--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-25 16:38:51 -06:00
13 changed files with 945 additions and 175 deletions
+1
View File
@@ -195,6 +195,7 @@ scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp \
scripts/zone/hellfire_citadel/blood_furnace/def_blood_furnace.h \
scripts/zone/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp \
scripts/zone/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp \
scripts/zone/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp \
scripts/zone/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp \
scripts/zone/hellfire_citadel/magtheridons_lair/def_magtheridons_lair.h \
scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp \
@@ -189,19 +189,17 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
{
switch( type )
{
case TYPE_HELLMAW:
return Encounter[0];
case TYPE_OVERSEER:
return Encounter[1];
case DATA_GRANDMASTERVORPILEVENT:
return Encounter[3];
case TYPE_HELLMAW: return Encounter[0];
case TYPE_OVERSEER: return Encounter[1];
case DATA_GRANDMASTERVORPILEVENT: return Encounter[3];
case DATA_MURMUREVENT: return Encounter[4];
}
return false;
}
uint64 GetData64(uint32 identifier)
{
if(identifier == DATA_GRANDMASTERVORPIL)
if(identifier == DATA_GRANDMASTERVORPIL)
return GrandmasterVorpil;
return 0;
@@ -77,9 +77,9 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
if(m_creature->isAlive())
{
pInstance->SetData(DATA_SUPREMUSEVENT, NOT_STARTED);
ToggleDoors(true);
//ToggleDoors(true);
}
else ToggleDoors(false);
//else ToggleDoors(false);
}
HatefulStrikeTimer = 5000;
@@ -55,8 +55,6 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
uint64 BloodElfCouncilVoice;
uint64 IllidanStormrage;
uint16 BossKilled;
uint64 NajentusGate;
uint64 MainTempleDoors;
uint64 ShadeOfAkamaDoor;
@@ -71,6 +69,7 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
uint64 IllidanDoor[2];
uint32 Encounters[ENCOUNTERS];
std::string str_data;
void Initialize()
{
@@ -87,8 +86,6 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
BloodElfCouncilVoice = 0;
IllidanStormrage = 0;
BossKilled = 0;
NajentusGate = 0;
MainTempleDoors = 0;
ShadeOfAkamaDoor= 0;
@@ -103,29 +100,48 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
IllidanDoor[0] = 0;
IllidanDoor[1] = 0;
for(uint8 i = 0; i < ENCOUNTERS; i++)
for(uint8 i = 0; i < ENCOUNTERS; ++i)
Encounters[i] = NOT_STARTED;
}
bool IsEncounterInProgress() const
{
for(uint8 i = 0; i < ENCOUNTERS; i++)
for(uint8 i = 0; i < ENCOUNTERS; ++i)
if(Encounters[i] == IN_PROGRESS) return true;
return false;
}
void OpenDoor(uint64 DoorGUID, bool open)
{
if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID))
Door->SetGoState(open ? 0 : 1);
}
Player* GetPlayerInMap()
{
Map::PlayerList const& players = instance->GetPlayers();
void CloseDoor(uint64 DoorGUID, bool close)
{
if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID))
Door->SetGoState(close ? 1 : 0);
}
if (!players.isEmpty())
{
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (Player* plr = itr->getSource())
return plr;
}
}
debug_log("TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!");
return NULL;
}
void HandleGameObject(uint64 guid, uint32 state)
{
Player *player = GetPlayerInMap();
if (!player || !guid)
{
debug_log("TSCR: Black Temple: HandleGameObject fail");
return;
}
if (GameObject *go = GameObject::GetGameObject(*player,guid))
go->SetGoState(state);
}
void OnCreatureCreate(Creature *creature, uint32 creature_entry)
{
@@ -150,38 +166,19 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
{
switch(go->GetEntry())
{
case 185483: // Gate past Naj'entus (at the entrance to Supermoose's courtyards)
NajentusGate = go->GetGUID();break;
