272,8 +272,8 @@ struct TRINITY_DLL_DECL mob_crystalline_tanglerAI : public ScriptedAI
SPELL_ROOTS_Timer = 15000;
}
}else SPELL_ROOTS_Timer -=diff;
}
};
}
};
CreatureAI* GetAI_mob_crystal_spike(Creature* pCreature)
{
@@ -96,7 +96,7 @@ struct TRINITY_DLL_DECL instance_nexus : public ScriptedInstance
pCreature->SetDisplayId(24352);
break;
}
case 26796:
case 26796:
{
//26798
pCreature->setFaction(16);
@@ -87,7 +87,7 @@ enum
//Shadron
//In portal is a disciple, when disciple killed remove Power_of_vesperon, portal open multiple times
NPC_ACOLYTE_OF_SHADRON = 31218, // Acolyte of Shadron
SPELL_POWER_OF_SHADRON = 58105, // Shadron's presence increases Fire damage taken by all enemies by 100%.
SPELL_POWER_OF_SHADRON = 58105, // Shadron's presence increases Fire damage taken by all enemies by 100%.
SPELL_GIFT_OF_TWILIGTH_SHA = 57835, // TARGET_SCRIPT shadron
SPELL_GIFT_OF_TWILIGTH_SAR = 58766, // TARGET_SCRIPT sartharion
@@ -191,7 +191,7 @@ struct TRINITY_DLL_DECL boss_sartharionAI : public ScriptedAI
bool m_bHasCalledShadron;
bool m_bHasCalledVesperon;
void Reset()
void Reset()
{
m_bIsBerserk = false;
m_bIsSoftEnraged = false;
@@ -349,7 +349,7 @@ struct TRINITY_DLL_DECL boss_sartharionAI : public ScriptedAI
}
}
void UpdateAI(const uint32 uiDiff)
void UpdateAI(const uint32 uiDiff)
{
//Return since we have no target
if (!UpdateVictim())
@@ -731,7 +731,7 @@ struct TRINITY_DLL_DECL mob_tenebronAI : public dummy_dragonAI
m_uiHatchEggTimer = 30000;
}
void Aggro(Unit* pWho)
void Aggro(Unit* pWho)
{
DoScriptText(SAY_TENEBRON_AGGRO, m_creature);
DoZoneInCombat();
@@ -811,7 +811,7 @@ struct TRINITY_DLL_DECL mob_shadronAI : public dummy_dragonAI
m_creature->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SHA);
}
void Aggro(Unit* pWho)
void Aggro(Unit* pWho)
{
DoScriptText(SAY_SHADRON_AGGRO,m_creature);
DoZoneInCombat();
@@ -885,7 +885,7 @@ struct TRINITY_DLL_DECL mob_vesperonAI : public dummy_dragonAI
m_uiAcolyteVesperonTimer = 60000;
}
void Aggro(Unit* pWho)
void Aggro(Unit* pWho)
{
DoScriptText(SAY_VESPERON_AGGRO,m_creature);
DoZoneInCombat();
@@ -38,7 +38,7 @@ EndContentData */
#define GOSSIP_ITEM1 "I am ready to travel to your village now."
enum
{
{
SAY_START_IRO = -1571000,
SAY_QUEST_ACCEPT_IRO = -1571001,
SAY_END_IRO = -1571002,
@@ -83,13 +83,13 @@ struct TRINITY_DLL_DECL npc_injured_rainspeaker_oracleAI : public npc_escortAI
case 15:
case 16:
case 17:
case 18:
case 18:
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_JUMPING);
m_creature->SetSpeed(MOVE_SWIM, 0.85f, true);
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING + MOVEMENTFLAG_LEVITATING);
break;
case 19:
case 19:
m_creature->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING);
break;
case 28:
@@ -108,7 +108,7 @@ struct TRINITY_DLL_DECL npc_injured_rainspeaker_oracleAI : public npc_escortAI
return;
if (Player* pPlayer = GetPlayerForEscort())
{
{
if (pPlayer->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) != QUEST_STATUS_COMPLETE)
pPlayer->FailQuest(QUEST_FORTUNATE_MISUNDERSTANDINGS);
}
@@ -225,10 +225,10 @@ bool GossipSelect_npc_vekjik(Player* pPlayer, Creature* pCreature, uint32 uiSend
#define GOSSIP_ITEM_AOF3 "I will not fail."
