fixed the bug that GetVmapHeight returns incorrect height on terrains(flying units fall below map etc)

also unlocked max ray lenght for getHeight, by default it's 10 yards

--HG--
branch : trunk
This commit is contained in:
silver1ce
2010-01-06 12:15:02 +02:00
parent 4a0af0314e
commit f82d5cb3fc
10 changed files with 29 additions and 30 deletions
@@ -1126,7 +1126,7 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
float x,y,z;
m_creature->GetPosition(x,y,z);
z = m_creature->GetMap()->GetVmapHeight(x, y, z, true);
z = m_creature->GetMap()->GetVmapHeight(x, y, z);
m_creature->GetMotionMaster()->MovePoint(0,x,y,z);
m_creature->GetMap()->CreatureRelocation(m_creature, x,y,z,0);
}
@@ -1238,7 +1238,7 @@ struct mob_gargoyleAI : public hyjal_trashAI
{
float x,y,z;
m_creature->GetPosition(x,y,z);
z = m_creature->GetMap()->GetVmapHeight(x, y, z, true);
z = m_creature->GetMap()->GetVmapHeight(x, y, z);
m_creature->GetMotionMaster()->MovePoint(0,x,y,z);
m_creature->GetMap()->CreatureRelocation(m_creature, x,y,z,0);
hyjal_trashAI::JustDied(victim);
@@ -399,7 +399,7 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI
float X = CalculateRandomLocation(pTarget->GetPositionX(), 20);
float Y = CalculateRandomLocation(pTarget->GetPositionY(), 20);
float Z = pTarget->GetPositionZ();
Z = m_creature->GetMap()->GetVmapHeight(X, Y, Z, true);
Z = m_creature->GetMap()->GetVmapHeight(X, Y, Z);
Creature* DoomBlossom = m_creature->SummonCreature(CREATURE_DOOM_BLOSSOM, X, Y, Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20000);
if (DoomBlossom)
{
+1 -1
View File
@@ -1477,7 +1477,7 @@ bool Creature::FallGround()
float x, y, z;
GetPosition(x, y, z);
float ground_Z = GetMap()->GetVmapHeight(x, y, z, true);
float ground_Z = GetMap()->GetVmapHeight(x, y, z);
if (fabs(ground_Z - z) < 0.1f)
return false;
+14 -15
View File
@@ -1994,24 +1994,23 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const
}
}
float Map::GetVmapHeight(float x, float y, float z, bool useMaps) const
float Map::GetVmapHeight(float x, float y, float z) const
{
float mapHeight;
float vmapHeight;
if (useMaps)
{
mapHeight = GetHeight(x, y, z, false);
if (fabs(mapHeight - z) < 0.1)
return mapHeight;
}
else
mapHeight = INVALID_HEIGHT;
mapHeight = GetHeight(x, y, z, false);
if (fabs(mapHeight - z) < 0.1)
return mapHeight;
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
if (vmgr->isLineOfSightCalcEnabled())
bool result = vmgr->getObjectHitPos(GetId(), x, y, z + 2.0f, x, y, mapHeight, x, y, vmapHeight, 0);
else
return INVALID_HEIGHT;
return vmapHeight;
if (!vmgr->isLineOfSightCalcEnabled())
return mapHeight;
float vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f, z + 2.0f - mapHeight);
if (vmapHeight > VMAP_INVALID_HEIGHT_VALUE)
return vmapHeight;
return mapHeight;
}
uint16 Map::GetAreaFlag(float x, float y, float z) const
+1 -1
View File
@@ -333,7 +333,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
// some calls like isInWater should not use vmaps due to processor power
// can return INVALID_HEIGHT if under z+2 z coord not found height
float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
float GetVmapHeight(float x, float y, float z, bool useMaps) const;
float GetVmapHeight(float x, float y, float z) const;
bool IsInWater(float x, float y, float z, float min_depth = 2.0f) const;
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
+1 -1
View File
@@ -4476,7 +4476,7 @@ bool Player::FallGround(uint8 FallMode)
float x, y, z;
GetPosition(x, y, z);
float ground_Z = GetMap()->GetVmapHeight(x, y, z, true);
float ground_Z = GetMap()->GetVmapHeight(x, y, z);
float z_diff = 0.0f;
if ((z_diff = fabs(ground_Z - z)) < 0.1f)
return false;
+1 -1
View File
@@ -5177,7 +5177,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
float x, y, z;
m_caster->GetPosition(x, y, z);
float ground_Z = m_caster->GetMap()->GetVmapHeight(x, y, z, true);
float ground_Z = m_caster->GetMap()->GetVmapHeight(x, y, z);
if (fabs(ground_Z - z) < 0.1f)
return SPELL_FAILED_DONT_REPORT;
break;
+2 -1
View File
@@ -22,6 +22,7 @@
#define _IVMAPMANAGER_H
#include<string>
#include "VMapDefinitions.h"
//===========================================================
@@ -62,7 +63,7 @@ namespace VMAP
virtual void unloadMap(unsigned int pMapId) = 0;
virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0;
virtual float getHeight(unsigned int pMapId, float x, float y, float z) = 0;
virtual float getHeight(unsigned int pMapId, float x, float y, float z, float ray_lenght = MAX_CAN_FALL_DISTANCE) = 0;
/**
test if we hit an object. return true if we hit one. rx,ry,rz will hold the hit position or the dest position, if no intersection was found
return a position, that is pReduceDist closer to the origin
+4 -5
View File
@@ -450,14 +450,14 @@ namespace VMAP
*/
//int gGetHeightCounter = 0;
float VMapManager::getHeight(unsigned int pMapId, float x, float y, float z)
float VMapManager::getHeight(unsigned int pMapId, float x, float y, float z, float ray_lenght)
{
float height = VMAP_INVALID_HEIGHT_VALUE; //no height
if(isHeightCalcEnabled() && iInstanceMapTrees.containsKey(pMapId))
{
Vector3 pos = convertPositionToInternalRep(x,y,z);
MapTree* mapTree = iInstanceMapTrees.get(pMapId);
height = mapTree->getHeight(pos);
height = mapTree->getHeight(pos, ray_lenght);
if(!(height < inf()))
{
height = VMAP_INVALID_HEIGHT_VALUE; //no height
@@ -633,13 +633,12 @@ namespace VMAP
//=========================================================
float MapTree::getHeight(const Vector3& pPos)
float MapTree::getHeight(const Vector3& pPos, float ray_lenght)
{
float height = inf();
Vector3 dir = Vector3(0,-1,0);
Ray ray = Ray::fromOriginAndDirection(pPos, dir); // direction with length of 1
float maxDist = VMapDefinitions::getMaxCanFallDistance();
float dist = getIntersectionTime(ray, maxDist, false);
float dist = getIntersectionTime(ray, ray_lenght, false);
if(dist < inf())
{
height = (pPos + dir * dist).y;
+2 -2
View File
@@ -105,7 +105,7 @@ namespace VMAP
bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2);
bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist);
float getHeight(const G3D::Vector3& pPos);
float getHeight(const G3D::Vector3& pPos, float ray_lenght);
bool PrepareTree();
bool loadMap(const std::string& pDirFileName, unsigned int pMapTileIdent);
@@ -165,7 +165,7 @@ namespace VMAP
fill the hit pos and return true, if an object was hit
*/
bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist);
float getHeight(unsigned int pMapId, float x, float y, float z);
float getHeight(unsigned int pMapId, float x, float y, float z, float ray_lenght);
bool processCommand(char *pCommand); // for debug and extensions