case 185882: // Main Temple Doors - right past Supermoose (Supremus)
MainTempleDoors = go->GetGUID();break;
case 185478:
ShadeOfAkamaDoor = go->GetGUID();break;
case 185480:
CommonDoor = go->GetGUID();break;
case 186153:
TeronDoor = go->GetGUID();break;
case 185892:
GuurtogDoor = go->GetGUID();break;
case 185479:
TempleDoor = go->GetGUID();break;
case 185482:
MotherDoor = go->GetGUID();break;
case 185481:
CouncilDoor = go->GetGUID();break;
case 186152://used by council
SimpleDoor = go->GetGUID();break;
case 185905: // Gate leading to Temple Summit
IllidanGate = go->GetGUID();
go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
break;
case 186261: // Right door at Temple Summit
IllidanDoor[0] = go->GetGUID();
go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
break;
case 186262: // Left door at Temple Summit
IllidanDoor[1] = go->GetGUID();
go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
break;
case 185483: NajentusGate = go->GetGUID();break; // Gate past Naj'entus (at the entrance to Supermoose's courtyards)
case 185882: MainTempleDoors = go->GetGUID();break; // Main Temple Doors - right past Supermoose (Supremus)
case 185478: ShadeOfAkamaDoor = go->GetGUID();break;
case 185480: CommonDoor = go->GetGUID();break;
case 186153: TeronDoor = go->GetGUID();break;
case 185892: GuurtogDoor = go->GetGUID();break;
case 185479: TempleDoor = go->GetGUID();break;
case 185482: MotherDoor = go->GetGUID();break;
case 185481: CouncilDoor = go->GetGUID();break;
case 186152: SimpleDoor = go->GetGUID();break;
case 185905: IllidanGate = go->GetGUID(); break; // Gate leading to Temple Summit
case 186261: IllidanDoor[0] = go->GetGUID(); break; // Right door at Temple Summit
case 186262: IllidanDoor[1] = go->GetGUID(); break; // Left door at Temple Summit
}
}
@@ -215,54 +212,82 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
{
switch(type)
{
case DATA_HIGHWARLORDNAJENTUSEVENT: Encounters[0] = data; break;
case DATA_SUPREMUSEVENT: Encounters[1] = data; break;
case DATA_SHADEOFAKAMAEVENT: Encounters[2] = data; break;
case DATA_TERONGOREFIENDEVENT: Encounters[3] = data; break;
case DATA_GURTOGGBLOODBOILEVENT: Encounters[4] = data; break;
case DATA_RELIQUARYOFSOULSEVENT: Encounters[5] = data; break;
case DATA_MOTHERSHAHRAZEVENT: Encounters[6] = data; break;
case DATA_ILLIDARICOUNCILEVENT: Encounters[7] = data; break;
case DATA_HIGHWARLORDNAJENTUSEVENT:
if(data == DONE)
{
HandleGameObject(NajentusGate, 0);
}
Encounters[0] = data;break;
case DATA_SUPREMUSEVENT:
if(data == DONE)
{
HandleGameObject(NajentusGate, 0);
}
Encounters[1] = data; break;
case DATA_SHADEOFAKAMAEVENT:
if(data == IN_PROGRESS)
{
HandleGameObject(ShadeOfAkamaDoor, 1);
}else HandleGameObject(ShadeOfAkamaDoor, 0);
Encounters[2] = data; break;
case DATA_TERONGOREFIENDEVENT:
if(data == IN_PROGRESS)
{
HandleGameObject(TeronDoor, 1);
HandleGameObject(CommonDoor, 1);
}else
{
HandleGameObject(TeronDoor, 0);
HandleGameObject(CommonDoor, 0);
}
Encounters[3] = data; break;
case DATA_GURTOGGBLOODBOILEVENT:
if(data == DONE)
{
HandleGameObject(GuurtogDoor, 0);
}
Encounters[4] = data; break;
case DATA_RELIQUARYOFSOULSEVENT:
if(data == DONE)
{
HandleGameObject(TempleDoor, 0);
}
Encounters[5] = data; break;
case DATA_MOTHERSHAHRAZEVENT:
if(data == DONE)
{
HandleGameObject(MotherDoor, 0);
}
Encounters[6] = data; break;
case DATA_ILLIDARICOUNCILEVENT:
if(data == IN_PROGRESS)
{
HandleGameObject(CouncilDoor, 1);
HandleGameObject(SimpleDoor, 1);
}else
{
HandleGameObject(CouncilDoor, 0);
HandleGameObject(SimpleDoor, 0);
}
Encounters[7] = data; break;
case DATA_ILLIDANSTORMRAGEEVENT: Encounters[8] = data; break;
}
if(data == DONE)
{
SaveToDB();
BossKilled++;
}
CheckInstanceStatus();
}