enum
{
{
QUEST_FREYA_PACT = 12621,
SPELL_FREYA_CONVERSATION = 52045,
SPELL_FREYA_CONVERSATION = 52045,
GOSSIP_TEXTID_AVATAR1 = 13303,
GOSSIP_TEXTID_AVATAR2 = 13304,
@@ -34,7 +34,7 @@ enum
struct TRINITY_DLL_DECL npc_agnetta_tyrsdottarAI : public ScriptedAI
{
npc_agnetta_tyrsdottarAI(Creature* pCreature) : ScriptedAI(pCreature) { }
void Reset()
{
me->RestoreFaction();
@@ -83,8 +83,8 @@ enum
bool GossipHello_npc_frostborn_scout(Player* pPlayer, Creature* pCreature)
{
{
if (pPlayer->GetQuestStatus(QUEST_MISSING_SCOUTS) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
@@ -138,12 +138,12 @@ struct TRINITY_DLL_DECL boss_lokenAI : public ScriptedAI
}
}
void UpdateAI(const uint32 uiDiff)
void UpdateAI(const uint32 uiDiff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (EncounterTimer)
EncounterTimer += uiDiff;
@@ -61,7 +61,7 @@ EndScriptData */
#define SPELL_LIGHTNING_TENDRILS 61887
#define SPELL_LIGHTNING_TENDRILS_H 63486
#define SPELL_STORMSHIELD 64187
enum
@@ -84,7 +84,7 @@ enum
EVENT_LIGHTNING_TENDRILS,
EVENT_STORMSHIELD,
MAX_EVENT
};
@@ -93,18 +93,18 @@ bool IsEncounterComplete(ScriptedInstance* pInstance, Creature* m_creature)
{
if (!pInstance || !m_creature)
return false;
for(uint8 i = 0; i < 3; ++i)
{
uint64 guid = pInstance->GetData64(DATA_STEELBREAKER+i);
if(!guid)
return false;
if(Creature *boss = (Unit::GetCreature((*m_creature), guid)))
{
if(boss->isAlive())
return false;
continue;
}
else
@@ -119,7 +119,7 @@ struct TRINITY_DLL_DECL boss_steelbreakerAI : public ScriptedAI
{
pInstance = c->GetInstanceData();
}
void Reset()
{
events.Reset();
@@ -128,7 +128,7 @@ struct TRINITY_DLL_DECL boss_steelbreakerAI : public ScriptedAI
if(pInstance)
pInstance->SetData(DATA_ASSEMBLY, NOT_STARTED);
}
EventMap events;
ScriptedInstance* pInstance;
uint32 phase;
@@ -140,7 +140,7 @@ struct TRINITY_DLL_DECL boss_steelbreakerAI : public ScriptedAI
events.ScheduleEvent(EVENT_ENRAGE, 900000);
UpdatePhase();
}
void UpdatePhase()
{
++phase;
@@ -151,7 +151,7 @@ struct TRINITY_DLL_DECL boss_steelbreakerAI : public ScriptedAI
if(phase >= 3)
events.RescheduleEvent(EVENT_OVERWHELMING_POWER, rand()%5000);
}
void DamageTaken(Unit* pKiller, uint32 &damage)
{
if(damage >= m_creature->GetHealth())
@@ -161,7 +161,7 @@ struct TRINITY_DLL_DECL boss_steelbreakerAI : public ScriptedAI
{
Brundir->SetHealth(Brundir->GetMaxHealth());
}
if(Creature* Molgeim = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_RUNEMASTER_MOLGEIM) : 0))
if(Molgeim->isAlive())
{
@@ -170,25 +170,25 @@ struct TRINITY_DLL_DECL boss_steelbreakerAI : public ScriptedAI
DoCast(SPELL_SUPERCHARGE);
}
}
void JustDied(Unit* Killer)
{
if(IsEncounterComplete(pInstance, m_creature) && pInstance)
pInstance->SetData(DATA_ASSEMBLY, DONE);
}
void KilledUnit(Unit *who)
{
if(phase == 3)
DoCast(m_creature, SPELL_ELECTRICAL_CHARGE);
}
void SpellHit(Unit *from, const SpellEntry *spell)
{
