Do not use hard coded index in SMSG_QUEST_POI_QUERY_RESPONSE. May be the resolution for some client crashes.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-03-20 21:26:29 +01:00
parent 830062779e
commit f7ffd77123
3 changed files with 11 additions and 12 deletions
+4 -3
View File
@@ -261,16 +261,17 @@ struct QuestPOIPoint
struct QuestPOI
{
uint32 Id;
int32 ObjectiveIndex;
uint32 MapId;
uint32 Unk1;
uint32 AreaId;
uint32 Unk2;
uint32 Unk3;
uint32 Unk4;
std::vector<QuestPOIPoint> points;
QuestPOI() : ObjectiveIndex(0), MapId(0), Unk1(0), Unk2(0), Unk3(0), Unk4(0) {}
QuestPOI(int32 objIndex, uint32 mapId, uint32 unk1, uint32 unk2, uint32 unk3, uint32 unk4) : ObjectiveIndex(objIndex), MapId(mapId), Unk1(unk1), Unk2(unk2), Unk3(unk3), Unk4(unk4) {}
QuestPOI() : Id(0), ObjectiveIndex(0), MapId(0), AreaId(0), Unk2(0), Unk3(0), Unk4(0) {}
QuestPOI(uint32 id, int32 objIndex, uint32 mapId, uint32 areaId, uint32 unk2, uint32 unk3, uint32 unk4) : Id(id), ObjectiveIndex(objIndex), MapId(mapId), AreaId(areaId), Unk2(unk2), Unk3(unk3), Unk4(unk4) {}
};
typedef std::vector<QuestPOI> QuestPOIVector;