if (data == DONE)
{
OUT_SAVE_INST_DATA;
void CheckInstanceStatus()
{
if(BossKilled >= 6)
OpenDoor(TempleDoor, true);
if(Encounters[0] == DONE)
OpenDoor(NajentusGate, true);
if(Encounters[2] == IN_PROGRESS)
CloseDoor(ShadeOfAkamaDoor, true);
else OpenDoor(ShadeOfAkamaDoor, true);
if(Encounters[3] == IN_PROGRESS)
{
CloseDoor(TeronDoor, true);
CloseDoor(CommonDoor, true);
}else{
OpenDoor(TeronDoor, true);
OpenDoor(CommonDoor, true);
}
if(Encounters[4] == DONE)
OpenDoor(GuurtogDoor, true);
if(Encounters[6] == DONE)
OpenDoor(MotherDoor, true);
if(Encounters[7] == IN_PROGRESS)
{
CloseDoor(CouncilDoor, true);
CloseDoor(SimpleDoor, true);
}else{
OpenDoor(CouncilDoor, true);
OpenDoor(SimpleDoor, true);
}
std::ostringstream saveStream;
saveStream << Encounters[0] << " " << Encounters[1] << " "
<< Encounters[2] << " " << Encounters[3] << " " << Encounters[4]
<< " " << Encounters[5] << " " << Encounters[6] << " " << Encounters[7]
<< " " << Encounters[8];
str_data = saveStream.str();
SaveToDB();
OUT_SAVE_INST_DATA_COMPLETE;
}
}
uint32 GetData(uint32 type)
@@ -283,42 +308,32 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
return 0;
}
const char* Save()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << Encounters[0] << " " << Encounters[1] << " " << Encounters[2] << " "
<< Encounters[3] << " " << Encounters[4] << " " << Encounters[5] << " "
<< Encounters[6] << " " << Encounters[7] << " " << Encounters[8];
char* out = new char[stream.str().length() + 1];
strcpy(out, stream.str().c_str());
if(out)
{
OUT_SAVE_INST_DATA_COMPLETE;
return out;
}
const char* Save()
{
return str_data.c_str();
}
void Load(const char* in)
{
if (!in)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(in);
return NULL;
}
void Load(const char* in)
{
if(!in)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(in);
std::istringstream stream(in);
stream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3]
>> Encounters[4] >> Encounters[5] >> Encounters[6] >> Encounters[7]
>> Encounters[8];
for(uint8 i = 0; i < ENCOUNTERS; ++i)
if(Encounters[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead.
Encounters[i] = NOT_STARTED;
OUT_LOAD_INST_DATA_COMPLETE;
}
std::istringstream loadStream(in);
loadStream >> Encounters[0] >> Encounters[1] >> Encounters[2]
>> Encounters[3] >> Encounters[4] >> Encounters[5] >> Encounters[6]
>> Encounters[7] >> Encounters[8];
for(uint8 i = 0; i < ENCOUNTERS; ++i)
if (Encounters[i] == IN_PROGRESS)
Encounters[i] = NOT_STARTED;
OUT_LOAD_INST_DATA_COMPLETE;
}
};
InstanceData* GetInstanceData_instance_black_temple(Map* map)
@@ -17,7 +17,7 @@
/* ScriptData
SDName: Shadowmoon_Valley
SD%Complete: 100
SDComment: Quest support: 10519, 10583, 10601, 10814, 10804, 10854, 11082, 10451. Vendor Drake Dealer Hurlunk.
SDComment: Quest support: 10519, 10583, 10601, 10814, 10804, 10854, 11082, 10781, 10451. Vendor Drake Dealer Hurlunk.
SDCategory: Shadowmoon Valley
EndScriptData */
@@ -32,6 +32,10 @@ npc_karynaku
npc_oronok_tornheart
npc_overlord_morghor
npc_earthmender_wilda
mob_torloth_the_magnificent
mob_illidari_spawn
npc_lord_illidan_stormrage
go_crystal_prison
EndContentData */
#include "precompiled.h"
@@ -161,6 +165,15 @@ CreatureAI* GetAI_mob_mature_netherwing_drake(Creature *_creature)
# mob_enslaved_netherwing_drake
####*/
Creature* SelectCreatureInGrid(Unit* pUnit, uint32 entry, float range)
{
Creature* target = NULL;
Trinity::AllCreaturesOfEntryInRange check(pUnit, entry, range);
Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(target, check);
pUnit->VisitNearbyObject(range, searcher);
return target;
}
#define FACTION_DEFAULT 62
#define FACTION_FRIENDLY 1840 // Not sure if this is correct, it was taken off of Mordenai.