if(spell->Id == SPELL_SUPERCHARGE)
UpdatePhase();
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
@@ -220,8 +220,8 @@ struct TRINITY_DLL_DECL boss_steelbreakerAI : public ScriptedAI
break;
}
}
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
};
@@ -231,7 +231,7 @@ struct TRINITY_DLL_DECL boss_runemaster_molgeimAI : public ScriptedAI
{
pInstance = c->GetInstanceData();
}
void Reset()
{
if(pInstance)
@@ -240,18 +240,18 @@ struct TRINITY_DLL_DECL boss_runemaster_molgeimAI : public ScriptedAI
m_creature->RemoveAllAuras();
phase = 0;
}
ScriptedInstance* pInstance;
EventMap events;
uint32 phase;
void EnterCombat(Unit* who)
{
DoZoneInCombat();
events.ScheduleEvent(EVENT_ENRAGE, 900000);
UpdatePhase();
}
void UpdatePhase()
{
++phase;
@@ -263,17 +263,17 @@ struct TRINITY_DLL_DECL boss_runemaster_molgeimAI : public ScriptedAI
if(phase >= 3)
events.RescheduleEvent(EVENT_RUNE_OF_SUMMONING, 20000+(rand()%10)*1000);
}
void DamageTaken(Unit* pKiller, uint32 &damage)
{
if(damage >= m_creature->GetHealth())
{
{
if(Creature* Steelbreaker = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_STEELBREAKER) : 0))
if(Steelbreaker->isAlive())
{
Steelbreaker->SetHealth(Steelbreaker->GetMaxHealth());
}
if(Creature* Brundir = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_STORMCALLER_BRUNDIR) : 0))
if(Brundir->isAlive())
{
@@ -282,19 +282,19 @@ struct TRINITY_DLL_DECL boss_runemaster_molgeimAI : public ScriptedAI
DoCast(m_creature, SPELL_SUPERCHARGE);
}
}
void JustDied(Unit* Killer)
{
if(IsEncounterComplete(pInstance, m_creature) && pInstance)
pInstance->SetData(DATA_ASSEMBLY, DONE);
}
void SpellHit(Unit *from, const SpellEntry *spell)
{
if(spell->Id == SPELL_SUPERCHARGE)
UpdatePhase();
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
@@ -326,7 +326,7 @@ struct TRINITY_DLL_DECL boss_runemaster_molgeimAI : public ScriptedAI
{
Unit *target = SelectTarget(SELECT_TARGET_RANDOM);
DoCast(target, SPELL_RUNE_OF_DEATH);
events.ScheduleEvent(EVENT_RUNE_OF_DEATH, 30000+ (rand()%10)*1000);
events.ScheduleEvent(EVENT_RUNE_OF_DEATH, 30000+ (rand()%10)*1000);
}
break;
case EVENT_RUNE_OF_SUMMONING:
@@ -338,8 +338,8 @@ struct TRINITY_DLL_DECL boss_runemaster_molgeimAI : public ScriptedAI
break;
}
}
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
};
@@ -351,28 +351,28 @@ struct TRINITY_DLL_DECL mob_lightning_elementalAI : public ScriptedAI
}
Unit* Target;
void Charge()
{
Target = m_creature->SelectNearestTarget();
m_creature->AddThreat(Target, 5000000.0f);
AttackStart(Target);
}
void UpdateAI(const uint32 diff)
{
if(!m_creature->isInCombat())
return;
if(m_creature->IsWithinMeleeRange(Target))
{
DoCast(Target, (HeroicMode) ? SPELL_LIGHTNING_BLAST_H : SPELL_LIGHTNING_BLAST);
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth()); // hack untill spell works
}
m_creature->GetMotionMaster()->MoveChase(Target); // needed at every update?
