From f7ed56f2329d5a73e3440578844a9274d6a787cf Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 24 Aug 2020 14:17:40 +0200 Subject: [PATCH] Core/Warden: Fix warden timeout ticking twice as fast as it should (cherry picked from commit ec783fcbb59fcd6e657bc1a39c2b073fd7506ed4) --- src/server/game/Server/WorldSession.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index c4b8bea8a3..8e58a700c6 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -472,9 +472,6 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) _recvQueue.readd(requeuePackets.begin(), requeuePackets.end()); - if (m_Socket[CONNECTION_TYPE_REALM] && m_Socket[CONNECTION_TYPE_REALM]->IsOpen() && _warden) - _warden->Update(diff); - if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter { // Send time sync packet every 10s. @@ -493,6 +490,9 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) //logout procedure should happen only in World::UpdateSessions() method!!! if (updater.ProcessUnsafe()) { + if (m_Socket[CONNECTION_TYPE_REALM] && m_Socket[CONNECTION_TYPE_REALM]->IsOpen() && _warden) + _warden->Update(diff); + ///- If necessary, log the player out if (ShouldLogOut(currentTime) && m_playerLoading.IsEmpty()) LogoutPlayer(true);