@@ -195,27 +208,6 @@ struct TRINITY_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI
void Aggro(Unit* who) { }
Creature* SelectCreatureInGrid(uint32 entry, float range)
{
Creature* pCreature = NULL;
// Time for some omg mind blowing code to search for creature
CellPair pair(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
Cell cell(pair);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*m_creature, entry, true, range);
Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pCreature, creature_check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, pair);
cell_lock->Visit(cell_lock, creature_searcher,*(m_creature->GetMap()));
return pCreature;
}
void SpellHit(Unit* caster, const SpellEntry* spell)
{
if(!caster)
@@ -229,7 +221,7 @@ struct TRINITY_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI
m_creature->setFaction(FACTION_FRIENDLY);
DoCast(caster, SPELL_FORCE_OF_NELTHARAKU, true);
Creature* Dragonmaw = SelectCreatureInGrid(CREATURE_DRAGONMAW_SUBJUGATOR, 50);
Creature* Dragonmaw = SelectCreatureInGrid(m_creature, CREATURE_DRAGONMAW_SUBJUGATOR, 50);
if(Dragonmaw)
{
@@ -289,7 +281,7 @@ struct TRINITY_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI
float dx, dy, dz;
Creature* EscapeDummy = SelectCreatureInGrid(CREATURE_ESCAPE_DUMMY, 30);
Creature* EscapeDummy = SelectCreatureInGrid(m_creature, CREATURE_ESCAPE_DUMMY, 30);
if(EscapeDummy)
EscapeDummy->GetPosition(dx, dy, dz);
else
@@ -714,7 +706,7 @@ struct TRINITY_DLL_DECL npc_overlord_morghorAI : public ScriptedAI
void StartEvent()
{
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
Unit* Illidan = m_creature->SummonCreature(C_ILLIDAN, -5107.83, 602.584, 85.2393, 4.92598, TEMPSUMMON_CORPSE_DESPAWN, 0);
IllidanGUID = Illidan->GetGUID();
Illidan->SetVisibility(VISIBILITY_OFF);
@@ -741,7 +733,8 @@ struct TRINITY_DLL_DECL npc_overlord_morghorAI : public ScriptedAI
case 2: DoScriptText(OVERLORD_YELL_1, m_creature, plr); return 4500; break;
case 3: m_creature->SetInFront(plr); return 3200; break;
case 4: DoScriptText(OVERLORD_SAY_2, m_creature, plr); return 2000; break;
case 5: Illi->SetVisibility(VISIBILITY_ON); return 350; break;
case 5: Illi->SetVisibility(VISIBILITY_ON);
Illi->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); return 350; break;
case 6:
Illi->CastSpell(Illi, SPELL_ONE, true);
Illi->SetUInt64Value(UNIT_FIELD_TARGET, m_creature->GetGUID());
@@ -781,7 +774,10 @@ struct TRINITY_DLL_DECL npc_overlord_morghorAI : public ScriptedAI
case 23: m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0); return 2000; break;
case 24: m_creature->SetUInt64Value(UNIT_FIELD_TARGET, PlayerGUID); return 5000; break;
case 25: DoScriptText(OVERLORD_SAY_6, m_creature); return 2000; break;
case 26: ((Player*)plr)->CompleteQuest(QUEST_LORD_ILLIDAN_STORMRAGE); return 6000; break;
case 26:
if(plr)
((Player*)plr)->GroupEventHappens(QUEST_LORD_ILLIDAN_STORMRAGE, m_creature);
return 6000; break;
case 27:
{
Unit* Yarzill = FindCreature(C_YARZILL, 50);
@@ -1060,6 +1056,599 @@ bool QuestAccept_npc_earthmender_wilda(Player* player, Creature* creature, Quest
return true;
}
/*#####
# Quest: Battle of the crimson watch
#####*/
/* ContentData
Battle of the crimson watch - creatures, gameobjects and defines
mob_illidari_spawn : Adds that are summoned in the Crimson Watch battle.
mob_torloth_the_magnificent : Final creature that players have to face before quest is completed
npc_lord_illidan_stormrage : Creature that controls the event.
