Add HealReceived event for Creature AI to be used in scripts

--HG--
branch : trunk
This commit is contained in:
Shocker
2010-08-29 06:01:14 +03:00
parent 2d877bbbfd
commit f81dcf55bb
3 changed files with 7 additions and 0 deletions
+3
View File
@@ -103,6 +103,9 @@ class CreatureAI : public UnitAI
// for attack reaction use AttackedBy called for not DOT damage in Unit::DealDamage also
virtual void DamageTaken(Unit * /*done_by*/, uint32 & /*damage*/) {}
// Called when the creature receives heal
virtual void HealReceived(Unit* /*done_by*/, uint32& /*addhealth*/) {}
// Called when the creature is killed
virtual void JustDied(Unit *) {}