}
};
struct TRINITY_DLL_DECL mob_rune_of_summoningAI : public ScriptedAI
@@ -395,7 +395,7 @@ struct TRINITY_DLL_DECL boss_stormcaller_brundirAI : public ScriptedAI
{
pInstance = c->GetInstanceData();
}
void Reset()
{
if(pInstance)
@@ -404,18 +404,18 @@ struct TRINITY_DLL_DECL boss_stormcaller_brundirAI : public ScriptedAI
events.Reset();
phase = 0;
}
EventMap events;
ScriptedInstance* pInstance;
uint32 phase;
void EnterCombat(Unit* who)
{
DoZoneInCombat();
events.ScheduleEvent(EVENT_ENRAGE, 900000);
UpdatePhase();
}
void UpdatePhase()
{
++phase;
@@ -429,9 +429,9 @@ struct TRINITY_DLL_DECL boss_stormcaller_brundirAI : public ScriptedAI
DoCast(m_creature, SPELL_STORMSHIELD);
events.RescheduleEvent(EVENT_LIGHTNING_TENDRILS, 40000+ (rand()%40)*1000);
}
}
void DamageTaken(Unit* pKiller, uint32 &damage)
{
if(damage >= m_creature->GetHealth())
@@ -441,23 +441,23 @@ struct TRINITY_DLL_DECL boss_stormcaller_brundirAI : public ScriptedAI
{
Steelbreaker->SetHealth(Steelbreaker->GetMaxHealth());
}
if(Creature* Molgeim = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_RUNEMASTER_MOLGEIM) : 0))
if(Molgeim->isAlive())
{
Molgeim->SetHealth(Molgeim->GetMaxHealth());
}
DoCast(SPELL_SUPERCHARGE);
}
}
void JustDied(Unit* Killer)
{
if(IsEncounterComplete(pInstance, m_creature) && pInstance)
pInstance->SetData(DATA_ASSEMBLY, DONE);
}
void SpellHit(Unit *from, const SpellEntry *spell)
{
if(spell->Id == SPELL_SUPERCHARGE)
@@ -465,7 +465,7 @@ struct TRINITY_DLL_DECL boss_stormcaller_brundirAI : public ScriptedAI
UpdatePhase();
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
@@ -502,8 +502,8 @@ struct TRINITY_DLL_DECL boss_stormcaller_brundirAI : public ScriptedAI
break;
}
}
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
};
@@ -540,7 +540,7 @@ void AddSC_boss_assembly_of_iron()
newscript->Name="boss_steelbreaker";
newscript->GetAI = &GetAI_boss_steelbreaker;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="boss_runemaster_molgeim";
newscript->GetAI = &GetAI_boss_runemaster_molgeim;
@@ -550,15 +550,15 @@ void AddSC_boss_assembly_of_iron()
newscript->Name="boss_stormcaller_brundir";
newscript->GetAI = &GetAI_boss_stormcaller_brundir;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="mob_lightning_elemental";
newscript->GetAI = &GetAI_mob_lightning_elemental;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="mob_rune_of_summoning";
newscript->GetAI = &GetAI_mob_rune_of_summoning;
newscript->RegisterSelf();
}
@@ -22,19 +22,19 @@
struct TRINITY_DLL_DECL instance_ulduar : public ScriptedInstance
{
instance_ulduar(Map* pMap) : ScriptedInstance(pMap) {Initialize();};
uint32 m_auiEncounter[MAX_ENCOUNTER];
uint64 boss_assembly[3];
void Initialize()
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
for(uint8 i = 0; i < 3; ++i)
boss_assembly[i] = 0;
}
bool IsEncounterInProgress() const
{
for(uint8 i = 0; i < MAX_ENCOUNTER; ++i)
@@ -42,7 +42,7 @@ struct TRINITY_DLL_DECL instance_ulduar : public ScriptedInstance
return false;
}
void OnCreatureCreate(Creature* pCreature, bool add)
{
switch(pCreature->GetEntry())
@@ -51,7 +51,7 @@ struct TRINITY_DLL_DECL instance_ulduar : public ScriptedInstance