go_crystal_prison : GameObject that begins the event and hands out quest
EndContentData */
#define END_TEXT -1000366
#define QUEST_BATTLE_OF_THE_CRIMSON_WATCH 10781
#define EVENT_AREA_RADIUS 65 //65yds
#define EVENT_COOLDOWN 30000 //in ms. appear after event completed or failed (should be = Adds despawn time)
struct TorlothCinematic
{
int32 TextId;
uint32 Creature, Timer;
};
// Creature 0 - Torloth, 1 - Illidan
static TorlothCinematic TorlothAnim[]=
{
{-1000367, 0, 2000},
{-1000368, 1, 7000},
{-1000369, 0, 3000},
{NULL, 0, 2000}, // Torloth stand
{-1000370, 0, 1000},
{NULL, 0, 3000},
{NULL, 0, NULL}
};
struct Location
{
float x, y, z, o;
};
//Cordinates for Spawns
static Location SpawnLocation[]=
{
//Cords used for:
{-4615.8556, 1342.2532, 139.9, 1.612},//Illidari Soldier
{-4598.9365, 1377.3182, 139.9, 3.917},//Illidari Soldier
{-4598.4697, 1360.8999, 139.9, 2.427},//Illidari Soldier
{-4589.3599, 1369.1061, 139.9, 3.165},//Illidari Soldier
{-4608.3477, 1386.0076, 139.9, 4.108},//Illidari Soldier
{-4633.1889, 1359.8033, 139.9, 0.949},//Illidari Soldier
{-4623.5791, 1351.4574, 139.9, 0.971},//Illidari Soldier
{-4607.2988, 1351.6099, 139.9, 2.416},//Illidari Soldier
{-4633.7764, 1376.0417, 139.9, 5.608},//Illidari Soldier
{-4600.2461, 1369.1240, 139.9, 3.056},//Illidari Mind Breaker
{-4631.7808, 1367.9459, 139.9, 0.020},//Illidari Mind Breaker
{-4600.2461, 1369.1240, 139.9, 3.056},//Illidari Highlord
{-4631.7808, 1367.9459, 139.9, 0.020},//Illidari Highlord
{-4615.5586, 1353.0031, 139.9, 1.540},//Illidari Highlord
{-4616.4736, 1384.2170, 139.9, 4.971},//Illidari Highlord
{-4627.1240, 1378.8752, 139.9, 2.544} //Torloth The Magnificent
};
struct WaveData
{
uint8 SpawnCount, UsedSpawnPoint;
uint32 CreatureId, SpawnTimer,YellTimer;
int32 WaveTextId;
};
static WaveData WavesInfo[]=
{
{9, 0, 22075, 10000, 7000, -1000371},//Illidari Soldier
{2, 9, 22074, 10000, 7000, -1000372},//Illidari Mind Breaker
{4, 11, 19797, 10000, 7000, -1000373},//Illidari Highlord
{1, 15, 22076, 10000, 7000, -1000374} //Torloth The Magnificent
};
struct SpawnSpells
{
uint32 Timer1, Timer2, SpellId;
};
static SpawnSpells SpawnCast[]=
{
{10000, 15000, 35871},// Illidari Soldier Cast - Spellbreaker
{10000, 10000, 38985},// Illidari Mind Breake Cast - Focused Bursts
{35000, 35000, 22884},// Illidari Mind Breake Cast - Psychic Scream
{20000, 20000, 17194},// Illidari Mind Breake Cast - Mind Blast
{8000, 15000, 38010},// Illidari Highlord Cast - Curse of Flames
{12000, 20000, 16102},// Illidari Highlord Cast - Flamestrike
{10000, 15000, 15284},// Torloth the Magnificent Cast - Cleave
{18000, 20000, 39082},// Torloth the Magnificent Cast - Shadowfury
{25000, 28000, 33961}// Torloth the Magnificent Cast - Spell Reflection
};
/*######
# mob_illidari_spawn
######*/
struct TRINITY_DLL_DECL mob_illidari_spawnAI : public ScriptedAI
{
mob_illidari_spawnAI(Creature* c) : ScriptedAI(c) {Reset();}
uint64 LordIllidanGUID;
uint32 SpellTimer1, SpellTimer2, SpellTimer3;
bool Timers;
void Reset()
{
LordIllidanGUID = 0;
Timers = false;
}
void Aggro(Unit* who) {}
void JustDied(Unit* slayer);
void UpdateAI(const uint32 diff)
{
if(!m_creature->getVictim() || !m_creature->SelectHostilTarget())
return;
if(!Timers)
{
if(m_creature->GetEntry() == 22075)//Illidari Soldier
{
SpellTimer1 = SpawnCast[0].Timer1 + (rand()%4 * 1000);
}
if(m_creature->GetEntry() == 22074)//Illidari Mind Breaker
{
SpellTimer1 = SpawnCast[1].Timer1 + (rand()%10 * 1000);
SpellTimer2 = SpawnCast[2].Timer1 + (rand()%4 * 1000);
SpellTimer3 = SpawnCast[3].Timer1 + (rand()%4 * 1000);
}
if(m_creature->GetEntry() == 19797)// Illidari Highlord
{
