*Do not let Leader of the Pack have healing bonus.
--HG-- branch : trunk
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@@ -9081,7 +9081,8 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
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if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
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if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
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spellProto->Id == 33778 || spellProto->Id == 379 ||
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spellProto->Id == 33778 || spellProto->Id == 379 ||
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spellProto->Id == 38395 || spellProto->Id == 40972 ||
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spellProto->Id == 38395 || spellProto->Id == 40972 ||
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spellProto->Id == 22845 || spellProto->Id == 33504)
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spellProto->Id == 22845 || spellProto->Id == 33504 ||
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spellProto->Id == 34299)
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return healamount;
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return healamount;
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int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
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int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
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