case 32927: boss_assembly[1] = pCreature->GetGUID(); break;
case 32857: boss_assembly[2] = pCreature->GetGUID(); break;
}
}
uint64 GetData64(uint32 identifier)
@@ -64,7 +64,7 @@ struct TRINITY_DLL_DECL instance_ulduar : public ScriptedInstance
default: return 0;
}
}
uint32 GetData(uint32 type)
{
switch(type)
@@ -85,10 +85,10 @@ struct TRINITY_DLL_DECL instance_ulduar : public ScriptedInstance
case BOSS_ALGALON:
return m_auiEncounter[type];
}
return 0;
}
void SetData(uint32 type, uint32 data)
{
switch(type)
@@ -81,7 +81,7 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
forge_fire[i] = 0;
forge_anvil[i] = 0;
}
portcullis[0] = 0;
portcullis[1] = 0;
}
@@ -19,7 +19,7 @@
#include "precompiled.h"
#include "def_utgarde_keep.h"
uint32 entry_search[3] =
uint32 entry_search[3] =
{
186609,
186610,
@@ -28,7 +28,7 @@ uint32 entry_search[3] =
struct TRINITY_DLL_DECL npc_dragonflayer_forge_masterAI : public ScriptedAI
{
npc_dragonflayer_forge_masterAI(Creature *c) : ScriptedAI(c)
npc_dragonflayer_forge_masterAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
fm_Type = 0;
@@ -118,11 +118,11 @@ struct TRINITY_DLL_DECL npc_dragonflayer_forge_masterAI : public ScriptedAI
{
near_f = i + 1;
diff = m_creature->GetDistance2d(temp);
}
}
}
switch (near_f)
{
case 1: return 1;
@@ -13,7 +13,7 @@ UPDATE `creature_template` SET `ScriptName`='mob_archavon_warder' WHERE `entry`=
#define SPELL_STOMP HEROIC(58663,60880)
#define SPELL_IMPALE HEROIC(58666,60882) //Lifts an enemy off the ground with a spiked fist, inflicting 47125 to 52875 Physical damage and 9425 to 10575 additional damage each second for 8 sec.
#define SPELL_BERSERK 47008
//Spells Archavon Warders
//Spells Archavon Warders
#define SPELL_ROCK_SHOWER HEROIC(60919,60923)
#define SPELL_SHIELD_CRUSH HEROIC(60897,60899)
#define SPELL_WHIRL HEROIC(60902,60916)
@@ -28,7 +28,7 @@ UPDATE `creature_template` SET `ScriptName`='mob_archavon_warder' WHERE `entry`=
#define EVENT_CHOKING_CLOUD 2 //30s cd
#define EVENT_STOMP 3 //45s cd
#define EVENT_IMPALE 4
#define EVENT_BERSERK 5 //300s cd
#define EVENT_BERSERK 5 //300s cd
//mob
#define EVENT_ROCK_SHOWER 5 //set = 20s cd,unkown cd
@@ -37,7 +37,7 @@ UPDATE `creature_template` SET `ScriptName`='mob_archavon_warder' WHERE `entry`=
struct TRINITY_DLL_DECL boss_archavonAI : public ScriptedAI
{
boss_archavonAI(Creature *c) : ScriptedAI(c)
boss_archavonAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
@@ -109,7 +109,7 @@ struct TRINITY_DLL_DECL boss_archavonAI : public ScriptedAI
return;
case EVENT_BERSERK:
DoCast(m_creature, SPELL_BERSERK);
DoScriptText(EMOTE_BERSERK, m_creature);
DoScriptText(EMOTE_BERSERK, m_creature);
return;
}
}
@@ -65,7 +65,7 @@ struct TRINITY_DLL_DECL boss_emalonAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_EMALON_EVENT, NOT_STARTED);
}
void DespawnAllMinions()
{
if(!MinionList.empty())
@@ -155,10 +155,10 @@ struct TRINITY_DLL_DECL boss_emalonAI : public ScriptedAI
DoScriptText(EMOTE_OVERCHARGE, m_creature);
events.ScheduleEvent(EVENT_OVERCHARGE, 45000);
}
}
}
return;
case EVENT_BERSERK:
