Add HealReceived event for Creature AI to be used in scripts
--HG-- branch : trunk
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@@ -9912,6 +9912,9 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth)
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{
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int32 gain = 0;
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if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsAIEnabled)
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pVictim->ToCreature()->AI()->HealReceived(this, addhealth);
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if (addhealth)
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gain = pVictim->ModifyHealth(int32(addhealth));
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