SpellTimer1 = SpawnCast[4].Timer1 + (rand()%4 * 1000);
SpellTimer2 = SpawnCast[5].Timer1 + (rand()%4 * 1000);
}
Timers = true;
}
//Illidari Soldier
if(m_creature->GetEntry() == 22075)
{
if(SpellTimer1 < diff)
{
DoCast(m_creature->getVictim(), SpawnCast[0].SpellId);//Spellbreaker
SpellTimer1 = SpawnCast[0].Timer2 + (rand()%5 * 1000);
}else SpellTimer1 -= diff;
}
//Illidari Mind Breaker
if(m_creature->GetEntry() == 22074)
{
if(SpellTimer1 < diff)
{
if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0))
{
if(target->GetTypeId() == TYPEID_PLAYER)
{
DoCast(target, SpawnCast[1].SpellId); //Focused Bursts
SpellTimer1 = SpawnCast[1].Timer2 + (rand()%5 * 1000);
}else SpellTimer1 = 2000;
}
}else SpellTimer1 -= diff;
if(SpellTimer2 < diff)
{
DoCast(m_creature->getVictim(), SpawnCast[2].SpellId);//Psychic Scream
SpellTimer2 = SpawnCast[2].Timer2 + (rand()%13 * 1000);
}else SpellTimer2 -= diff;
if(SpellTimer3 < diff)
{
DoCast(m_creature->getVictim(), SpawnCast[3].SpellId);//Mind Blast
SpellTimer3 = SpawnCast[3].Timer2 + (rand()%8 * 1000);
}else SpellTimer3 -= diff;
}
//Illidari Highlord
if(m_creature->GetEntry() == 19797)
{
if(SpellTimer1 < diff)
{
DoCast(m_creature->getVictim(), SpawnCast[4].SpellId);//Curse Of Flames
SpellTimer1 = SpawnCast[4].Timer2 + (rand()%10 * 1000);
}else SpellTimer1 -= diff;
if(SpellTimer2 < diff)
{
DoCast(m_creature->getVictim(), SpawnCast[5].SpellId);//Flamestrike
SpellTimer2 = SpawnCast[5].Timer2 + (rand()%7 * 13000);
}else SpellTimer2 -= diff;
}
DoMeleeAttackIfReady();
}
};
/*######
# mob_torloth_the_magnificent
#####*/
struct TRINITY_DLL_DECL mob_torloth_the_magnificentAI : public ScriptedAI
{
mob_torloth_the_magnificentAI(Creature* c) : ScriptedAI(c) {Reset();}
uint32 AnimationTimer, SpellTimer1, SpellTimer2, SpellTimer3;
uint8 AnimationCount;
uint64 LordIllidanGUID;
uint64 AggroTargetGUID;
bool Timers;
void Reset()
{
AnimationTimer = 4000;
AnimationCount = 0;
LordIllidanGUID = 0;
AggroTargetGUID = 0;
Timers = false;
m_creature->addUnitState(UNIT_STAT_ROOT);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->SetUInt64Value(UNIT_FIELD_TARGET, 0);
}
void Aggro(Unit* who){}
void HandleAnimation()
{
Creature* pCreature = m_creature;
if(TorlothAnim[AnimationCount].Creature == 1)
{
pCreature = ((Creature*)Unit::GetUnit(*m_creature, LordIllidanGUID));
if(!pCreature)
return;
}
if(TorlothAnim[AnimationCount].TextId)
DoScriptText(TorlothAnim[AnimationCount].TextId, pCreature);
AnimationTimer = TorlothAnim[AnimationCount].Timer;
switch(AnimationCount)
{
case 0:
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,8);
break;
case 3:
m_creature->RemoveFlag(UNIT_FIELD_BYTES_1,8);
break;
case 5:
if(Player* AggroTarget = ((Player*)Unit::GetUnit((*m_creature), AggroTargetGUID)))
{
m_creature->SetUInt64Value(UNIT_FIELD_TARGET, AggroTarget->GetGUID());
m_creature->AddThreat(AggroTarget, 1);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
}
break;
case 6:
if(Player* AggroTarget = ((Player*)Unit::GetUnit((*m_creature), AggroTargetGUID)))
{
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->clearUnitState(UNIT_STAT_ROOT);
float x, y, z;
AggroTarget->GetPosition(x,y,z);
m_creature->GetMotionMaster()->MovePoint(0,x,y,z);
}
break;
}
++AnimationCount;
}
void UpdateAI(const uint32 diff)
{
if(AnimationTimer)
{
if(AnimationTimer <= diff)
{
HandleAnimation();
}else AnimationTimer -= diff;
}
if(AnimationCount < 6)
{
m_creature->CombatStop();
}else if(!Timers)
{
SpellTimer1 = SpawnCast[6].Timer1;
SpellTimer2 = SpawnCast[7].Timer1;
SpellTimer3 = SpawnCast[8].Timer1;
Timers = true;
}
if(Timers)
{
if(SpellTimer1 < diff)
{
DoCast(m_creature->getVictim(), SpawnCast[6].SpellId);//Cleave
