Core: Remove a few warnings (unused variables), clean up tabs whitespaces

This commit is contained in:
click
2011-06-23 09:13:58 +02:00
parent 33f3397976
commit f7b0e58a14
8 changed files with 23 additions and 23 deletions
@@ -411,7 +411,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
/** This is a series of callbacks executed consecutively as a result from the database becomes available.
This is much more efficient than synchronous requests on packet handler, and much less DoS prone.
It also prevents data syncrhonisation errors.
*/
*/
switch (createInfo->Stage)
{
case 0:
@@ -427,7 +427,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
return;
}
ASSERT(_charCreateCallback.GetParam() == createInfo);
ASSERT(_charCreateCallback.GetParam() == createInfo);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_SUM_REALMCHARS);
stmt->setUInt32(0, GetAccountId());
@@ -462,7 +462,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
}
ASSERT(_charCreateCallback.GetParam() == createInfo);
ASSERT(_charCreateCallback.GetParam() == createInfo);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
@@ -494,7 +494,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
_charCreateCallback.FreeResult();
if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT)
+1 -1
View File
@@ -944,7 +944,7 @@ void WorldSession::SetPlayer(Player *plr)
void WorldSession::InitializeQueryCallbackParameters()
{
// Callback parameters that have pointers in them should be properly
// Callback parameters that have pointers in them should be properly
// initialized to NULL here.
_charCreateCallback.SetParam(NULL);
}
+3 -3
View File
@@ -181,8 +181,8 @@ class CharacterCreateInfo
friend class Player;
protected:
CharacterCreateInfo(std::string name, uint8 race, uint8 cclass, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId,
WorldPacket& data) : Name(name), Race(race), Class(cclass), Gender(gender), Skin(skin), Face(face), HairStyle(hairStyle), HairColor(hairColor), FacialHair(facialHair),
CharacterCreateInfo(std::string name, uint8 race, uint8 cclass, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId,
WorldPacket& data) : Name(name), Race(race), Class(cclass), Gender(gender), Skin(skin), Face(face), HairStyle(hairStyle), HairColor(hairColor), FacialHair(facialHair),
OutfitId(outfitId), Data(data), CharCount(0), Stage(0)
{}
@@ -921,7 +921,7 @@ class WorldSession
{
return _allowedCharsToLogin.find(lowGUID) != _allowedCharsToLogin.end();
}
// this stores the GUIDs of the characters who can login
// characters who failed on Player::BuildEnumData shouldn't login
std::set<uint32> _allowedCharsToLogin;
@@ -42,7 +42,7 @@ class Aura;
//
// in aura handler there should be check for modes:
// AURA_EFFECT_HANDLE_REAL set
// AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK set
// AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK set
// AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK set - aura is recalculated or is just applied/removed - need to redo all things related to m_amount
// AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK - logical or of above conditions
// AURA_EFFECT_HANDLE_STAT - set when stats are reapplied
@@ -850,7 +850,7 @@ void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load)
// reset periodic timer on aura create or on reapply when aura isn't dot
// possibly we should not reset periodic timers only when aura is triggered by proc
// or maybe there's a spell attribute somewhere
bool resetPeriodicTimer = create
bool resetPeriodicTimer = create
|| ((GetAuraType() != SPELL_AURA_PERIODIC_DAMAGE) && (GetAuraType() != SPELL_AURA_PERIODIC_DAMAGE_PERCENT));
if (resetPeriodicTimer)
@@ -5409,7 +5409,7 @@ void AuraEffect::HandleAuraLinked(AuraApplication const* aurApp, uint8 mode, boo
else if (mode & AURA_EFFECT_HANDLE_REAPPLY && apply)
{
uint64 casterGUID = IsSpellRequiringFocusedTarget(GetSpellProto()) ? GetCasterGUID() : target->GetGUID();
// change the stack amount to be equal to stack amount of our aura
if (Aura* triggeredAura = target->GetAura(triggeredSpellId, casterGUID))
triggeredAura->ModStackAmount(GetBase()->GetStackAmount() - triggeredAura->GetStackAmount());
@@ -75,13 +75,13 @@ class boss_rajaxx : public CreatureScript
events.ScheduleEvent(EVENT_THUNDERCRASH, 12000);
}
void JustDied(Unit* killer)
void JustDied(Unit* /*killer*/)
{
//SAY_DEATH
_JustDied();
}
void EnterCombat(Unit* victim)
void EnterCombat(Unit* /*victim*/)
{
_EnterCombat();
}
@@ -872,7 +872,7 @@ class spell_pool_of_tar : public CreatureScript
me->CastSpell(me, SPELL_BLAZE, true);
}
void UpdateAI(uint32 const diff) {}
void UpdateAI(uint32 const /*diff*/) {}
};
CreatureAI* GetAI(Creature* creature) const
@@ -449,7 +449,7 @@ class spell_ignis_slag_pot : public SpellScriptLoader
aurEffCaster->CastSpell(target, SPELL_SLAG_POT_DAMAGE, true);
}
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTarget()->isAlive())
GetTarget()->CastSpell(GetTarget(), SPELL_SLAG_IMBUED, true);
@@ -314,7 +314,7 @@ class boss_xt002 : public CreatureScript
// Need this so we can properly determine when to expose heart again in damagetaken hook
if (me->GetHealthPct() > (25 * (4 - _heartExposed)))
++_heartExposed;
_healthRecovered = true;
}
}
@@ -453,7 +453,7 @@ class mob_xt002_heart : public CreatureScript
{
xt002->AI()->SetData(DATA_TRANSFERED_HEALTH, me->GetMaxHealth());
xt002->AI()->DoAction(ACTION_ENTER_HARD_MODE);
damage = 0;
damage = 0;
}
}
@@ -576,14 +576,14 @@ class mob_pummeller : public CreatureScript
DoCast(me->getVictim(), SPELL_TRAMPLE);
_trampleTimer = TIMER_TRAMPLE;
}
else
else
_trampleTimer -= diff;
if (_uppercutTimer <= diff)
{
DoCast(me->getVictim(), SPELL_UPPERCUT);
_uppercutTimer = TIMER_UPPERCUT;
}
}
else
_uppercutTimer -= diff;
}
@@ -686,7 +686,7 @@ class mob_boombot : public CreatureScript
}
}
void UpdateAI(uint32 const diff)
void UpdateAI(uint32 const /*diff*/)
{
if (!UpdateVictim())
return;
@@ -719,7 +719,7 @@ class mob_life_spark : public CreatureScript
struct mob_life_sparkAI : public ScriptedAI
{
mob_life_sparkAI(Creature* pCreature) : ScriptedAI(pCreature)
{
{
}
void Reset()
@@ -1033,7 +1033,7 @@ class achievement_nerf_engineering : public AchievementCriteriaScript
{
if (!target || !target->GetAI())
return false;
return !(target->GetAI()->GetData(DATA_HEALTH_RECOVERED));
}
};
@@ -1057,7 +1057,7 @@ class achievement_nerf_gravity_bombs : public AchievementCriteriaScript
public:
achievement_nerf_gravity_bombs() : AchievementCriteriaScript("achievement_nerf_gravity_bombs") { }
bool OnCheck(Player* source, Unit* target)
bool OnCheck(Player* /*source*/, Unit* target)
{
if (!target || !target->GetAI())
return false;