[7807] Drop dead code after switch to 3.0.x. Author: VladimirMangos
--HG-- branch : trunk
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@@ -2667,25 +2667,6 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real)
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}
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}
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case SPELLFAMILY_HUNTER:
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case SPELLFAMILY_HUNTER:
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{
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{
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// Improved Aspect of the Viper
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if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER )
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{
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if(apply)
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{
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// + effect value for Aspect of the Viper
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SpellModifier *mod = new SpellModifier;
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mod->op = SPELLMOD_EFFECT1;
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mod->value = m_amount;
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mod->type = SPELLMOD_FLAT;
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mod->spellId = GetId();
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mod->mask[1] = 0x40000;
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m_spellmod = mod;
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}
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((Player*)m_target)->AddSpellMod(m_spellmod, apply);
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return;
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}
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// Glyph of Aspect of the Monkey
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// Glyph of Aspect of the Monkey
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if(m_spellProto->Id==56833)
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if(m_spellProto->Id==56833)
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{
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{
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