SpellTimer1 = SpawnCast[6].Timer2 + (rand()%10 * 1000);
}else SpellTimer1 -= diff;
if(SpellTimer2 < diff)
{
DoCast(m_creature->getVictim(), SpawnCast[7].SpellId);//Shadowfury
SpellTimer2 = SpawnCast[7].Timer2 + (rand()%5 * 1000);
}else SpellTimer2 -= diff;
if(SpellTimer3 < diff)
{
DoCast(m_creature, SpawnCast[8].SpellId);
SpellTimer3 = SpawnCast[8].Timer2 + (rand()%7 * 1000);//Spell Reflection
}else SpellTimer3 -= diff;
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* slayer)
{
if(slayer)
switch(slayer->GetTypeId())
{
case TYPEID_UNIT:
if(((Creature*)slayer)->isPet() && ((Pet*)slayer)->GetOwner()->GetTypeId() == TYPEID_PLAYER)
((Player*)((Pet*)slayer->GetOwner()))->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, m_creature);
break;
case TYPEID_PLAYER:
((Player*)slayer)->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, m_creature);
break;
}
if(Creature* LordIllidan = ((Creature*)Unit::GetUnit(*m_creature, LordIllidanGUID)))
{
DoScriptText(END_TEXT, LordIllidan, slayer);
LordIllidan->AI()->EnterEvadeMode();
}
}
};
/*#####
# npc_lord_illidan_stormrage
#####*/
struct TRINITY_DLL_DECL npc_lord_illidan_stormrageAI : public ScriptedAI
{
npc_lord_illidan_stormrageAI(Creature* c) : ScriptedAI(c) {Reset();}
uint64 PlayerGUID;
uint32 WaveTimer;
uint32 AnnounceTimer;
int8 LiveCount;
uint8 WaveCount;
bool EventStarted;
bool Announced;
bool Failed;
void Reset()
{
PlayerGUID = 0;
WaveTimer = 10000;
AnnounceTimer = 7000;
LiveCount = 0;
WaveCount = 0;
EventStarted = false;
Announced = false;
Failed = false;
m_creature->SetVisibility(VISIBILITY_OFF);
}
void Aggro(Unit* who) {}
void MoveInLineOfSight(Unit* who) {}
void AttackStart(Unit* who) {}
void SummonNextWave()
{
uint8 count = WavesInfo[WaveCount].SpawnCount;
uint8 locIndex = WavesInfo[WaveCount].UsedSpawnPoint;
srand(time(NULL));//initializing random seed
uint8 FelguardCount = 0;
uint8 DreadlordCount = 0;
for(uint8 i = 0; i < count; ++i)
{
Creature* Spawn = NULL;
float X = SpawnLocation[locIndex + i].x;
float Y = SpawnLocation[locIndex + i].y;
float Z = SpawnLocation[locIndex + i].z;
float O = SpawnLocation[locIndex + i].o;
Spawn = m_creature->SummonCreature(WavesInfo[WaveCount].CreatureId, X, Y, Z, O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
++LiveCount;
if(Spawn)
{
Spawn->LoadCreaturesAddon();
if(WaveCount == 0)//1 Wave
{
if(rand()%3 == 1 && FelguardCount<2)
{
Spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID,18654);
++FelguardCount;
}
else if(DreadlordCount < 3)
{
Spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID,19991);
++DreadlordCount;
}
else if(FelguardCount<2)
{
Spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID,18654);
++FelguardCount;
}
}
if(WaveCount < 3)//1-3 Wave
{
if(PlayerGUID)
{
if(Player* pTarget = ((Player*)Unit::GetUnit((*m_creature), PlayerGUID)))
{
float x, y, z;
pTarget->GetPosition(x,y,z);
Spawn->GetMotionMaster()->MovePoint(0,x, y, z);
}
}
((mob_illidari_spawnAI*)Spawn->AI())->LordIllidanGUID = m_creature->GetGUID();
}
if(WavesInfo[WaveCount].CreatureId == 22076) // Torloth
{
((mob_torloth_the_magnificentAI*)Spawn->AI())->LordIllidanGUID = m_creature->GetGUID();
if(PlayerGUID)
((mob_torloth_the_magnificentAI*)Spawn->AI())->AggroTargetGUID = PlayerGUID;
}
}
}
++WaveCount;
WaveTimer = WavesInfo[WaveCount].SpawnTimer;
AnnounceTimer = WavesInfo[WaveCount].YellTimer;
}
void CheckEventFail()
{
Player* pPlayer = ((Player*)Unit::GetUnit((*m_creature), PlayerGUID));
if(!pPlayer)
return;
if(Group *EventGroup = pPlayer->GetGroup())
{
Player* GroupMember;
uint8 GroupMemberCount = 0;
uint8 DeadMemberCount = 0;
uint8 FailedMemberCount = 0;
const Group::MemberSlotList members = EventGroup->GetMemberSlots();