DoCast(m_creature, SPELL_BERSERK);
DoCast(m_creature, SPELL_BERSERK);
DoScriptText(EMOTE_BERSERK, m_creature);
return;
}
@@ -173,7 +173,7 @@ struct TRINITY_DLL_DECL boss_emalonAI : public ScriptedAI
######*/
struct TRINITY_DLL_DECL mob_tempest_minionAI : public ScriptedAI
{
mob_tempest_minionAI(Creature *c) : ScriptedAI(c)
mob_tempest_minionAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
EmalonGUID = pInstance ? pInstance->GetData64(DATA_EMALON) : 0;
@@ -1,12 +1,12 @@
/* Script Data Start
SDName: Boss cyanigosa
SDAuthor: LordVanMartin
SD%Complete:
SDComment:
SDCategory:
SD%Complete:
SDComment:
SDCategory:
Script Data End */
/*** SQL START ***
/*** SQL START ***
update creature_template set scriptname = '' where entry = '';
*** SQL END ***/
#include "precompiled.h"
@@ -33,23 +33,23 @@ update creature_template set scriptname = '' where entry = '';
struct TRINITY_DLL_DECL boss_cyanigosaAI : public ScriptedAI
{
boss_cyanigosaAI(Creature *c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
void AttackStart(Unit* who) {}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
}
@@ -1,12 +1,12 @@
/* Script Data Start
SDName: Boss erekem
SDAuthor: LordVanMartin
SD%Complete:
SDComment:
SDCategory:
SD%Complete:
SDComment:
SDCategory:
Script Data End */
/*** SQL START ***
/*** SQL START ***
update creature_template set scriptname = '' where entry = '';
*** SQL END ***/
#include "precompiled.h"
@@ -35,21 +35,21 @@ struct TRINITY_DLL_DECL boss_erekemAI : public ScriptedAI
boss_erekemAI(Creature *c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
void AttackStart(Unit* who) {}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
}
@@ -1,12 +1,12 @@
/* Script Data Start
SDName: Boss ichoron
SDAuthor: LordVanMartin
SD%Complete:
SDComment:
SDCategory:
SD%Complete:
SDComment:
SDCategory:
Script Data End */
/*** SQL START ***
/*** SQL START ***
update creature_template set scriptname = '' where entry = '';
*** SQL END ***/
#include "precompiled.h"
@@ -16,7 +16,7 @@ update creature_template set scriptname = '' where entry = '';
#define SPELL_FRENZY 54312
#define SPELL_PROTECTIVE_BUBBLE 54306
#define SPELL_WATER_BLAST 54237
#define SPELL_WATER_BOLT_VOLLEY 54241
#define SPELL_WATER_BOLT_VOLLEY 54241
//Yells
#define SAY_AGGRO -1608018
@@ -34,21 +34,21 @@ struct TRINITY_DLL_DECL boss_ichoronAI : public ScriptedAI
boss_ichoronAI(Creature *c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
void AttackStart(Unit* who) {}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
}
@@ -1,12 +1,12 @@
/* Script Data Start
SDName: Boss lavanthor
SDAuthor: LordVanMartin
SD%Complete:
SDComment:
SDCategory:
SD%Complete:
SDComment:
SDCategory:
Script Data End */
/*** SQL START ***
/*** SQL START ***
update creature_template set scriptname = '' where entry = '';
*** SQL END ***/
#include "precompiled.h"
@@ -25,13 +25,13 @@ struct TRINITY_DLL_DECL boss_lavanthorAI : public ScriptedAI
void EnterCombat(Unit* who) {}
void AttackStart(Unit* who) {}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer) {}
};
@@ -1,12 +1,12 @@
/* Script Data Start
SDName: Boss moragg
SDAuthor: LordVanMartin
