Add HealReceived event for Creature AI to be used in scripts

--HG--
branch : trunk
This commit is contained in:
Shocker
2010-08-29 06:01:14 +03:00
parent 2d877bbbfd
commit f81dcf55bb
3 changed files with 7 additions and 0 deletions
+3
View File
@@ -9912,6 +9912,9 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth)
{
int32 gain = 0;
if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsAIEnabled)
pVictim->ToCreature()->AI()->HealReceived(this, addhealth);
if (addhealth)
gain = pVictim->ModifyHealth(int32(addhealth));