for(Group::member_citerator itr = members.begin(); itr!= members.end(); itr++)
{
GroupMember = ((Player*)Unit::GetUnit((*m_creature), itr->guid));
if(GroupMember && !GroupMember->IsWithinDistInMap(m_creature, EVENT_AREA_RADIUS) && GroupMember->GetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH) == QUEST_STATUS_INCOMPLETE)
{
GroupMember->FailQuest(QUEST_BATTLE_OF_THE_CRIMSON_WATCH);
GroupMember->SetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, QUEST_STATUS_NONE);
++FailedMemberCount;
}
++GroupMemberCount;
if(GroupMember->isDead())
{
++DeadMemberCount;
}
}
if(GroupMemberCount == FailedMemberCount)
{
Failed = true;
}
if(GroupMemberCount == DeadMemberCount)
{
for(Group::member_citerator itr = members.begin(); itr!= members.end(); itr++)
{
GroupMember = ((Player*)Unit::GetUnit((*m_creature), itr->guid));
if(GroupMember && GroupMember->GetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH) == QUEST_STATUS_INCOMPLETE)
{
GroupMember->FailQuest(QUEST_BATTLE_OF_THE_CRIMSON_WATCH);
GroupMember->SetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, QUEST_STATUS_NONE);
}
}
Failed = true;
}
}else if (pPlayer->isDead() || !pPlayer->IsWithinDistInMap(m_creature, EVENT_AREA_RADIUS))
{
pPlayer->FailQuest(QUEST_BATTLE_OF_THE_CRIMSON_WATCH);
Failed = true;
}
}
void LiveCounter()
{
--LiveCount;
if(!LiveCount)
Announced = false;
}
void UpdateAI(const uint32 diff)
{
if(!PlayerGUID || !EventStarted)
return;
if(!LiveCount && WaveCount < 4)
{
if(!Announced && AnnounceTimer < diff)
{
DoScriptText(WavesInfo[WaveCount].WaveTextId, m_creature);
Announced = true;
}else AnnounceTimer -= diff;
if(WaveTimer < diff)
{
SummonNextWave();
}else WaveTimer -= diff;
}
CheckEventFail();
if(Failed)
EnterEvadeMode();
}
};
void mob_illidari_spawnAI::JustDied(Unit *slayer)
{
m_creature->RemoveCorpse();
if(Creature* LordIllidan = ((Creature*)Unit::GetUnit(*m_creature, LordIllidanGUID)))
if(LordIllidan)
((npc_lord_illidan_stormrageAI*)LordIllidan->AI())->LiveCounter();
}
/*#####
# go_crystal_prison
######*/
bool GOQuestAccept_GO_crystal_prison(Player* plr, GameObject* go, Quest const* quest)
{
if(quest->GetQuestId() == QUEST_BATTLE_OF_THE_CRIMSON_WATCH )
{
Creature* Illidan = SelectCreatureInGrid(plr, 22083, 50);
if(Illidan && !(((npc_lord_illidan_stormrageAI*)Illidan->AI())->EventStarted))
{
((npc_lord_illidan_stormrageAI*)Illidan->AI())->PlayerGUID = plr->GetGUID();
((npc_lord_illidan_stormrageAI*)Illidan->AI())->LiveCount = 0;
((npc_lord_illidan_stormrageAI*)Illidan->AI())->EventStarted=true;
}
}
return true;
}
CreatureAI* GetAI_npc_lord_illidan_stormrage(Creature* c)
{
return new npc_lord_illidan_stormrageAI(c);
}
CreatureAI* GetAI_mob_illidari_spawn(Creature* c)
{
return new mob_illidari_spawnAI(c);
}
CreatureAI* GetAI_mob_torloth_the_magnificent(Creature* c)
{
return new mob_torloth_the_magnificentAI(c);
}
/*#####
#
######*/
void AddSC_shadowmoon_valley()
{
Script *newscript;
@@ -1125,4 +1714,24 @@ void AddSC_shadowmoon_valley()
newscript->GetAI = &GetAI_npc_earthmender_wildaAI;
newscript->pQuestAccept = &QuestAccept_npc_earthmender_wilda;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_lord_illidan_stormrage";
newscript->GetAI = GetAI_npc_lord_illidan_stormrage;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "go_crystal_prison";
newscript->pGOQuestAccept = GOQuestAccept_GO_crystal_prison;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_illidari_spawn";
newscript->GetAI = GetAI_mob_illidari_spawn;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_torloth_the_magnificent";
newscript->GetAI = GetAI_mob_torloth_the_magnificent;
newscript->RegisterSelf();
}