SD%Complete:
SDComment:
SDCategory:
SD%Complete:
SDComment:
SDCategory:
Script Data End */
/*** SQL START ***
/*** SQL START ***
update creature_template set scriptname = '' where entry = '';
*** SQL END ***/
#include "precompiled.h"
@@ -18,18 +18,18 @@ update creature_template set scriptname = '' where entry = '';
struct TRINITY_DLL_DECL boss_moraggAI : public ScriptedAI
{
boss_moraggAI(Creature *c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit* who) {}
void AttackStart(Unit* who) {}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
return;
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer) {}
};
@@ -1,12 +1,12 @@
/* Script Data Start
SDName: Boss xevozz
SDAuthor: LordVanMartin
SD%Complete:
SDComment:
SDCategory:
SD%Complete:
SDComment:
SDCategory:
Script Data End */
/*** SQL START ***
/*** SQL START ***
update creature_template set scriptname = '' where entry = '';
*** SQL END ***/
#include "precompiled.h"
@@ -35,21 +35,21 @@ struct TRINITY_DLL_DECL boss_xevozzAI : public ScriptedAI
boss_xevozzAI(Creature *c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
void AttackStart(Unit* who) {}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
}
@@ -1,12 +1,12 @@
/* Script Data Start
SDName: Boss zuramat
SDAuthor: LordVanMartin
SD%Complete:
SDComment:
SDCategory:
SD%Complete:
SDComment:
SDCategory:
Script Data End */
/*** SQL START ***
/*** SQL START ***
update creature_template set scriptname = '' where entry = '';
*** SQL END ***/
#include "precompiled.h"
@@ -33,23 +33,23 @@ struct TRINITY_DLL_DECL boss_zuramatAI : public ScriptedAI
boss_zuramatAI(Creature *c) : ScriptedAI(c) {}
uint32 void_shift;
void Reset() {}
void EnterCombat(Unit* who)
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
void AttackStart(Unit* who) {}
void MoveInLineOfSight(Unit* who) {}
void UpdateAI(const uint32 diff)
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
}
@@ -37,7 +37,7 @@ struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI
npc_drakuru_shacklesAI(Creature *c) : ScriptedAI(c) {}
Unit* Rageclaw;
void Reset()
{
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -124,7 +124,7 @@ struct TRINITY_DLL_DECL npc_captured_rageclawAI : public ScriptedAI
}
void MoveInLineOfSight(Unit *who){}
void SpellHit(Unit *caster, const SpellEntry *spell)
{
if (spell->Id == SPELL_FREE_RAGECLAW)
@@ -156,7 +156,7 @@ struct TRINITY_DLL_DECL npc_captured_rageclawAI : public ScriptedAI
if (!Despawn)
return;
if (DespawnTimer < diff)
m_creature->setDeathState(JUST_DIED);
else DespawnTimer-=diff;
@@ -33,7 +33,7 @@ EndContentData */
#include "precompiled.h"
//Support for quest: You're Fired! (10821)
bool obelisk_one, obelisk_two, obelisk_three, obelisk_four, obelisk_five;
bool obelisk_one, obelisk_two, obelisk_three, obelisk_four, obelisk_five;
#define LEGION_OBELISK_ONE 185193
#define LEGION_OBELISK_TWO 185195
@@ -336,7 +336,7 @@ bool GossipSelect_npc_saikkal_the_elder(Player* pPlayer, Creature* pCreature, ui
######*/
bool GOHello_go_legion_obelisk(Player* pPlayer, GameObject* pGo)
{
{
if (pPlayer->GetQuestStatus(10821) == QUEST_STATUS_INCOMPLETE)
{
switch(pGo->GetEntry())
@@ -357,7 +357,7 @@ bool GOHello_go_legion_obelisk(Player* pPlayer, GameObject* pGo)
obelisk_five = true;
break;
}
if (obelisk_one == true && obelisk_two == true && obelisk_three == true && obelisk_four == true && obelisk_five == true)
{
pGo->SummonCreature(19963,2943.40f,4778.20f,284.49f,0.94f,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,120000);
@@ -369,7 +369,7 @@ bool GOHello_go_legion_obelisk(Player* pPlayer, GameObject* pGo)
obelisk_five = false;
}
}
return true;
}
@@ -407,7 +407,7 @@ void AddSC_blades_edge_mountains()
newscript->pGossipHello = &GossipHello_npc_saikkal_the_elder;
newscript->pGossipSelect = &GossipSelect_npc_saikkal_the_elder;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="go_legion_obelisk";
newscript->pGOHello = &GOHello_go_legion_obelisk;
@@ -1354,7 +1354,7 @@ struct TRINITY_DLL_DECL mob_torloth_the_magnificentAI : public ScriptedAI
switch(slayer->GetTypeId())
{
case TYPEID_UNIT:
if (Unit *owner = slayer->GetOwner())
if (Unit *owner = slayer->GetOwner())
if (owner->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(owner)->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, m_creature);
break;
@@ -579,9 +579,9 @@ struct TRINITY_DLL_DECL npc_akunoAI : public npc_escortAI
if(IsWalking && !m_creature->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
switch(i)
switch(i)
{
case 0: m_creature->setFaction(5); break;
case 3:
@@ -120,7 +120,7 @@ struct TRINITY_DLL_DECL boss_emerissAI : public ScriptedAI
//CorruptionofEarth_Timer
//CorruptionofEarth at 75%, 50% and 25%
if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= (100-(25*m_uiCorruptionsCasted)))
{
{
++m_uiCorruptionsCasted; // prevent casting twice on same hp
DoScriptText(SAY_CASTCORRUPTION, m_creature);
DoCast(m_creature->getVictim(), SPELL_CORRUPTIONOFEARTH);
@@ -27,7 +27,7 @@ enum
{
SAY_AGGRO = -1000399,
SAY_SUMMONSHADE = -1000400,
//Spells of Taerar
SPELL_SLEEP = 24777,
SPELL_NOXIOUSBREATH = 24818,
@@ -151,7 +151,7 @@ struct TRINITY_DLL_DECL npc_air_force_botsAI : public ScriptedAI
return pSummoned;
}
Creature* GetSummonedGuard()
{
Creature* pCreature = Unit::GetCreature(*m_creature, m_uiSpawnedGUID);
@@ -1572,7 +1572,7 @@ CreatureAI* GetAI_npc_snake_trap_serpents(Creature* pCreature)
}
struct TRINITY_DLL_DECL mob_mojoAI : public ScriptedAI
{
{
mob_mojoAI(Creature *c) : ScriptedAI(c) {Reset();}
uint32 hearts;
uint64 victimGUID;
@@ -1628,11 +1628,11 @@ struct TRINITY_DLL_DECL mob_mojoAI : public ScriptedAI
victim->RemoveAura(43906);//remove polymorph frog thing
}
m_creature->AddAura(43906,pPlayer);//add polymorph frog thing
victimGUID = pPlayer->GetGUID();
victimGUID = pPlayer->GetGUID();
m_creature->CastSpell(m_creature,20372,true);//tag.hearts
m_creature->GetMotionMaster()->MoveFollow(pPlayer,0,0);
hearts = 15000;
}
}
}
};
@@ -1870,7 +1870,7 @@ void AddSC_npcs_special()
newscript->pGossipHello = &GossipHello_npc_kingdom_of_dalaran_quests;
newscript->pGossipSelect = &GossipSelect_npc_kingdom_of_dalaran_quests;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_mount_vendor";
newscript->pGossipHello = &GossipHello_npc_mount_vendor;